Hrm fair point, hadn't thought of that. I pretty much made everyone in AbA get mods which show raiddebuffs on the raidframes, so I never thought of that.
Think of Anub HM for example, if you show raiddebuffs on your raidframes, you can say "player x is affected by penetrating cold". When you have a second status which shows raidicons and an addon that assigns them, you can tell people to heal a certain raidicon.
So setting them can help, even if you have the debuff itself on your unitframes.
On 10 man Rotface we mark the kiter with a raid marker (usually the orange nipple) to make him easy to find. DXE seems to be unmarking the kiter at some point during the encounter.
On 10 man Rotface we mark the kiter with a raid marker (usually the orange nipple) to make him easy to find. DXE seems to be unmarking the kiter at some point during the encounter.
That probably happens when the kiter gets the debuff (and then someone else gets it).
The "run away" warning for the fire orb on princes is wrong.
It tells you to run away from empowered orbs (and even tells you the right person targetted) although everyone not targetted should run towards it...
I have read on the DeadlyBossmodForum that they had to correct the mapsizes from DXE a bit . So i was wondering, how did you measure the mapsizes?
The way I did it was stand directly east/west of someone at 40 yards (painstakingly adjusted using blizzard's range checker) calculate the difference of our x coordinates, and then divide 40 by that result. The same was done in the y direction. I made the y difference on the order of 10^-6 when measuring the x direction and vice-versa. To verify it, I ran in a 40 yd radius circle going in and out of range of healing while spamming my distance function. Whenever I was barely in range it would show 39.9 yards, and 40.1 yards when I was out of range. It's experimental but the actual map coordinates shouldn't be off by much.
Anyways, I just checked DBM's mod to calculate map sizes and it's totally inaccurate. The results of blinking northeast and blinking nortnortheast are completely different. It's funny how they copy-pasted my pretty much correct data, recalculate all of them with the wrong method, and think my data is wrong.
The "run away" warning for the fire orb on princes is wrong.
It tells you to run away from empowered orbs (and even tells you the right person targetted) although everyone not targetted should run towards it...
The way my guild does it is to kite the big giant inferno balls. It loses damage the longer it takes to hit a person. By the time it has been kited 50 yards it does like 3k damage. I guess you use a strat to explode it early?
The way my guild does it is to kite the big giant inferno balls. It loses damage the longer it takes to hit a person. By the time it has been kited 50 yards it does like 3k damage. I guess you use a strat to explode it early?
As it runs past people, and hits them, it disapates it's overall size and final damage done quicker than the long distance kite. So people can clump up in the path, and people don't have to run the full 50 yards.
The way my guild does it is to kite the big giant inferno balls. It loses damage the longer it takes to hit a person. By the time it has been kited 50 yards it does like 3k damage. I guess you use a strat to explode it early?
Afaik, the not-empowered one looses energy over time, the big one only if people get damage from it while it flies...
I see in this video that you are in the Blood Queen Lana'thel encounter. Have you tested the proximity window if you go downstairs to another area in the raid instance? This Sunday I noticed that the proximity window does not work in this specific room. I think it has something to do on the Blizzard side, not DXE.
Earlier today I read a thread in the forums on deadlybossmods.com and they found that the API call doesn't function correctly. They said that: GetPlayerMapPosition("player") returns 0 0 when you are in the Blood Queens room or the area just before it. Here is the post: http://www.deadlybossmods.com/phpbb3/viewtopic.php?p=7301#p7301
I had asked this previously, but I think it got lost in the general hubub. I searched this thread for the information, so I apologize if I am just brain dead and missed it, is there a way to announce timers like DBM with a shift+click (or other mouse/key combination)? If there is not, would you consider adding it? Its nice when I'm moving or tanking and I can't really say anything in vent, or when you're in someplace like Ony where vent isn't necessary to still announce when there's a Deep Breath coming. That's about the only thing from DBM I miss with this mod, and the only thing keeping me from switching to it on my DPS (with whom I lead raids more often).
If you would consider adding it, I'll be happy to create a ticket, I just wasn't sure if there was an option somewhere I was missing and didn't want to create a useless ticket if there was. Thanks for a great mod!
The way I did it was stand directly east/west of someone at 40 yards (painstakingly adjusted using blizzard's range checker) calculate the difference of our x coordinates, and then divide 40 by that result. The same was done in the y direction. I made the y difference on the order of 10^-6 when measuring the x direction and vice-versa. To verify it, I ran in a 40 yd radius circle going in and out of range of healing while spamming my distance function. Whenever I was barely in range it would show 39.9 yards, and 40.1 yards when I was out of range. It's experimental but the actual map coordinates shouldn't be off by much.
Anyways, I just checked DBM's mod to calculate map sizes and it's totally inaccurate. The results of blinking northeast and blinking nortnortheast are completely different. It's funny how they copy-pasted my pretty much correct data, recalculate all of them with the wrong method, and think my data is wrong.
Hello,
I'm the author of DBM, this post has been brought to my attention as you claim that our map size data is "totally inaccurate". I just double-checked my calculations and they are all correct. You can find my calculations in this thread: http://www.deadlybossmods.com/phpbb3/viewtopic.php?f=3&t=2258&start=15
Could you please explain why this should be wrong? These calculations gave us very accurate values that seem to be correct.
However, your values seem to be about 5-10% off. This can be explained by the fact that you are are neither utilizing GetPlayerFacing() nor something with a known distance (like Blink). Just walking around will never give you as accurate values as our approach.
However, feel free to use the map sizes from DBM in your addon.
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So setting them can help, even if you have the debuff itself on your unitframes.
That probably happens when the kiter gets the debuff (and then someone else gets it).
Yep that would make sense... would it be possible to preserve the marks... or better yet auto mark the big ooze(s)?
Well I made sure I was the only one who could mark and they still were getting removed.
It tells you to run away from empowered orbs (and even tells you the right person targetted) although everyone not targetted should run towards it...
It doesn't try to preserve marks set by players. It's up to the players to know what marks are going to be used for an encounter.
The way I did it was stand directly east/west of someone at 40 yards (painstakingly adjusted using blizzard's range checker) calculate the difference of our x coordinates, and then divide 40 by that result. The same was done in the y direction. I made the y difference on the order of 10^-6 when measuring the x direction and vice-versa. To verify it, I ran in a 40 yd radius circle going in and out of range of healing while spamming my distance function. Whenever I was barely in range it would show 39.9 yards, and 40.1 yards when I was out of range. It's experimental but the actual map coordinates shouldn't be off by much.
Anyways, I just checked DBM's mod to calculate map sizes and it's totally inaccurate. The results of blinking northeast and blinking nortnortheast are completely different. It's funny how they copy-pasted my pretty much correct data, recalculate all of them with the wrong method, and think my data is wrong.
The way my guild does it is to kite the big giant inferno balls. It loses damage the longer it takes to hit a person. By the time it has been kited 50 yards it does like 3k damage. I guess you use a strat to explode it early?
As it runs past people, and hits them, it disapates it's overall size and final damage done quicker than the long distance kite. So people can clump up in the path, and people don't have to run the full 50 yards.
Afaik, the not-empowered one looses energy over time, the big one only if people get damage from it while it flies...
You can see it in this vid (Aphex Twin warning!):
http://www.youtube.com/watch?v=XekJBaO8CX0
I see in this video that you are in the Blood Queen Lana'thel encounter. Have you tested the proximity window if you go downstairs to another area in the raid instance? This Sunday I noticed that the proximity window does not work in this specific room. I think it has something to do on the Blizzard side, not DXE.
Earlier today I read a thread in the forums on deadlybossmods.com and they found that the API call doesn't function correctly. They said that: GetPlayerMapPosition("player") returns 0 0 when you are in the Blood Queens room or the area just before it. Here is the post:
http://www.deadlybossmods.com/phpbb3/viewtopic.php?p=7301#p7301
I don't want to nag so if it's just not in the plans I understand, just wanted to double check if I missed it somewhere.
If you would consider adding it, I'll be happy to create a ticket, I just wasn't sure if there was an option somewhere I was missing and didn't want to create a useless ticket if there was. Thanks for a great mod!
Hello,
I'm the author of DBM, this post has been brought to my attention as you claim that our map size data is "totally inaccurate". I just double-checked my calculations and they are all correct. You can find my calculations in this thread: http://www.deadlybossmods.com/phpbb3/viewtopic.php?f=3&t=2258&start=15
Could you please explain why this should be wrong? These calculations gave us very accurate values that seem to be correct.
However, your values seem to be about 5-10% off. This can be explained by the fact that you are are neither utilizing GetPlayerFacing() nor something with a known distance (like Blink). Just walking around will never give you as accurate values as our approach.
However, feel free to use the map sizes from DBM in your addon.