I just tried this boss mod yesterday and it looks marvelous. I am not in any doubt new encounters will pop up soon. However, the only thing that prevents me to extensively test this addon through our raiding is the lack of range check with the ability to define number of yards which it is to check.
Is there any chance this feature will be implemented, OR, would you recommend some standalone addon which does this kind of funcionality? The one implemented in DBM for instance.
Yes, I'll implement a window for range check, very soon. I'll make it let you select 10, 11, 18, or 28 yards and maybe have some animations to notify you, instead of being in a static location.
Would you be interested in using LibRangeCheck for the range checking module? It has quite accurate range estimates (5,8,10,15,20,25,30,35,40,45,60 and 80 yards, plus some class/talent specific ranges (like 33/36yd for mages with arctic reach, etc).
I don't know what type of check you need, the current API provides only a getRange() call that returns the minum and maximum ranges, but it probably does more work then necessary. If you tell me what is needed (like, isInRange(30), or isWithin(20, 30), etc), I can add those to the lib if those versions would result in faster checks.
Using a lib for something as simple and rarely used as range checking..? Much better off keeping it an unloaded LoD module.
Well, in case you only need a simple check (like, only ever check for heal range) then yes. If you need configurable ranges or ranges that can only be checked reliably using item ranges, then I'm not so sure. LibRangeCheck handles the item caching stuff for item based range checks, for example.
cheers,
mitch
ps: LibRangeCheck is LoD, so the range-checking part could stay LoD independent of whether it's done in the mod or done using a lib.
mitch0: I'm only going to have around 3 ranges, using CheckProximity and IsItemInRange, so the lib would be a bit overkill. I think any check over 20 yards is unnecessary so I won't include it. The only fight in Wrath where you actually need precise range checking is on Thorim, to avoid bouncing chain lightning. A lot of the alerts that show in the mod already do proximity checks before they fire. (Vezax's shadow crash, Freya's nature's fury)
santavarice: I added the fill direction option to the latest alpha
Could you (or anyone) write up a little propaganda for what's special about this mod? What makes it different from Deadly Boss Mods and BigWigs? Why is it worth my time to try it?
Kollektiv, as I stated in the comments, I really would appreciate an extra anchor for those warnings (shadow cash announce,guardian swarm etc.).
Atm I have only 2 anchors for the small and big bars, and the arrow anchor(and some download/upload anchor, don't know what's that for).
Ah, I didn't know what you meant before. I'll add another anchor just for warnings. You'll be able make all warning alerts anchor to this one. I'm going to have to rename some warning alerts because they're actually castbars.
The download/upload anchor is for the distribution system (sending and receiving of encounters).
Could you (or anyone) write up a little propaganda for what's special about this mod? What makes it different from Deadly Boss Mods and BigWigs? Why is it worth my time to try it?
I suggest you just try it out for one raid. I don't think you'll be disappointed ;D. Tomorrow, I'll post a fraps of Algalon and Yogg-Saron with the mod running.
I'm a hard core raider in a top guild, so you will always see the latest encounters implemented with hard mode support. They're almost always stable because of the way I validate the encounters and code/test them during actual attempts. From what I've read, this isn't always the case with DBM and BigWigs.
I'm still using this with BigWigs (somethings on/off) so sorry if I missed something.
Few feature requests :
-BossBlock: Suppress "spam" sent by other player's bossmods. Not sure how that is handled currently.
-CustomBar: For 'PizzaTimers', create your own custom bars. Personal and raid broadcast.
I would love to see the /s announce of "shadow crash on me" which bigwigs has - thats about the only thing holding me back from trying to get the entire raid on DXE. Is that something that interests you?
I'm still using this with BigWigs (somethings on/off) so sorry if I missed something.
Few feature requests :
-BossBlock: Suppress "spam" sent by other player's bossmods. Not sure how that is handled currently.
-CustomBar: For 'PizzaTimers', create your own custom bars. Personal and raid broadcast.
I would love to see the /s announce of "shadow crash on me" which bigwigs has - thats about the only thing holding me back from trying to get the entire raid on DXE. Is that something that interests you?
Yes, I've gotten a lot of requests for this. Since raid warning messages are pretty much obsolete with timer bars, I'll add in a very simple way of adding /say messages. Currently you are warned of shadow crashes by an arrow, warning bar, and raid icon. You should just get your entire raid to use the mod. I'll add it anyways though, since there are always people who refuse to run boss mods.
I could add a simple toggle that hides all raid warnings. Is that what you want?
Ideally this should only block messages (raid warnings, but whispers too) from other boss mods, I think BigWigs blocks everything that has "***" in the string (BigWigs_Plugins/BossBlock.lua).
I don't know if you consider this to fit in your vision about DXE, just saying that blocking all raid warnings will likely not be what people expect from this feature. :)
As Mists says: BigWigs' BossBlock block any chat messages containing "***". BigWigs itself adds "***" to any message it sends and other boss mods may do it too. That's totally different from blocking every raid warnings.
Yes, I've gotten a lot of requests for this. Since raid warning messages are pretty much obsolete with timer bars, I'll add in a very simple way of adding /say messages. Currently you are warned of shadow crashes by an arrow, warning bar, and raid icon. You should just get your entire raid to use the mod. I'll add it anyways though, since there are always people who refuse to run boss mods.
Also when the animus is out on vezax hard i get a lot of (all?) unknown crash targets - is this because i don't have vezax targeted and can it be fixed by focusing him or something or does this just not work at all?
Also when the animus is out on vezax hard i get a lot of (all?) unknown crash targets - is this because i don't have vezax targeted and can it be fixed by focusing him or something or does this just not work at all?
Generally speaking for boss mods, the raid symbol marking will only work if someone with (A) or (L) has Vezax focused or targeted. The /say warning will only work if the target of a shadow crash himself has Vezax focused.
For a 10-man dungeon, its common to have all the ranged players get (A) for this purpose.
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In short, DXE is a boss encounter mod.
Short Features List
You can find more info about it on the project page.
Project: http://www.wowace.com/addons/deus-vox-encounters/
Curse: http://wow.curse.com/downloads/wow-addons/details/deus-vox-encounters.aspx
Localizatons: http://www.wowace.com/addons/deus-vox-encounters/localization/
Tickets: http://www.wowace.com/addons/deus-vox-encounters/tickets/
Enjoy! :)
Is there any chance this feature will be implemented, OR, would you recommend some standalone addon which does this kind of funcionality? The one implemented in DBM for instance.
Thank you.
Would you be interested in using LibRangeCheck for the range checking module? It has quite accurate range estimates (5,8,10,15,20,25,30,35,40,45,60 and 80 yards, plus some class/talent specific ranges (like 33/36yd for mages with arctic reach, etc).
I don't know what type of check you need, the current API provides only a getRange() call that returns the minum and maximum ranges, but it probably does more work then necessary. If you tell me what is needed (like, isInRange(30), or isWithin(20, 30), etc), I can add those to the lib if those versions would result in faster checks.
cheers,
mitch
Using a lib for something as simple and rarely used as range checking..? Much better off keeping it an unloaded LoD module.
Well, in case you only need a simple check (like, only ever check for heal range) then yes. If you need configurable ranges or ranges that can only be checked reliably using item ranges, then I'm not so sure. LibRangeCheck handles the item caching stuff for item based range checks, for example.
cheers,
mitch
ps: LibRangeCheck is LoD, so the range-checking part could stay LoD independent of whether it's done in the mod or done using a lib.
santavarice: I added the fill direction option to the latest alpha
Atm I have only 2 anchors for the small and big bars, and the arrow anchor(and some download/upload anchor, don't know what's that for).
Ah, I didn't know what you meant before. I'll add another anchor just for warnings. You'll be able make all warning alerts anchor to this one. I'm going to have to rename some warning alerts because they're actually castbars.
The download/upload anchor is for the distribution system (sending and receiving of encounters).
I suggest you just try it out for one raid. I don't think you'll be disappointed ;D. Tomorrow, I'll post a fraps of Algalon and Yogg-Saron with the mod running.
I'm a hard core raider in a top guild, so you will always see the latest encounters implemented with hard mode support. They're almost always stable because of the way I validate the encounters and code/test them during actual attempts. From what I've read, this isn't always the case with DBM and BigWigs.
Few feature requests :
-BossBlock: Suppress "spam" sent by other player's bossmods. Not sure how that is handled currently.
-CustomBar: For 'PizzaTimers', create your own custom bars. Personal and raid broadcast.
I could add a simple toggle that hides all raid warnings. Is that what you want?
As for 'PizzaTimers', I'll implement some simple slash commands to fire personal and raid wide bars.
Yes, I've gotten a lot of requests for this. Since raid warning messages are pretty much obsolete with timer bars, I'll add in a very simple way of adding /say messages. Currently you are warned of shadow crashes by an arrow, warning bar, and raid icon. You should just get your entire raid to use the mod. I'll add it anyways though, since there are always people who refuse to run boss mods.
Ideally this should only block messages (raid warnings, but whispers too) from other boss mods, I think BigWigs blocks everything that has "***" in the string (BigWigs_Plugins/BossBlock.lua).
I don't know if you consider this to fit in your vision about DXE, just saying that blocking all raid warnings will likely not be what people expect from this feature. :)
Also when the animus is out on vezax hard i get a lot of (all?) unknown crash targets - is this because i don't have vezax targeted and can it be fixed by focusing him or something or does this just not work at all?
Generally speaking for boss mods, the raid symbol marking will only work if someone with (A) or (L) has Vezax focused or targeted. The /say warning will only work if the target of a shadow crash himself has Vezax focused.
For a 10-man dungeon, its common to have all the ranged players get (A) for this purpose.