Heading into excessive-feature-overload with the latest revisions.
"Added a new Death Warnings feature where it tells you when a tank, DPS or healer die." Why? It has nothing to do with buffs, its more appropriate for a raid mod like oRA2 (which already provides tank death alerts). And I don't really need to know when a DPS has died ;).
Speaking of which: "- Added Healthstone item check. Requires oRA2 r665 or later. Experimental.
- Added Soul Shard item check. Requires oRA2 r665 or later. Experimental.
- Added Mammoth Cutters + Saronite Razorheads hunter item check. Requires oRA2 r665 or later. Experimental." and so on. Again, nothing to do with buffs. And oRA3 doesn't look like it will be handling item checks.
Split all this extra fluff/stuff into a separate "raid" mod?
Addons can't inspect when the inspect window is open.
Ok, this explains why the counter changed to 0 when I inspected someone.
So it seems like it is a bug. It happend again in the raid last night, we had 2 Rogues and one was always shown as missing poisons.
Maybe it's a localization problem? How are you checking if the weapons have temporary enchants?
I'll also check what poisons all of our Rogues use the next time I see the problem, maybe some specific poison causes it.
. Again, nothing to do with buffs. And oRA3 doesn't look like it will be handling item checks.
Split all this extra fluff/stuff into a separate "raid" mod?
I think using ora for durability is ok.
Either your raiders use their brain and bring their stuff or you might have choosen the wrong people anyway.
ora3 doesnt support itemchecks anymore->
How should you explain to people why they should be using an old version? ;)
Either you remove these features or come up with a better solution.
I think the first , is better :cool:
Heading into excessive-feature-overload with the latest revisions.
"Added a new Death Warnings feature where it tells you when a tank, DPS or healer die." Why? It has nothing to do with buffs, its more appropriate for a raid mod like oRA2 (which already provides tank death alerts). And I don't really need to know when a DPS has died ;).
1. Don't artificially limit an addon's features by its name. Originally it was for raid buffs. Now it does anything useful in raids within its own remit of knowing what roles people have and what buffs and what status. Perhaps it should be renamed Raids Status and Buffs. RSB. ;)
2. RBS is one of the few (only?) addons which knows roles and hence can tell when a dps or healer die. oRA2 does not know roles and so can not tell you when healers die - only when someone on its tank list dies.
3. If you don't like a feature then disable (or don't enable) it. RBS is written in such a way that disabled stuff does not take more RAM or CPU or screen space.
[QUOTE=Zidomo;286829
Speaking of which: "- Added Healthstone item check. Requires oRA2 r665 or later. Experimental.
- Added Soul Shard item check. Requires oRA2 r665 or later. Experimental.
- Added Mammoth Cutters + Saronite Razorheads hunter item check. Requires oRA2 r665 or later. Experimental." and so on. Again, nothing to do with buffs. And oRA3 doesn't look like it will be handling item checks.
Split all this extra fluff/stuff into a separate "raid" mod?[/QUOTE]
Take the hunter ammo for example. That can actually give a much bigger increase in DPS than any flask or buff and is definitely in the remit of checking the raid's ready and prepared status.
Currently I can do an item or durability check in oRA2 but I don't want the hassle when RBS can tell me at a glance this info and more without doing any work or clicking.
Ok, this explains why the counter changed to 0 when I inspected someone.
So it seems like it is a bug. It happend again in the raid last night, we had 2 Rogues and one was always shown as missing poisons.
Maybe it's a localization problem? How are you checking if the weapons have temporary enchants?
I'll also check what poisons all of our Rogues use the next time I see the problem, maybe some specific poison causes it.
Yes it uses localisations. Yes check what the Rogues are using as poison and check the translations.
Yes it uses localisations. Yes check what the Rogues are using as poison and check the translations.
Ok, I think I found the problem.
You are using the regex "( Poison ?[IVX]*)" for checking for poisons. The german translation is "( Gift ?[IVX]*)", which is correct for most types of poisons, except one: The german translation of "Wound Poison" is "Wundgift", which of course doesn't fit into the regex.
Since I'm not really good in building regexes, do you have an idea how to include this?
2. RBS is one of the few (only?) addons which knows roles and hence can tell when a dps or healer die. oRA2 does not know roles and so can not tell you when healers die - only when someone on its tank list dies.
OK, if you want to put in this oRA2/CTRA feature, fine (featureeee creeepppp ;)). But why DPS?
3. If you don't like a feature then disable (or don't enable) it. RBS is written in such a way that disabled stuff does not take more RAM or CPU or screen space.
Yep. The DPS-death-warnings, automatic-whispering-of-people-without-food in parties even when you are not the party leader and so on are enabled by default. Which means time needed for the user to disable them. May want to review what features are good/not so useful to have enabled by default. And again, featu... :D.
Take the hunter ammo for example. That can actually give a much bigger increase in DPS than any flask or buff and is definitely in the remit of checking the raid's ready and prepared status.
Currently I can do an item or durability check in oRA2 but I don't want the hassle when RBS can tell me at a glance this info and more without doing any work or clicking.
Yep. But they aren't what this mod has traditionally handled for the longest time, though: buffs. More importantly, you/the raid need oRA2 to gain access to this functionality.
1) I don't find accessing oRA2's options/checks to be too difficult.
2) Automatic item checking/no clicking is not a good thing.
2) oRA3, which will eventually replace oRA2 (and has for many guilds) won't handle item checks. You'll at some point need to implement your own raid item checking independent of another addon (or use CTRA). If not using CTRA, then will be facing the old rolling-a-boulder-up-a-mountain problem of raid guilds switching to oRA3 also needing to have all members run RBS to gain access to that functionality. Which may or may not be feasible in the long term.
Really, though, I would have no problem at all with the recent changes...if RBS did them instead from the beginning or near it. As it would be "common" functionality. But adding them at this late date in the main files just seems a lot like traditional software feature creep/bloat/etc..
How about--if you really want to include this functionality--making it totally modular? So that CPU/memory really doesn't get used when the user disables the functions and/or deletes the module files. As well as reducing potential bugs & design issues.
Yep. The DPS-death-warnings, automatic-whispering-of-people-without-food in parties even when you are not the party leader and so on are enabled by default. Which means time needed for the user to disable them. May want to review what features are good/not so useful to have enabled by default.
Useful feedback. Yes I think the dps warnings should be disabled by default.
I had not thought about the whispering - that would be terrible in a battleground. However in a party usually the leader is the tank for marking so there should be no need to be leader.
The defaults I choose are not accidental. They are chosen on purpose. I do sometime change my mind though. If you have some others which should be on or off then let me know and I will consider it.
RaidBuffStatus - the last nail in the coffin of slacking raiders.
We have a very solid raider core and did raid 25 mans with people starting out to raid. The hard core will rarely forget to buff / flask, while the slacker group will totally rely on somebody reminding them about their buffs.
For now i think gathering either a statistic about who _did_ buff MotW does help more on identifying the slackers on the long term. Or even an plugin to headcount or similar that do autocharge EP or GP for missing Buffs / flask / food.
In total RBS has given us the feeling of baby sitters watching after children. A durability, ammo, reagent check would really enforce this even more. I think people should look after themselves, maybe get a reminder once or twice after that it should crack a whip.
In total RBS has given us the feeling of baby sitters watching after children. A durability, ammo, reagent check would really enforce this even more. I think people should look after themselves, maybe get a reminder once or twice after that it should crack a whip.
RBS is no replacement for good leadership. It is a tool to be used by the raid leader (but can be used for checking oneself if buffed).
I second the whispering food buff option. I'm not sure why something so spammy would be turned on by default though.
I also agree with Zid that a lot of this stuff should be modular. I'll admit, I really only use RBS to make sure our raid is buffed with the correct buffs (and to double check my pallys). I actually use XRS in conjunction with RBS, and here's why.
1) RBS dashboard is ugly. Skinner helps with that a little, but its still unwieldy, even when you remove all the buttons you don't care about. I'd almost like to see it resize when it detects that buffs aren't available to your group, but that would probably be too much bloat.
2) No scaling options. Yes, I'm glad I can choose how many columns, but that doesn't help me when I really need to say "I want this to be 250px wide."
3) The bars aren't very useful to me. Granted, I'll admit, I haven't played with them much since the first week they were out, but I like that my XRS is right there, showing me AFK, dead, near people, etc. I wish that I could make my own queries for the bars (RABuffs doesn't work for me anymore I'm afraid), but I can live with them being buttons instead. Basically, I want more information if you're going to show me bars, and that may simply be because I'm used to XRS and RABuffs for this sort of thing (like AFK status). Basically, I want the option to turn some things into bars I guess. Hehe, silly I know.
4) Customization. I need to have a "Detect Invisibility" button on RBS for my warlock to make sure that I buff that in Naxx. I can't do this in RBS as easily as I can in XRS.
All in all, I love RBS, but I think the modularization is a great idea for those who don't like some features, and see no reason for you to change them. I also agree that it has grown beyond pure "buffs" into an entire "RaidStatus" mod, but I like that frankly. Thank you for the hard work.
EDIT: One question, how exactly do I set up the RBS tank list?
Addons can't inspect when the inspect window is open.
"Added a new Death Warnings feature where it tells you when a tank, DPS or healer die." Why? It has nothing to do with buffs, its more appropriate for a raid mod like oRA2 (which already provides tank death alerts). And I don't really need to know when a DPS has died ;).
Speaking of which: "- Added Healthstone item check. Requires oRA2 r665 or later. Experimental.
- Added Soul Shard item check. Requires oRA2 r665 or later. Experimental.
- Added Mammoth Cutters + Saronite Razorheads hunter item check. Requires oRA2 r665 or later. Experimental." and so on. Again, nothing to do with buffs. And oRA3 doesn't look like it will be handling item checks.
Split all this extra fluff/stuff into a separate "raid" mod?
Ok, this explains why the counter changed to 0 when I inspected someone.
So it seems like it is a bug. It happend again in the raid last night, we had 2 Rogues and one was always shown as missing poisons.
Maybe it's a localization problem? How are you checking if the weapons have temporary enchants?
I'll also check what poisons all of our Rogues use the next time I see the problem, maybe some specific poison causes it.
I think using ora for durability is ok.
Either your raiders use their brain and bring their stuff or you might have choosen the wrong people anyway.
ora3 doesnt support itemchecks anymore->
How should you explain to people why they should be using an old version? ;)
Either you remove these features or come up with a better solution.
I think the first , is better :cool:
1. Don't artificially limit an addon's features by its name. Originally it was for raid buffs. Now it does anything useful in raids within its own remit of knowing what roles people have and what buffs and what status. Perhaps it should be renamed Raids Status and Buffs. RSB. ;)
2. RBS is one of the few (only?) addons which knows roles and hence can tell when a dps or healer die. oRA2 does not know roles and so can not tell you when healers die - only when someone on its tank list dies.
3. If you don't like a feature then disable (or don't enable) it. RBS is written in such a way that disabled stuff does not take more RAM or CPU or screen space.
[QUOTE=Zidomo;286829
Speaking of which: "- Added Healthstone item check. Requires oRA2 r665 or later. Experimental.
- Added Soul Shard item check. Requires oRA2 r665 or later. Experimental.
- Added Mammoth Cutters + Saronite Razorheads hunter item check. Requires oRA2 r665 or later. Experimental." and so on. Again, nothing to do with buffs. And oRA3 doesn't look like it will be handling item checks.
Split all this extra fluff/stuff into a separate "raid" mod?[/QUOTE]
Take the hunter ammo for example. That can actually give a much bigger increase in DPS than any flask or buff and is definitely in the remit of checking the raid's ready and prepared status.
Currently I can do an item or durability check in oRA2 but I don't want the hassle when RBS can tell me at a glance this info and more without doing any work or clicking.
Yes it uses localisations. Yes check what the Rogues are using as poison and check the translations.
Good idea.
I don't PVP so I don't get to see such problems.
Also there is a ticket system for feature requests here:
http://www.wowace.com/addons/raidbuffstatus/tickets/
Thanks.
Edit: question. What do you use RBS for in pvp? How about just disabling in pvp?
Ok, I think I found the problem.
You are using the regex "( Poison ?[IVX]*)" for checking for poisons. The german translation is "( Gift ?[IVX]*)", which is correct for most types of poisons, except one: The german translation of "Wound Poison" is "Wundgift", which of course doesn't fit into the regex.
Since I'm not really good in building regexes, do you have an idea how to include this?
"( (Wund)?Gift ?[IVX]*)" should do the trick for you.
Heh, OK. Just pointing out that its now moving beyond buffs into other areas that some people may not want or need. Which is feature creep.
OK, if you want to put in this oRA2/CTRA feature, fine (featureeee creeepppp ;)). But why DPS?
Yep. The DPS-death-warnings, automatic-whispering-of-people-without-food in parties even when you are not the party leader and so on are enabled by default. Which means time needed for the user to disable them. May want to review what features are good/not so useful to have enabled by default. And again, featu... :D.
Yep. But they aren't what this mod has traditionally handled for the longest time, though: buffs. More importantly, you/the raid need oRA2 to gain access to this functionality.
1) I don't find accessing oRA2's options/checks to be too difficult.
2) Automatic item checking/no clicking is not a good thing.
2) oRA3, which will eventually replace oRA2 (and has for many guilds) won't handle item checks. You'll at some point need to implement your own raid item checking independent of another addon (or use CTRA). If not using CTRA, then will be facing the old rolling-a-boulder-up-a-mountain problem of raid guilds switching to oRA3 also needing to have all members run RBS to gain access to that functionality. Which may or may not be feasible in the long term.
Really, though, I would have no problem at all with the recent changes...if RBS did them instead from the beginning or near it. As it would be "common" functionality. But adding them at this late date in the main files just seems a lot like traditional software feature creep/bloat/etc..
How about--if you really want to include this functionality--making it totally modular? So that CPU/memory really doesn't get used when the user disables the functions and/or deletes the module files. As well as reducing potential bugs & design issues.
Are you sure this matches "Wundgift" (because of "g" instead of "G")? Also, wouldn't that need a space before "Wund"?
Maybe that way: "((Wundgift )?( Gift )?[IVX]*)"?
Would not work due to the space. Neither would the other one posted due to the G.
Simple answer is:
"(ift ?[IVX]*)"
Also would work:
"(((Wundgift)|(Gift)) ?[IVX]*)"
"((g|G)ift ?[IVX]*)"
"((Wundgift)?(Gift)? ?[IVX]*)"
Useful feedback. Yes I think the dps warnings should be disabled by default.
I had not thought about the whispering - that would be terrible in a battleground. However in a party usually the leader is the tank for marking so there should be no need to be leader.
The defaults I choose are not accidental. They are chosen on purpose. I do sometime change my mind though. If you have some others which should be on or off then let me know and I will consider it.
I have chosen that one, the simple one has the higher risk of false positives.
Thanks for your help!
We have a very solid raider core and did raid 25 mans with people starting out to raid. The hard core will rarely forget to buff / flask, while the slacker group will totally rely on somebody reminding them about their buffs.
For now i think gathering either a statistic about who _did_ buff MotW does help more on identifying the slackers on the long term. Or even an plugin to headcount or similar that do autocharge EP or GP for missing Buffs / flask / food.
In total RBS has given us the feeling of baby sitters watching after children. A durability, ammo, reagent check would really enforce this even more. I think people should look after themselves, maybe get a reminder once or twice after that it should crack a whip.
RBS is no replacement for good leadership. It is a tool to be used by the raid leader (but can be used for checking oneself if buffed).
You are right! I did not know that. I will correct it. Probably after I get back from holiday.
I also agree with Zid that a lot of this stuff should be modular. I'll admit, I really only use RBS to make sure our raid is buffed with the correct buffs (and to double check my pallys). I actually use XRS in conjunction with RBS, and here's why.
1) RBS dashboard is ugly. Skinner helps with that a little, but its still unwieldy, even when you remove all the buttons you don't care about. I'd almost like to see it resize when it detects that buffs aren't available to your group, but that would probably be too much bloat.
2) No scaling options. Yes, I'm glad I can choose how many columns, but that doesn't help me when I really need to say "I want this to be 250px wide."
3) The bars aren't very useful to me. Granted, I'll admit, I haven't played with them much since the first week they were out, but I like that my XRS is right there, showing me AFK, dead, near people, etc. I wish that I could make my own queries for the bars (RABuffs doesn't work for me anymore I'm afraid), but I can live with them being buttons instead. Basically, I want more information if you're going to show me bars, and that may simply be because I'm used to XRS and RABuffs for this sort of thing (like AFK status). Basically, I want the option to turn some things into bars I guess. Hehe, silly I know.
4) Customization. I need to have a "Detect Invisibility" button on RBS for my warlock to make sure that I buff that in Naxx. I can't do this in RBS as easily as I can in XRS.
All in all, I love RBS, but I think the modularization is a great idea for those who don't like some features, and see no reason for you to change them. I also agree that it has grown beyond pure "buffs" into an entire "RaidStatus" mod, but I like that frankly. Thank you for the hard work.
EDIT: One question, how exactly do I set up the RBS tank list?