One difference I noticed (not sure it's a bug or not) is that oRA3 doesn't observe the masterloot and quality option (set from Blizz options) when I convert a party to raid manually. (from the "convert to raid" button of the raid frame)
Shifting the focus to the part you missed.
I know where the option is, the problem is that the addon doesn't always apply it.
I also noticed that it didn't switch to masterloot twice in the last few days. I never had the problem before, so maybe a bug introduced in one of the last few versions?
Loot setting when you're the one forming raid can be fixed by editing line 294 in oRA3.lua (r353) to
elseif oldStatus and groupStatus > oldStatus then
No other changes are needed. (tested)
With this edit oRA3 will change loot properly in 2 out of the 3 possible cases:
1. Player forms raid: OK
2. Player is invited to raid and then promoted to RL: OK
3. Player is invited to raid, promoted to Assistant THEN to RL: not working.
This last test case has to do with how :IsPromoted works.
As it only returns true/false the playerPromoted ~= self:IsPromoted() condition at line 297 (r353) doesn't evaluate true for Assistant->RL promotion so the "OnPromoted" callback doesn't fire.
Anyway that's kinda of a fringe case.
(not so rare though if the initial RL has you in the auto-promote list)
20:43:21 â koaschten: hmm why is ora3 traffic so much higher than ora2? http://i48.tinypic.com/124vkmh.jpg
20:44:33 â Stanzilla: koaschten: damn you, I was about to ask vhaarr the same question :p
20:44:57 â nevcairiel: i figured out what was doing that some time ago, but i forgot
20:45:24 â arkanes: koaschten: this was during a fight?
20:51:55 â arkanes: koaschten: just browsing over the code, it looks like ora3 broadcasts "up to the minute" type updates for things like durability and resistance changes
20:52:24 â arkanes: koaschten: for example every time someone with it dies or repairs, they broadcast a durability update, instead of it being polled when someone does a check
20:52:37 â nevcairiel: oh yeah, that was it
1x oRA3-367\modules\Tanks.lua:460: attempt to compare number with nil
<in C code>: in function `sort'
oRA3-367\modules\Tanks.lua:474: in function `UpdateBottomScroll'
oRA3-367\modules\Tanks.lua:407: in function `UpdateScrolls'
oRA3-367\modules\Tanks.lua:26: in function `show'
oRA3-367\oRA3.lua:879: in function `SelectPanel'
oRA3-367\oRA3.lua:838: in function <oRA3\oRA3.lua:836>
1x AceHook-3.0-5 (Ace3):180: Attempting to rehook already active hook UseSoulstone.
AceHook-3.0-5 (Ace3):180: in function <Ace3\AceHook-3.0\AceHook-3.0.lua:118>
AceHook-3.0-5 (Ace3):344: in function `SecureHook'
oRA3-369\modules\Cooldowns.lua:905: in function `?'
CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
oRA3-369\oRA3.lua:297: in function `?'
CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Just curious, in the "Resistance" section of oRA3, I noticed that the words for each column header (Arcane, Frost, etc.) aren't centered in their column. Is that something that can be corrected in oRA3, or is that because I am using a font mod (tekticles)?
Just curious, in the "Resistance" section of oRA3, I noticed that the words for each column header (Arcane, Frost, etc.) aren't centered in their column. Is that something that can be corrected in oRA3, or is that because I am using a font mod (tekticles)?
The new solution for the oRA3 frame is nice, but sometimes it doesn't close itself when the Blizzard raid frame is closed:
* If it's closed by keybinding (default "o" if I remember correctly).
* If the user switches tabs in the Blizzard frame (away from raid).
* If the user clicks on the button to open the looking for raid interface.
Shifting the focus to the part you missed.
I know where the option is, the problem is that the addon doesn't always apply it.
http://paste.wowace.com/1766/
In my case it will work every time when someone else forms the raid and promotes me to leader.
It will never work if I form the raid myself.
Fixed. not in the prettiest way yet, but fixed. The oRA3 panel is disabled in combat now. Although it will show partly.
No other changes are needed. (tested)
With this edit oRA3 will change loot properly in 2 out of the 3 possible cases:
1. Player forms raid: OK
2. Player is invited to raid and then promoted to RL: OK
3. Player is invited to raid, promoted to Assistant THEN to RL: not working.
This last test case has to do with how :IsPromoted works.
As it only returns true/false the playerPromoted ~= self:IsPromoted() condition at line 297 (r353) doesn't evaluate true for Assistant->RL promotion so the "OnPromoted" callback doesn't fire.
Anyway that's kinda of a fringe case.
(not so rare though if the initial RL has you in the auto-promote list)
posting here so it doesn't get lost :p
Loot settings did update properly when converting to a raid with the change you made. Thank you for addressing it so quickly.
It's due to us using blizzard templates I guess.
* If it's closed by keybinding (default "o" if I remember correctly).
* If the user switches tabs in the Blizzard frame (away from raid).
* If the user clicks on the button to open the looking for raid interface.
edit: Thanks for the fixes, works great now.