The one/basic thing I'm looking for in tank frames is a resizable, sortable, movable and lockable
ToT chain that goes at least to "Target of Target of Target".
The raid at large and different roles have their own tools for monitoring buffs/debuffs cooldowns and a million other things.
The ctmod guys had it right from the start imo.
(which is why they became a 'standard' of sorts for everything that followed).
Provide the raid leader/assistants with a set of tools to:
- Assign a raid-wide list of "important" targets (that's what tank frames are)
and an implicit kill order (that's what an arbitrarily sortable tank list is)
- Provide an overview of raid-readiness for the raid leader.
Overview being the key word here.
A compact 'at a glance' info panel of
dead/afk/out of zone/low hp/low mana/"not ready"/broken raiders that gives
the raid lead a "go" or "wait" status.
Stay with the read only approach for essential info and leave the active response to pallypower, smartbuff, zomgbuffs, mass ressers, mass summon addons or whatever.
What I'd expect from oRAx is to finally break compatibility with CTRA (CT_RaidAssist)
and instead support Blizz /mt assignment so it populates tank list from Blizz UI and vice-versa but give me a few extras to supplement their implementation where it's lacking.
(arbitrary sort, a deeper tot chain, visual options, player targets (optionally sharable if you have RL/assist))
If the basic premise remains one of providing the raid lead with a set of tools
to pass uniform goals to the raid and check the raid status then I'd have a "wish list" of how to make a better oRA2.
If oRA stops providing what I see as basic raid assist functionality I'll simply look for another tool that does
(or stay with oRA2 as I never felt that overwhelming need to ditch Ace2 addons a few are professing)
local L = LibStub("AceLocale-3.0"):NewLocale("oRA3", "deDE", true)
-- Generic
L["Name"] = "Name"
L["Checks"] = "Überprüfungen"
L["Disband Group"] = "Gruppe auflösen"
L["Options"] = "Optionen"
L["<oRA3> Disbanding group."] = "<oRA3> Gruppe wird aufgelöst."
L["Click to open/close oRA3"] = "Klicken um oRA3 zu öffnen/schliessen"
L["WARLOCK"] = "Hexenmeister"
L["WARRIOR"] = "Krieger"
L["HUNTER"] = "Jäger"
L["MAGE"] = "Magier"
L["PRIEST"] = "Priester"
L["DRUID"] = "Druide"
L["PALADIN"] = "Paladin"
L["SHAMAN"] = "Schamane"
L["ROGUE"] = "Schurke"
L["DEATHKNIGHT"] = "Todesritter"
-- Ready check module
L["The following players are not ready: %s"] = "Die folgenden Spieler sind nicht bereit: %s"
L["Ready check over in %d seconds"] = "Bereitschaftscheck in %d Sekunden vorbei."
L["Ready"] = "Bereit"
L["Not Ready"] = "Nicht bereit"
L["No Response"] = "Keine Rückmeldung"
L["Offline"] = "Offline"
-- Durability module
L["Durability"] = "Haltbarkeit"
L["Average"] = "Durchschnitt"
L["Broken"] = "Kaputt"
L["Minimum"] = "Minimum"
-- Resistances module
L["Resistances"] = "Widerstände"
L["Frost"] = "Frost"
L["Fire"] = "Feuer"
L["Shadow"] = "Schatten"
L["Nature"] = "Natur"
L["Arcane"] = "Arkan"
-- Resurrection module
L["%s is ressing %s."] = "%s belebt %s wieder."
-- Invite module
L["Invite"] = "Einladen"
L["All max level characters will be invited to raid in 10 seconds. Please leave your groups."] = "Alle Charaktere auf höchstmöglichem Level werden in 10 Sekunden in den Schlachtzug geladen. Bitte verlasst eure Gruppen."
L["All characters in %s will be invited to raid in 10 seconds. Please leave your groups."] = "Alle Charaktere in %s werden in 10 Sekunden in den Schlachtzug geladen. Bitte verlasst eure Gruppen."
L["All characters of rank %s or higher will be invited to raid in 10 seconds. Please leave your groups."] = "Alle Charaktere mit Rang %s oder höher werden in 10 Sekunden in den Schlachtzug geladen. Bitte verlasst eure Gruppen."
L["<oRA3> Sorry, the group is full."] = "<oRA3> Tut mir leid, die Gruppe ist voll."
L["Invite all guild members of rank %s or higher."] = "Alle Gildenmitglieder mit Rang %s oder höher einladen."
L["Keyword"] = "Schlüsselwort"
L["Anyone who whispers you the keyword set below will automatically and immediately be invited to your group. If you're in a party and it's full, you will convert to raid automatically if you are the party leader. The keyword will only stop working when you have a full raid of 40 people. Set the keyword box empty to disable keyword invites."] = "Jeder der dich mit den gewählten Schlüsselwort anflüstert wird automatisch und sofort in deine Gruppe geladen. Wenn du in einer Gruppe bist und diese voll ist, wird diese automatisch in einen Schlachtzug umgewandelt sofern du der Gruppenanführer bist. Das Schlüsselwort funktioniert dann nicht mehr, wenn du einen vollen Schlachtzug mit 40 Leuten erstellt hast. Leere das Schlüsselwort-Feld um die Schlüsselwort-Einladungen zu deaktivieren."
L["Invite guild"] = "Gilde einladen"
L["Invite everyone in your guild at the maximum level."] = "Jeden in deiner Gilde mit maximalem Level einladen."
L["Invite zone"] = "Zone einladen"
L["Invite everyone in your guild who are in the same zone as you."] = "Alle Gildenmitglieder einladen die sich in der selben Zone befinden."
L["Guild rank invites"] = "Gildenrang-Einladungen"
L["Clicking any of the buttons below will invite anyone of the selected rank AND HIGHER to your group. So clicking the 3rd button will invite anyone of rank 1, 2 or 3, for example. It will first post a message in either guild or officer chat and give your guild members 10 seconds to leave their groups before doing the actual invites."] = true
-- Promote module
L["Promote"] = "Befördern"
L["Mass promotion"] = "Massenbeförderung"
L["Everyone"] = "Alle"
L["Promote everyone automatically."] = "Alle automatisch befördern."
L["Guild"] = "Gilde"
L["Promote all guild members automatically."] = "Alle Gildenmitglieder automatisch befördern."
L["By guild rank"] = "Nach Gildenrang"
L["Individual promotions"] = "Individuelle Beförderungen"
L["Note that names are case sensitive. To add a player, enter a player name in the box below and hit Enter or click the button that pops up. To remove a player from being promoted automatically, just click his name in the dropdown below."] = "Beachte, dass die Namen schreibungsabhängig sind. Um einen Spieler hinzuzufügen, gib seinen Namen im Feld unten ein und drücke die Enter-Taste oder den Button der auftaucht. Um einen Spieler zu von der automatischen Beförderung zu entfernen, klicke einfach auf seinen Namen in der DropDown-Liste unten."
L["Add"] = "Hinzufügen"
L["Remove"] = "Entfernen"
-- Cooldowns module
L["Cooldowns"] = "Cooldowns"
L["Select which cooldowns to display using the dropdown and checkboxes below. Each class has a small set of spells available that you can view using the bar display. Select a class from the dropdown and then configure the spells for that class according to your own needs."] = "Wähle welche Cooldowns angezeigt werden sollen mithilfe der Dropdown-Liste und Kontrollkästchen unten. Jede Klasse hat eine Reihe von Zaubern verfügbar welche du mithilfe der Leistenanzeige ansehen kannst. Wähle eine Klasse aus der Dropdown-Liste und konfiguriere dann die Zauber dieser Klasse nach deinen Bedürfnissen."
L["Select class"] = "Klasse auswählen"
A question about oRA3, and forgive me if I have missed this in some earlier post or some other place i should have looked.
Will it implement a zone check? Looking over my use of oRA2, the feature which i actively used the most was the zone check via /razone. I've only seen durability and resistance checks in the current implementation. I think a zone check in addition to these would be appreciated by a few of us users, atleast me if not anyone else :D
For oRA3. I don't know how im missing it but ive looked all over (files, /ora, /ora3, /oRA3, LDB plugin(?) ) and I just cannot find a GUI or even slash commands anywhere.
For future reference, what files declare what the mod's /commands are? Localization?
About the pullout frame, will there be an alternative? I never liked the feature much for Lightheaded either. I'd prefer if there was an option to just have oRA3 as a static pane side by side with the raid pane, with out any animations, or bells and whistles.
Probably that most unit frame addons can provide MT frames, so for most people, including MT frames in oRA3 would be redundant. If you don't like your unit frame addon's MT frames, find another one or talk to its author about improving them.
My RL uses oRA2 to assign MTs not the blizzard function to begin with >_<. I guess I am stuck with oRA2 - I was really looking to ditch those frames, they are rather unattractive imo :(. Is it possible to show MT frames with oUF that came from oRA2 ?
Probably that most unit frame addons can provide MT frames, so for most people, including MT frames in oRA3 would be redundant. If you don't like your unit frame addon's MT frames, find another one or talk to its author about improving them.
Are you sure that's true? I think once you get away from the few mega unit frame addons the support for raid display goes away. I'm not saying I can't find a workaround if I have to but my unit frames are for player/target/focus and the like, my raid frames are Grid. As a regular raider I've found pretty much any raid frame display built into unit frame addons to be mostly useless.
For what it's worth the author of UnderHood (the one I use) had this to say on the subject last time the question was brought up: "There will be no raid frames in UH. Never. There is a lot of excellent addons that deal with raid frames, such as PitBull. I do not want to create another bad one.".
For what it's worth the author of UnderHood (the one I use) had this to say on the subject last time the question was brought up: "There will be no raid frames in UH. Never. There is a lot of excellent addons that deal with raid frames, such as PitBull. I do not want to create another bad one.".
UnderHood is billed as a HUD, not as a compehensive "unit frame addon". Most HUDs only support player, pet, target, and maybe target-of-target. A few support party, but I don't know of any that support raid. My comment was not directed at HUDs.
What difference does it make to people if MT frames are a module in oRA3 or a separate addon? It's a separate component no matter what you call it. I don't see the point in putting it in oRA3. Not putting it in oRA3 does not prevent anyone (or the same people doing oRA3) from writing a separate MT frame addon, or adding MT frames to the unit frame addons that are missing it. Putting it in oRA3 forces it on everyone that already have another preference. The reason why many unit frame addons don't have MT frames is because they have traditionally been in CTRA/oRA. Why were they traditionally in CTRA/oRA? because the game did not provide MT selection, and that was added by CTRA. This feature is now in the game. The result is that MT frames look different from all your other unit frames, and the configuration is separate. MT frames belong in a unit frame addon.
By who's definition of what goes in a raid assist addon?
Hehe.. the Authors of said add-on?
TBH, just put em in there as a separate add-on and disabled by default. It's a nice compromise if anything. There is no need to make a heated debate about things. Then again If the author doesn't want to, well then we're all out of luck. We all know that if an author has made up their mind about something then asking them to change is like yelling at a brick wall, only way to win is not to play.
Grid can provide MT frames. I'm fairly sure there are even "w/ Tanks" layouts included by default...
If they let me break them out in some way with ToT/ToToT I've missed it. It's possible in the black hole of options that is the Grid config. I know I can indicate who the tanks are and potentially group them up together inside the regular grid layout but that's not really what I need.
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ToT chain that goes at least to "Target of Target of Target".
The raid at large and different roles have their own tools for monitoring buffs/debuffs cooldowns and a million other things.
The ctmod guys had it right from the start imo.
(which is why they became a 'standard' of sorts for everything that followed).
Provide the raid leader/assistants with a set of tools to:
- Assign a raid-wide list of "important" targets (that's what tank frames are)
and an implicit kill order (that's what an arbitrarily sortable tank list is)
- Provide an overview of raid-readiness for the raid leader.
Overview being the key word here.
A compact 'at a glance' info panel of
dead/afk/out of zone/low hp/low mana/"not ready"/broken raiders that gives
the raid lead a "go" or "wait" status.
Stay with the read only approach for essential info and leave the active response to pallypower, smartbuff, zomgbuffs, mass ressers, mass summon addons or whatever.
What I'd expect from oRAx is to finally break compatibility with CTRA (CT_RaidAssist)
and instead support Blizz /mt assignment so it populates tank list from Blizz UI and vice-versa but give me a few extras to supplement their implementation where it's lacking.
(arbitrary sort, a deeper tot chain, visual options, player targets (optionally sharable if you have RL/assist))
If the basic premise remains one of providing the raid lead with a set of tools
to pass uniform goals to the raid and check the raid status then I'd have a "wish list" of how to make a better oRA2.
If oRA stops providing what I see as basic raid assist functionality I'll simply look for another tool that does
(or stay with oRA2 as I never felt that overwhelming need to ditch Ace2 addons a few are professing)
Maybe u want to add it already.
Will it implement a zone check? Looking over my use of oRA2, the feature which i actively used the most was the zone check via /razone. I've only seen durability and resistance checks in the current implementation. I think a zone check in addition to these would be appreciated by a few of us users, atleast me if not anyone else :D
edit: nevermind me, just tested last release :p
For future reference, what files declare what the mod's /commands are? Localization?
you should wait till ora3 is atleast marked as beta before you worry about it.
Personally, there are a lot of other addons out there that provide frames, it doesn't have to be there but it is nice
That would be great.
Are you sure that's true? I think once you get away from the few mega unit frame addons the support for raid display goes away. I'm not saying I can't find a workaround if I have to but my unit frames are for player/target/focus and the like, my raid frames are Grid. As a regular raider I've found pretty much any raid frame display built into unit frame addons to be mostly useless.
For what it's worth the author of UnderHood (the one I use) had this to say on the subject last time the question was brought up: "There will be no raid frames in UH. Never. There is a lot of excellent addons that deal with raid frames, such as PitBull. I do not want to create another bad one.".
Grid can provide MT frames. I'm fairly sure there are even "w/ Tanks" layouts included by default...
UnderHood is billed as a HUD, not as a compehensive "unit frame addon". Most HUDs only support player, pet, target, and maybe target-of-target. A few support party, but I don't know of any that support raid. My comment was not directed at HUDs.
By who's definition of what goes in a raid assist addon?
Hehe.. the Authors of said add-on?
TBH, just put em in there as a separate add-on and disabled by default. It's a nice compromise if anything. There is no need to make a heated debate about things. Then again If the author doesn't want to, well then we're all out of luck. We all know that if an author has made up their mind about something then asking them to change is like yelling at a brick wall, only way to win is not to play.
If they let me break them out in some way with ToT/ToToT I've missed it. It's possible in the black hole of options that is the Grid config. I know I can indicate who the tanks are and potentially group them up together inside the regular grid layout but that's not really what I need.