You don't get the point. I want warning sounds only, no game sounds at all. That's not possible at the moment and could be completly optional.
I'd like more granularity in general with regards to sound settings. I like to hear game music and ambient sounds, so I have those turned on. I'd also like to be able to hear some game sounds -- such as emotes and boss sounds -- and addon sounds, but I can't stand being bombarded with a ceaseless flood of player spell cast sounds during raids, so I unfortunately have to have everything but music and ambience turned off. But like Durcyn said, it's probably not the best idea to rely on a bug that will (ideally) get fixed. :P
Quote from HunterZ »
On a related note, it's somewhat disappointing that there is so little granularity of control over which events generate warnings versus bars or both or whatever.
Agreed. For most things, the timer bar is sufficient, and it's merely annoying to be spammed with "X in 10 seconds!" "X in 5 seconds!" "X soon!" "X now!" messages. Fortunately most modules are pretty stable, so it's not too much work to edit the code and remove the messages for these things. It would be nice, though, to have separate options for "Show Bar" and "Show Messages" for each ability/event.
the Al'ar module is not working properly, it tends to be pretty buggy and the module resets, often during phase 2 you'll get the Al'ar engaged phase 1 message which will reset the enrage bar so you don't actually know how long you really have till enrage, doesn't seem to affect the Melt Armor bars though.
Weird issue with Mother Shahz tonight.. when we first started the aura buffs were being announced and the bars were coming up, but after we reset the fight to start again they stopped working.
Even after resetting the moduel, rebooting the module, logging out/in, etc.. just kind of odd.
I'm pretty sure if you use a font replacement addon, like Clear Font or tekticles, it will change the BigWigs candy bar timer bars. Sure looks like it has on my screen.
It does, but that's not really helpful. It doesn't matter how clear the font face is if the text is too small. I can scale up the bar, but in order to make it comfortably readable, it ends up being 1/4 as wide as my screen... which is why my emphasis bars are indeed 1/4 as wide as my screen. :P
Is it possible to configure what boss events trigger the Flash'N'Shake effect? For example, I would like to make Archimonde's fear trigger Flash'N'Shake just for me (since I'm tanking).
Is it possible to use the Emphasis feature but not have the timer bar move to a different position? I very much like the increased size, but I find that I lose track of timers when they move to a different position.
-- 4-Under Darkness in Event Handlers
function mod:FuryBuff(unit, spellID)
if unit == lock and db.fury then
self:Message(L["humanoid_b"]:format(unit), "Positive", nil, nil, nil, spellID)
self:Bar(L["fury"], 15, spellID)
function mod:FuryRemove(_, _, source, spellID)
if spellID and spellID == 46102 then
if db.fury then
self:TriggerEvent("BigWigs_StopBar", self, L["fury"])
In fact the only thing i did was open Twins.lua look for the pyrogenics buff and steal and tryed to apply it to the muru battle with the Spell Fury spell (the one that mages adds do and mag raids need to steal)
I didnt tested if it works cause servers are reseting and we will not see muru probably till sunday. but anyway... as my programing skills are so dumb can someone tell me if this could work or its totally a mess.
Also i updated Bigwigs today and my muru was reverted to original. Could it be possible to add my modifications on an Addon ? Im a bit lost sorry if im asking stupid questions :P
PD: the libBable-boss-3.0 is missing Entropius translation in spanish and gives error each time bigwigs its started. (Entropius translation for spanish its the same "Entropius")
BlueStorm, I would suggest looking at the BigWigs_KalecgosPortals addon for an example of how you can create a separate BigWigs plugin for a specific boss, that won't be overwritten when you update BigWigs.
Just and only being curious, will BigWigs ever be converted to Ace3 or will it always stay Ace2 ?
The reason why i'm asking this is because actually BigWigs is the only addon i have using Ace2, all others are now Ace3 or non Ace at all.