During Maexxna, for whatever reason, the bars become screwed up. I think it happens when people die on the wall. Does anyone else have this problem? It can be really annoying when it happens right during enrage, and it happens to us all the time. We had a ton of people using BigWigs, and they all were using the latest version of the Maexxna module according to the version check.
For the Loatheb module, any chance we could get the option to append a group number to the "spore spawned" announcement that will cycle through groups 1 - X (configurable) and loop? So the message looks something like:
"Spore spawned - Group 1 go!"
We're doing this manually and/or using RDX (ugh!) for group # announcements, would be so nice if we could just have BW do it. :P
For the Loatheb module, any chance we could get the option to append a group number to the "spore spawned" announcement that will cycle through groups 1 - X (configurable) and loop? So the message looks something like:
During Maexxna, for whatever reason, the bars become screwed up. I think it happens when people die on the wall. Does anyone else have this problem? It can be really annoying when it happens right during enrage, and it happens to us all the time. We had a ton of people using BigWigs, and they all were using the latest version of the Maexxna module according to the version check.
Reading the changelog, there's stuff in there on recent revisions about commands starting with an upper-case first letter.
Will commands REQUIRE the first letter to be upper case, and are case sensitive (which would, quite frankly, be a pain in the ass), or is this for some other purpose?
I'm not understanding this change, and seek explanation.
Will commands REQUIRE the first letter to be upper case, and are case sensitive (which would, quite frankly, be a pain in the ass), or is this for some other purpose?
No, you can lowercase them - it just looks better in the command list.
Bigwigs is only a timer bar mod, nothing else. Strats are used via plugins, much like Healbot Assist, Raz Assist, Thaddius Arrows, etc.
Correct me if I'm wrong but aren't there calls to "Dispel now!" "Decurse now!" "Run away now!" etc. in various modules? Doesn't that go a bit beyond "only a timer bar mod?" Not trying to argue semantics but it seems a bit arbitrary to say that adding an option for group numbers on spore spawns is strat-specific. Is it because this encounter is still fairly new and people are unfamiliar with it, perhaps?
Also kind of amused that apparently asking about this is reason for negative karma...wow. Okay then.
Any chance of a message to other players via raidleader/assistant to alert them of their old version? If there is one I'm not seeing it, would go a long way in getting people to realize their stuff is old:)
-N
Ok, I've searched through changelogs, and haven't found anything specifically relating to this as far as I can tell.
Tonight in AQ40, some of the members in the raid had the 15 minute Enrage timers for the Twin Emps resetting every other teleport or so, with a fresh "Twin Emperors Engaged!" notice each time.
Some members didn't get the resets, some did. We had people running, variously, 5 different versions of BigWigs there.
Any clue as to what's happening here, and how to resolve this?
There have been some changes to the engage/wipe detection code, that might be causing that. We're trying to work on a fix, in the mean time get everyone up-to-date.
Fixed on the SVN I think, we forgot some code, sorry :(
Added texture selection for the bars. Banto is default, other options are otravi and smooth.
Bigwigs is only a timer bar mod, nothing else. Strats are used via plugins, much like Healbot Assist, Raz Assist, Thaddius Arrows, etc.
Correct me if I'm wrong but aren't there calls to "Dispel now!" "Decurse now!" "Run away now!" etc. in various modules? Doesn't that go a bit beyond "only a timer bar mod?" Not trying to argue semantics but it seems a bit arbitrary to say that adding an option for group numbers on spore spawns is strat-specific. Is it because this encounter is still fairly new and people are unfamiliar with it, perhaps?
If you find such things, please report them in the bugtracker as bugs.
Quote from Villainelle »
Also kind of amused that apparently asking about this is reason for negative karma...wow. Okay then.
Yeah, because you're just repeating what 1000 people have written before you. Which also goes for your post that I'm replying to and my reply.
Hmm.. I have the english client but many people from our raid have the german client and those problems with the newest build. I'll try to explain to download buggraber.
There have been some changes to the engage/wipe detection code, that might be causing that. We're trying to work on a fix, in the mean time get everyone up-to-date.
Fixed on the SVN I think, we forgot some code, sorry :(
Thanks. Will test this tonight. Difficult trying to get everyone updated, though.
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For the Loatheb module, any chance we could get the option to append a group number to the "spore spawned" announcement that will cycle through groups 1 - X (configurable) and loop? So the message looks something like:
"Spore spawned - Group 1 go!"
We're doing this manually and/or using RDX (ugh!) for group # announcements, would be so nice if we could just have BW do it. :P
Thanks!
No, never.
I might add that to HealbotAssist though.
Yeah, I'm going to try and fix that tonight.
they were alive when they got disconnected, and it happened on every webspin
Okay...could you please share why?
We can get someone to code this in ourselves but if there's some reason the dev team doesn't want it in...
Not seeing the harm of adding something that simple that is optional. :x
Will commands REQUIRE the first letter to be upper case, and are case sensitive (which would, quite frankly, be a pain in the ass), or is this for some other purpose?
I'm not understanding this change, and seek explanation.
No, you can lowercase them - it just looks better in the command list.
What's the best way to get it added to the module?
Correct me if I'm wrong but aren't there calls to "Dispel now!" "Decurse now!" "Run away now!" etc. in various modules? Doesn't that go a bit beyond "only a timer bar mod?" Not trying to argue semantics but it seems a bit arbitrary to say that adding an option for group numbers on spore spawns is strat-specific. Is it because this encounter is still fairly new and people are unfamiliar with it, perhaps?
Also kind of amused that apparently asking about this is reason for negative karma...wow. Okay then.
Sorta like highlightning the safe zone with a green border?
Is this not feasible?
-N
Tonight in AQ40, some of the members in the raid had the 15 minute Enrage timers for the Twin Emps resetting every other teleport or so, with a fresh "Twin Emperors Engaged!" notice each time.
Some members didn't get the resets, some did. We had people running, variously, 5 different versions of BigWigs there.
Any clue as to what's happening here, and how to resolve this?
Fixed on the SVN I think, we forgot some code, sorry :(
Added texture selection for the bars. Banto is default, other options are otravi and smooth.
-Ammo
If you find such things, please report them in the bugtracker as bugs.
Yeah, because you're just repeating what 1000 people have written before you. Which also goes for your post that I'm replying to and my reply.
- a german client
- the most current build
had errors (something with translation in an ace runtime).
English users and users of earlier german versions don't have this problem
Hmm.. I have the english client but many people from our raid have the german client and those problems with the newest build. I'll try to explain to download buggraber.
Thanks. Will test this tonight. Difficult trying to get everyone updated, though.