So, erm, am I the only person getting this error? BigWigs hasn't been loading at all recently. I took a vacation before the Onyxia patch and it hasn't worked since I came back.
===
Message: Interface\AddOns\BigWigs\Loader.lua:514: attempt to index global 'self' (a nil value)
Time: 10/31/09 02:19:34
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\BigWigs\Loader.lua:514: in function <Interface\AddOns\BigWigs\Loader.lua:509>
(tail call): ?
Interface\AddOns\BigWigs\Loader.lua:590: in function `OnClick'
...\AddOns\BigWigs\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:121: in function <...\AddOns\BigWigs\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:121>
I had to delete the SVs for BW when it went Ace3 a couple of weeks ago. Was throwing the same error 100s of times until I did. Now it works great. You may want to do that, and if the error persists, then repost, or file a ticket.
So a question I have about the current version of BigWigs (6974) is about Yogg-Saron+0. My guild is currently working on this achievement and I saw something in the "Empowering Shadows" tab for "Icons." I took a look at the code, but it was too cryptic for me to know exactly what I was looking at...
My question is, are the "Marked Immortal Guardians" marked with raid icons automatically through BigWigs now? If so, what icons are used for marking them?
Since I'm the raid leader, I'm hoping that I won't have to resort to using an archaic method of doing a quick swipe of the adds with magicmarker every single time. I can only imagine since the change to re-name the mobs to "Marked Immortal Guardian" that there's been some kind of implementation to mark these mobs.
My question is, are the "Marked Immortal Guardians" marked with raid icons automatically through BigWigs now? If so, what icons are used for marking them?
OK after having a look in the code, I can tell you, that this particular icon is a hard-coded skull. So, basically, you won't see any other raid icon, right?
I don't know if anybody tested this before, I just guess not.
Quick question. Are super emphasized bars fully enabled yet? I tried to test out the feature but the only difference I notice on the bars I enabled it on was a VERY quiet voice counting down from 5. It was almost impossible to hear if anything else is going on in game or on vent/TS.
Quick question. Are super emphasized bars fully enabled yet? I tried to test out the feature but the only difference I notice on the bars I enabled it on was a VERY quiet voice counting down from 5. It was almost impossible to hear if anything else is going on in game or on vent/TS.
Not fully done. And we're aware of the voice issue.
I used to have a /script macro which made a Pizza Timer appear in BigWigs (I don't have it myself), but it stopped working after BW3 got released. Now I tried looking through the code where the formatting of the SendAddonMessage for the Pizzatimers got changed, but I can't find the difference.
Anyone know how the message has to look now? Or can dump the Pizza Timer messages quickly and see what it looks like?
Ammo, that reminds me: I suspect the "animation" when the bar goes from normal to emphasized got kicked for efficiency reasons? I don't miss it, just wanted to know whether it'll be coming back or not.
If the resizing bars aren't coming back, can there at least be an option to squash all the timers back into one block again? I have a nice spot for my boss timers that fits into my UI, I don't have spots for two that are near to each other without being very inconvenient or completely rearranging my UI (and I've been using this basic set-up since classic :-P). Also, seeing timers near their end disappear and reappear as new BIG timers is really screwing my watching of the timers out of the corner of my eyes up. Would much rather the bars just keep counting down from their original size and recolor (and perhaps also flash and get taller if that ever becomes an option again). If modifying existing timers in any form is just flat out of the question, can we at least get an option to stuff them all into one stacked group rather than two?
None of the three points quoted above have any bearing on what I'm suggesting. I'm suggesting to be able to to see both broadcasted raidwarnings as well as output directed to a sink that is different from raidwarning (and/or the optional chatframe output per Configure/Messages) at the same time. As has been the case with BigWigs for years until the transition to Ace3.
Some raid leads use the chat log to see if any problems pop up in the raid after macro says and so on. The chat raid warnings provide a time guide for when such things happen. The chat1 option provides nothing for the chatlog to record from BigWigs (only default Blizzard warnings are recorded) and neither does redirecting the sink output to Raid Warning.
I would also like double outputs. Raid warning tells me what *is happening*, chat output tells me what *has happened*. Also, I don't know what BigWigs is doing different than, say, Purgeatory for adding lines with both graphics and text to the chat window but its text is horribly artifacted in comparison, it's not even really readable. I screencapped it, I can crop and post if you want, for comparison.
Hm, I may have missed that option, the new windows are still confusing me. I'll check that in a sec...
***
Hm. I'm seeing options to disable parts of Super Emphasize (Caps, 2x size, countdown, flash) but nothing to completely disable it (though presumably turning off all four is more or less the same effect). Also, I went and checked (almost) every ability for every boss we fought last night in Ulduar and none that I'm seeing have emphasize checked. I think the second bigger bar set is just shorter timers, not "OMG LOOKIT ME" timers. Could be wrong though, only used the revamped BigWigs the one raid night so far.
*****
Edit - Hm, I'm actually getting a config window for the bars now (was getting an error before, but hadn't had time to post it when I was playing) and it has a disable option for emphasize. Bad pull on Anub just now so I didn't get much chance to watch the timers, but that seems to take care of having two sets of bars and I think of the near-end longer timers "resetting". Some way of marking out the short duration timers would still be wonderful, and I'd also like to see a reverse sorting option, with the longer duration timers on the bottom instead of the top.
On Lord Jaraxxus, a personal warning should be added for people who stand in the Legion Flame fire on the ground. There is a general warning in place to list the people who get the debuff, which generates the green patches of fire. But there needs to also be a standard flash'n'shake warning for anybody who stands around in the fire, taking damage. The debuff put on a character, and the patch of fire on the ground, are all called "Legion Flame", so that can be a bit confusing.
For the standard "Fire on YOU!" flash'n'shake warning to be added, the spells are: 66877, 67070, 67071, 67072.
===
Message: Interface\AddOns\BigWigs\Loader.lua:514: attempt to index global 'self' (a nil value)
Time: 10/31/09 02:19:34
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\BigWigs\Loader.lua:514: in function <Interface\AddOns\BigWigs\Loader.lua:509>
(tail call): ?
Interface\AddOns\BigWigs\Loader.lua:590: in function `OnClick'
...\AddOns\BigWigs\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:121: in function <...\AddOns\BigWigs\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:121>
Locals: obj = nil
name = "BigWigs_Core"
enabled = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "Big Wigs [Core]"
(*temporary) = "Big Wigs Core"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "DISABLED"
(*temporary) = "INSECURE"
(*temporary) = "DISABLED"
(*temporary) = "attempt to index global 'self' (a nil value)"
===
I've tried deleting the folder and reinstalling it, doesn't work. It still gives the same error when BigWigs is the only mod loaded. I'm using r6570.
My question is, are the "Marked Immortal Guardians" marked with raid icons automatically through BigWigs now? If so, what icons are used for marking them?
Since I'm the raid leader, I'm hoping that I won't have to resort to using an archaic method of doing a quick swipe of the adds with magicmarker every single time. I can only imagine since the change to re-name the mobs to "Marked Immortal Guardian" that there's been some kind of implementation to mark these mobs.
Thanks
Look at Customize... -> Symbols.
I don't know if anybody tested this before, I just guess not.
Not fully done. And we're aware of the voice issue.
I refer to: http://forums.wowace.com/showthread.php?t=17326
-Ammo
been in the alphas for ages now
Anyone know how the message has to look now? Or can dump the Pizza Timer messages quickly and see what it looks like?
Thanks in advance.
If the resizing bars aren't coming back, can there at least be an option to squash all the timers back into one block again? I have a nice spot for my boss timers that fits into my UI, I don't have spots for two that are near to each other without being very inconvenient or completely rearranging my UI (and I've been using this basic set-up since classic :-P). Also, seeing timers near their end disappear and reappear as new BIG timers is really screwing my watching of the timers out of the corner of my eyes up. Would much rather the bars just keep counting down from their original size and recolor (and perhaps also flash and get taller if that ever becomes an option again). If modifying existing timers in any form is just flat out of the question, can we at least get an option to stuff them all into one stacked group rather than two?
I would also like double outputs. Raid warning tells me what *is happening*, chat output tells me what *has happened*. Also, I don't know what BigWigs is doing different than, say, Purgeatory for adding lines with both graphics and text to the chat window but its text is horribly artifacted in comparison, it's not even really readable. I screencapped it, I can crop and post if you want, for comparison.
***
Hm. I'm seeing options to disable parts of Super Emphasize (Caps, 2x size, countdown, flash) but nothing to completely disable it (though presumably turning off all four is more or less the same effect). Also, I went and checked (almost) every ability for every boss we fought last night in Ulduar and none that I'm seeing have emphasize checked. I think the second bigger bar set is just shorter timers, not "OMG LOOKIT ME" timers. Could be wrong though, only used the revamped BigWigs the one raid night so far.
*****
Edit - Hm, I'm actually getting a config window for the bars now (was getting an error before, but hadn't had time to post it when I was playing) and it has a disable option for emphasize. Bad pull on Anub just now so I didn't get much chance to watch the timers, but that seems to take care of having two sets of bars and I think of the near-end longer timers "resetting". Some way of marking out the short duration timers would still be wonderful, and I'd also like to see a reverse sorting option, with the longer duration timers on the bottom instead of the top.
On Lord Jaraxxus, a personal warning should be added for people who stand in the Legion Flame fire on the ground. There is a general warning in place to list the people who get the debuff, which generates the green patches of fire. But there needs to also be a standard flash'n'shake warning for anybody who stands around in the fire, taking damage. The debuff put on a character, and the patch of fire on the ground, are all called "Legion Flame", so that can be a bit confusing.
For the standard "Fire on YOU!" flash'n'shake warning to be added, the spells are: 66877, 67070, 67071, 67072.