I just came here to ask for the option to trigger BossBlock on/off. Please. Pretty Please? :)
All in all, great work with the Ace3'ed version so far. But it took me a while to find out why everything was blocked even if i did never enable the BossBlock module.
And to take the heat out of the discussion, i think it should be the user's choice whether they see something as Spam.
with commit 6550 we have 8 different chains of spellids for Onyxias Deep Breath.
A compass rose has 8 directions and onyxias lair equals a circle as well.
It would fit perfectly if she uses one spell for each position she stands at when she deep breaths.
I spent some time talking with another and he explains these are scripted events, a different script depending on where she is casting it from, so the first spell id is kinda chosen based on where she's casting it from.
What other info do you need that BigWigs does not provide?
I can't recall off-hand. I've seen a few fights where other boss mods had a few different things from BW. I'll also point out that there are modules and that different persons run different modules. Not sure how modular other boss mods are, but that's one reason I might want to see what they say, if only in my chat frame.
Anyway, one more vote for giving us an option to disable BossBlock.
As to your comment to someone else that you listen to suggestions that are explained well, there had been zero replies to suggestions of showing the health of mobs that have to die at the same time until Arrowmaster stepped in and explain it would be bad because it'd require target-scanning. At least, that's a reason I can understand. But it didn't come from one of the BW authors. So when suggestions are properly given, please reply as to why you don't implement them at the very least. Like the last page of posts all asking for an option to control Bossblock, for example...
I can't recall off-hand. I've seen a few fights where other boss mods had a few different things from BW.
maybe algalon? i remember a few people telling me that they wrote addons because bw and dbm dont give them all they need for this encounter.
Also it could be useless information they give you which bw wont.
Would it be possible to add a warning for which raid member is being targeted for Shadow Strike on anub? Would make interrupting easier plus that player could use iceblock or deterrence if we miss an interrupt.
Exactly why is this a BW problem? Every addon should use several commands for this exact reason. /tt should also be used in tiptac.
You suggest /bwtip, yet I don't see a suggestion for /tttip. I'm not trying to be an ass, but why should we have to shove an addon acronym onto our slash handler?
Already one step ahead of you. I posted a ticket to the TipTac page. I am not saying that it is a BW problem, only that there is a conflict, and I offered a suggestion. In TT's case, I suggested they add /tiptac.
I agree the fault really lies with the TT code only having one slash command, and the one picked was not an intelligent choice. However, it was used months, if not years, before BW3's use of that command.
The new BigWigs looks great; thanks to everybody who put in the time and effort to make it!
One request: can we get public releases pushed frequently for it? I had a raid the other night at General Vezax that wasn't able to finish, because too many people were getting errors from BigWigs. The problem was fixed in r6553, but that hasn't shown up in a public release, and I don't want to have guildmates get in the habit of needing to use alpha releases regularly for raids.
A new public release each Tuesday, when there are bugfixes to apply, would help out a lot; thanks!
Small tweak request to the Configure/Proximity window... when in configure mode actually be able to click the sound on/off button or add that option to the Proximity tab of the configure window itself.
I was made aware of an issue with the /tip slash command in TipTac and BigWigs through this ticket. This is what I responded.
I see the problem, but I am a little confused, isn't BigWigs a boss warning mod, why does that need a /tip slash command?
If I made an addon with some kind of BigWigs integration I would never made the slash command to toggle it /bigwigs. TipTac actually had the slash command /tiptac once a long time ago, but I removed it since /tip is a lot simpler and nothing but tip addons would be using that anyway, right?
I'll just add the /tiptac slash command back in, but I still think a slash command such as /tip should only be used by tip addons.
What exactly does the /tip slash command do in BigWigs?
I like BW3 so far, good work on it.
It still seems the simplest way to go about bossmods for me, without any needless bells and whistles. Granted, Tip of the Raid could be seen as that, but so far everyone I told about it laughed and thought it could be put to great if fluff use. :D