I guess I can agree with Zidomo there. As far as I can see the Custombars have been removed - the pizza timers - which for AbA is incredibly hurting as we use them to time pulls and organized CC or ability usage.
They were a nice way for the RL to centrally start a time so that the rest knows what to do, and gets an easy graphical representation of how much time is left.
If that is being moved out into an optional module I see the point - slims the main mod via moving an entirely optional and certainly largely unused feature. But if it's gone for good, I just don't know whether that was that well thought out, since Pizza timers were created with a viable intention (for raiding purposes I mean).
If it's still there and I'm just too stupid to configure it so it works again, shoot me. :P
While I haven't explored the new spellID config options complete, I like the basic idea of it. That said, in LittleWigs I've tried very hard to make options for bars & messages seperate. On a personal level, I like seeing the bars more than I like hearing the chime and see text obscure my screen. I don't currently see away to achieve this and still make use of the new spellID options system.
While I haven't explored the new spellID config options complete, I like the basic idea of it. That said, in LittleWigs I've tried very hard to make options for bars & messages seperate. On a personal level, I like seeing the bars more than I like hearing the chime and see text obscure my screen. I don't currently see away to achieve this and still make use of the new spellID options system.
Just food for thought for the developers.
I've been working on something using bitflags for the options, so you can define an option to have message + bar + sound and default only message, and then you can select the individual options and tick em on and off etc. But it's far from finished/fleshed out
I've been working on something using bitflags for the options, so you can define an option to have message + bar + sound and default only message, and then you can select the individual options and tick em on and off etc. But it's far from finished/fleshed out
-Ammo
Sounds awesome, I look forward to checking it out.
I too really miss this option. I never blocked the boss emotes because I found them useful. It therefore follows that I found the option to selectively block things useful.
It looks like a number of things particularly around the config area are in flux at the moment so I'm hoping that where things are now is just an interim step to where we're going to end up but I'm alarmed by the mass disapearance of a number of options that I used to run in 'non-default' settings.
Perhaps we should all remember that these are currently Alpha versions and lets see where we end up as we approach release... Fingers crossed =)
Interestingly in tonight's raid, although there was no way to configure it Bossblock wasn't blocking the boss emotes which is how my saved variables would be setup. I haven't looked at the code (not enough hours in the day) but it looks like it hasn't been killed outright just the options to change the config. Fingers crossed...
I have looked at the code, and it has been killed outright. The code makes no references to the old saved variables for the old options. There are no checks; it is (suppoed to be) blocking everything unconditionally.
while you are converting bw to ace3 you could think about the discussion with phanx a while ago.
You are messing with the code anyway so you could&should add the api&option to have multiple hp.bars in a module.
You also would reduce the amount of code needed when people still want to have these bars like yoggbrain,kalecgoshealth show.
Also including the sync in the mainline bw would help to make it more reliable than having to install an extra module.
while you are converting bw to ace3 you could think about the discussion with phanx a while ago.
You are messing with the code anyway so you could&should add the api&option to have multiple hp.bars in a module.
You also would reduce the amount of code needed when people still want to have these bars like yoggbrain,kalecgoshealth show.
Also including the sync in the mainline bw would help to make it more reliable than having to install an extra module.
you can easily have that as an external module after the Ace3 conv.
you can easily have that as an external module after the Ace3 conv.
For now there are no plans for that in the core.
-Ammo
Shouldn't a mob hp module be part of the core? When you have bosses that have to all die at once such as adds for freya, or the 2 jormoungers for heroic Northrend Beasts then shouldn't that be something important to be included as part of the core.
Shouldn't a mob hp module be part of the core? When you have bosses that have to all die at once such as adds for freya, or the 2 jormoungers for heroic Northrend Beasts then shouldn't that be something important to be included as part of the core.
Keep it light, keep it simple, let people add functionality as they see fit with external modules /nod what I always liked about BigWigs. Oh, and rabbit's commit messages
Keep it light, keep it simple, let people add functionality as they see fit with external modules /nod what I always liked about BigWigs. Oh, and rabbit's commit messages
While I can agree with the principle in general, in this case, I have to say I'd like to see that implemented. I turn on nameplates in those fights, which prevents bigwigs flash and shake effects from working. Seems counterproductive to me.
While I can agree with the principle in general, in this case, I have to say I'd like to see that implemented. I turn on nameplates in those fights, which prevents bigwigs flash and shake effects from working. Seems counterproductive to me.
Which is exactly why it is a good idea to cull "shake" for good and as far as I can remember Ammo said that it's going to be removed (I think flash still works even with nameplates on).
Which is exactly why it is a good idea to cull "shake" for good and as far as I can remember Ammo said that it's going to be removed (I think flash still works even with nameplates on).
Didn't say it was definately being removed. I am just considering it, but there are more factors in play :)
Oh and Alpha builds are currently disabled, we've been working on the Ace3 conversion for 14 hours straight now. Hopefully we'll have some Alpha builds back for you people soon.
They were a nice way for the RL to centrally start a time so that the rest knows what to do, and gets an easy graphical representation of how much time is left.
If that is being moved out into an optional module I see the point - slims the main mod via moving an entirely optional and certainly largely unused feature. But if it's gone for good, I just don't know whether that was that well thought out, since Pizza timers were created with a viable intention (for raiding purposes I mean).
If it's still there and I'm just too stupid to configure it so it works again, shoot me. :P
*BANG* DIE
/bwcb (for a shared bar)
/bwlcb (for a local custom bar)
Just food for thought for the developers.
I've been working on something using bitflags for the options, so you can define an option to have message + bar + sound and default only message, and then you can select the individual options and tick em on and off etc. But it's far from finished/fleshed out
-Ammo
Sounds awesome, I look forward to checking it out.
Interestingly in tonight's raid, although there was no way to configure it Bossblock wasn't blocking the boss emotes which is how my saved variables would be setup. I haven't looked at the code (not enough hours in the day) but it looks like it hasn't been killed outright just the options to change the config. Fingers crossed...
Edit: And I love that you are back porting stuff !
You are messing with the code anyway so you could&should add the api&option to have multiple hp.bars in a module.
You also would reduce the amount of code needed when people still want to have these bars like yoggbrain,kalecgoshealth show.
Also including the sync in the mainline bw would help to make it more reliable than having to install an extra module.
you can easily have that as an external module after the Ace3 conv.
For now there are no plans for that in the core.
-Ammo
Shouldn't a mob hp module be part of the core? When you have bosses that have to all die at once such as adds for freya, or the 2 jormoungers for heroic Northrend Beasts then shouldn't that be something important to be included as part of the core.
not at this moment.
While I can agree with the principle in general, in this case, I have to say I'd like to see that implemented. I turn on nameplates in those fights, which prevents bigwigs flash and shake effects from working. Seems counterproductive to me.
Which is exactly why it is a good idea to cull "shake" for good and as far as I can remember Ammo said that it's going to be removed (I think flash still works even with nameplates on).
Didn't say it was definately being removed. I am just considering it, but there are more factors in play :)
Oh and Alpha builds are currently disabled, we've been working on the Ace3 conversion for 14 hours straight now. Hopefully we'll have some Alpha builds back for you people soon.
-Ammo
The alphas are now full Ace3. Only the modules included with BigWigs itself should work.
Should you find any errors, we're working hard, follow the instructions on the interface options screen in BigWigs.
Don't post errors here, contact us on IRC.
-Ammo