In Hard Mode Mimiron, being aware of the timer on which the new fire spots are due (which we've established to be on a 25 second cooldown) is extremely useful. Is there any chance this could be added?
In Hard Mode Mimiron, being aware of the timer on which the new fire spots are due (which we've established to be on a 25 second cooldown) is extremely useful. Is there any chance this could be added?
This probably hasn't been added because BigWigs doesn't, as far as I know, have any awareness of hard modes, or normal vs heroic difficulty.
I love this addon soo much, i juse it since my first raid.
But there is a simple thing i miss.
I play a holy priest 24/7, bigiwgs calls it when i (ore anyone else) juse Guardian Spirit. Can you implement it that it also calls Pain Suppresion? Would be cool, cause we do a rotation when we engage Vexax Hardmode, and i really like to see it when the timer is done.
if you provide a spell id, or better combatlogentries for the flames, it would be easier to implement i think.
Apologies. The problem is largely that there isn't actually a combat log event, unless someone stands in the damned things. The first patch appears 10 seconds after someone hits the Button to start hardmode, and further spawns occur every 25 seconds after that until the end. It might actually be beyond the purview of BigWigs given that.
Error: The Prophet Skeram tried to register the combat event "UNIT_DIED" to the method "GenericBossDeath", but it doesn't exist in the module.
File: Interface\AddOns\BigWigs\Prototype.lua
Line: 204
Count: 1
Happens in BWL as well, every boss.
Got this one as well-
Error: bad argument #1 to 'pairs' (table expected, got nil)
AddOn: BigWigs_BWL
File: Nefarian.lua
Line: 371
Count: 1
There was a change regarding boss deaths, and no one cared to change the vanillamodules accordingly ;) BWL is extremely annoying if all drakemodules are enabled, 4x messages for the same ability :)
There was a change regarding boss deaths, and no one cared to change the vanillamodules accordingly ;) BWL is extremely annoying if all drakemodules are enabled, 4x messages for the same ability :)
We only do old instances once a week, but is this something that's planning on being fixed, or not really?
I told Funkeh about the Skeram one a few weeks ago when I was soloing AQ40 trash. He said he would look into fixing up the old modules but I think he forgot.
I have a change request/idea Id like to pass along. I am a novice coder, so this falls out of my realm of no how, but I think as an idea/process its quite sound.
Is it possible to get spell casts numbered? I am referring to specifically, interuptable casts, like Searing Flames on General Vezax, or Spirit Shock from Essence of Desire.
The logic behind this, is for arranging interrupts. In 10 man raids, you only need 1 person to handle interrupts on General, but in 25, you need 2. The net result of this can be chaos, either in vent, or in game, and missed interrupts. What Id like to do, is assign interruptors to odd or even casts. We could assign teams, or individual players in this manner. I do not see this as costing much overhead in bigwigs, and I see it as pretty effective, as bigwigs announcements and timer bars showing "Searing Flames 7 coming soon" would be obvious to the raid in general, sans interrupt specific mods. These interrupts are part of the strategy of the boss fights as well, making a good fit.
Melee = KITTY! Shaman = heals. :p
Hmm, okay :)
Just no.
Thankyou for all your work in any case!
This probably hasn't been added because BigWigs doesn't, as far as I know, have any awareness of hard modes, or normal vs heroic difficulty.
And I just checked the Mimiron module. There is already a hardmode trigger implemented, so it should be easy to add a timer for the fire.
I love this addon soo much, i juse it since my first raid.
But there is a simple thing i miss.
I play a holy priest 24/7, bigiwgs calls it when i (ore anyone else) juse Guardian Spirit. Can you implement it that it also calls Pain Suppresion? Would be cool, cause we do a rotation when we engage Vexax Hardmode, and i really like to see it when the timer is done.
Keep up the good work.
Mike from Austria
Use the latest BW common auras r135
http://www.wowace.com/projects/big-wigs_common-auras/
Apologies. The problem is largely that there isn't actually a combat log event, unless someone stands in the damned things. The first patch appears 10 seconds after someone hits the Button to start hardmode, and further spawns occur every 25 seconds after that until the end. It might actually be beyond the purview of BigWigs given that.
File: Interface\AddOns\BigWigs\Prototype.lua
Line: 204
Count: 1
Happens in BWL as well, every boss.
Got this one as well-
Error: bad argument #1 to 'pairs' (table expected, got nil)
AddOn: BigWigs_BWL
File: Nefarian.lua
Line: 371
Count: 1
A few suggestions to remove triggers:
We only do old instances once a week, but is this something that's planning on being fixed, or not really?
Is it possible to get spell casts numbered? I am referring to specifically, interuptable casts, like Searing Flames on General Vezax, or Spirit Shock from Essence of Desire.
The logic behind this, is for arranging interrupts. In 10 man raids, you only need 1 person to handle interrupts on General, but in 25, you need 2. The net result of this can be chaos, either in vent, or in game, and missed interrupts. What Id like to do, is assign interruptors to odd or even casts. We could assign teams, or individual players in this manner. I do not see this as costing much overhead in bigwigs, and I see it as pretty effective, as bigwigs announcements and timer bars showing "Searing Flames 7 coming soon" would be obvious to the raid in general, sans interrupt specific mods. These interrupts are part of the strategy of the boss fights as well, making a good fit.