Awesome addon; thanks very much for all the work on it.
Smaller loot icons (or an icon scaling option?) would be great if you can.
Also, just reporting that Attumen isn't logged as a boss fight in Karazhan (however R&J in the Opera event IS, so good job with that).
No big deal about Attumen; just reporting it in case you want to know which boss fights don't get identified correctly.
Thanks again.
Working on some changes now regarding recording boss kills. Need to do more testing of the changes before the next commit.
Some stuff that's done already from user feedback, but isn't quite checked in yet:
* Made item icons slightly smaller in the raid loot UI frame.
* Loot icons or loot links can now be shift-clicked to link items in text chat.
* Added item level text to loot tooltip.
* Fixed a defect where an extra parameter was being passed to the raid tracker loot update.
Once the extra boss kill code is in place, my priority is going to be adding a UI window so owners can add a DKP cost per loot received. This should be handy to manage loot costs in game before exporting them out.
Thanks to all who have provided their feedback so far.
tried this last night - 0 errors, looks very nice! thanx!
one thing - noob me could find how to actually export raids, enlighten me pls :)
In the top user interface frame (raid history), two buttons are available per raid (export raid and delete raid). Click the export raid button, copy the entire contents and post into EQdkp via the CTRTImport plugin.
Is it possible to add custom exporters like in NRT?
I haven't had a chance to check out the custom export option in NRT. What do users commonly use this feature for? Is it just to glance at data? Import the data into some 3rd party application? Manipulate the data afterward using a power tool?
NRT gives you the option to write a custom exporter, which can be placed in a separated addon, making things better for those of us planning to write something to get rid of EQDKP and it's derivates (someday) for something more suitable for our needs
NRT gives you the option to write a custom exporter, which can be placed in a separated addon, making things better for those of us planning to write something to get rid of EQDKP and it's derivates (someday) for something more suitable for our needs
I haven't thought much about this yet. I thought about adding an XML export option that contained all data stored by HeadCount. This could be managed, manipulated, or parsed by any 3rd party addon (outside of WoW) as needed. There obviously would be more freedom in allowing owners to extract exactly the information needed before exporting.
In terms of WoW addons, it might be interesting to open an API for other mods to grab specific tracked raid information from HeadCount, but that feature currently isn't on the short-term schedule.
After I rattle off the next big update, I will grab NRT again see how the custom exporter is being used.
In the player view is there any way to have that section list the loot that player has received?
There is a way, but it's just not implemented. :) It would require generating a list of loot that specific player has received for that raid and displaying it in the listing.
On a grander note, I am hesistant to add historical reporting features at this point to the mod (total raids attended per player, total loots received per player over all raids, etc.). The non-relational aspect of the saved variables would make this sloppy to implement. It is still doable though.
New development version was uploaded. I've tested the features a decent amount, but any additional feedback is welcome.
* Added loot management (ability to set DKP cost per loot).
A lot of players have been asking for this so they can write down DKP values as the raid is occuring. Players can manage loot in the loot UI frame to set loot (DKP) cost per item. This information is also included in the export XML string.
* Revised boss kill tracking for better accuracy.
This should hopefully work for almost every boss now. The only boss that it should choke on now is Majordomo Executus, who needs more investigation.
* Made item icons slightly smaller in the raid loot UI frame.
* Loot icons or loot links can now be shift-clicked to link items in text chat.
User feedback suggestions.
* Added item level text to loot tooltip.
* Fixed a defect where an extra parameter was being passed to the raid tracker loot update.
* Fixed loot frame UI button hit coordinates.
Currently it's a pain to DC cause it will add a new raid and close the old one. Along side that if your PC/WoW crashes the data will not be stored.
Is this something that's going to be improved?
The profile is assigned whenever a major update occurs.
I have reloaded my UI, exited WoW normally, and killed the WoW process explicitly and have never experienced this issue you describe. Upon disconnecting while present in an active raid and then restarting WoW back into a raid, the raid will recover naturally and should not start a new tracked raid.
I suppose it is possible during an abnormal crash that some current session data might be lost, but I am guessing this is more of a limitation of WoW than any addon. Anyhow, I'll try a few tests on my end to see if I can reproduce any weird recovery issues.
I think this might be on the to do list already. It would be useful if it was possible to set which drops came from trash and which from each boss, particularly then so that it exports with that information to EQDKP. I use the triggers in the importer to get seperate raids for each boss kill & associated loot, and it's a bit of a pain to do it manually.
Really looking forward to deleting my CTRT once and for all.
I think this might be on the to do list already. It would be useful if it was possible to set which drops came from trash and which from each boss, particularly then so that it exports with that information to EQDKP. I use the triggers in the importer to get seperate raids for each boss kill & associated loot, and it's a bit of a pain to do it manually.
Really looking forward to deleting my CTRT once and for all.
I actually have a basic loot source mechanism in place right now. The source just isn't being tracked for purposes of exporting. I just started work on disabling raid tracking while in a battleground. I'll take a look at this afterward.
Working on some changes now regarding recording boss kills. Need to do more testing of the changes before the next commit.
Some stuff that's done already from user feedback, but isn't quite checked in yet:
* Made item icons slightly smaller in the raid loot UI frame.
* Loot icons or loot links can now be shift-clicked to link items in text chat.
* Added item level text to loot tooltip.
* Fixed a defect where an extra parameter was being passed to the raid tracker loot update.
Once the extra boss kill code is in place, my priority is going to be adding a UI window so owners can add a DKP cost per loot received. This should be handy to manage loot costs in game before exporting them out.
Thanks to all who have provided their feedback so far.
one thing - noob me could find how to actually export raids, enlighten me pls :)
In the top user interface frame (raid history), two buttons are available per raid (export raid and delete raid). Click the export raid button, copy the entire contents and post into EQdkp via the CTRTImport plugin.
I haven't had a chance to check out the custom export option in NRT. What do users commonly use this feature for? Is it just to glance at data? Import the data into some 3rd party application? Manipulate the data afterward using a power tool?
I haven't thought much about this yet. I thought about adding an XML export option that contained all data stored by HeadCount. This could be managed, manipulated, or parsed by any 3rd party addon (outside of WoW) as needed. There obviously would be more freedom in allowing owners to extract exactly the information needed before exporting.
In terms of WoW addons, it might be interesting to open an API for other mods to grab specific tracked raid information from HeadCount, but that feature currently isn't on the short-term schedule.
After I rattle off the next big update, I will grab NRT again see how the custom exporter is being used.
There is a way, but it's just not implemented. :) It would require generating a list of loot that specific player has received for that raid and displaying it in the listing.
On a grander note, I am hesistant to add historical reporting features at this point to the mod (total raids attended per player, total loots received per player over all raids, etc.). The non-relational aspect of the saved variables would make this sloppy to implement. It is still doable though.
Adding to the wish list. The most difficult part of this will be finding a proper area in the loot frame for users to select various sort criteria.
Add an item to the exclusion list
/hc exclude add [Badge of Justice]
I'm going to add Badge of Justice as a default excluded item in one of the next revisions so players can avoid some pain.
* Added loot management (ability to set DKP cost per loot).
A lot of players have been asking for this so they can write down DKP values as the raid is occuring. Players can manage loot in the loot UI frame to set loot (DKP) cost per item. This information is also included in the export XML string.
* Revised boss kill tracking for better accuracy.
This should hopefully work for almost every boss now. The only boss that it should choke on now is Majordomo Executus, who needs more investigation.
* Made item icons slightly smaller in the raid loot UI frame.
* Loot icons or loot links can now be shift-clicked to link items in text chat.
User feedback suggestions.
* Added item level text to loot tooltip.
* Fixed a defect where an extra parameter was being passed to the raid tracker loot update.
* Fixed loot frame UI button hit coordinates.
Is this something that's going to be improved?
The profile is assigned whenever a major update occurs.
I have reloaded my UI, exited WoW normally, and killed the WoW process explicitly and have never experienced this issue you describe. Upon disconnecting while present in an active raid and then restarting WoW back into a raid, the raid will recover naturally and should not start a new tracked raid.
I suppose it is possible during an abnormal crash that some current session data might be lost, but I am guessing this is more of a limitation of WoW than any addon. Anyhow, I'll try a few tests on my end to see if I can reproduce any weird recovery issues.
Really looking forward to deleting my CTRT once and for all.
I actually have a basic loot source mechanism in place right now. The source just isn't being tracked for purposes of exporting. I just started work on disabling raid tracking while in a battleground. I'll take a look at this afterward.