THANK YOU YOSHIMO. I didn't do the original coding, but I am doing my best to keep it up to date. This was driving me nuts...
Pneumatus - Yeah, I don't know why it isn't picking up Lady Deathwhisper even though she dies, and Gunship Battle is going to take some finesse. Now that the right-click solution is in sight, I will get back to working on those two bosses for detection.
I just uploaded version 110 (alpha) that tries to accomplish the following:
1) Adds Wintergrasp to the BG list so it gets lumped in with that option to track or ignore them
2) Created a WHITELIST to always track certain bosses. This should help handle the non-worldboss issue should it come up again
3) Added aliases for the two ship captains that should force their text to associate with the Gunship Battle encounter.
I tested #1, and it seems to work as expected. If someone could test 2 and 3, it would be most appreciated! I have to wait until the next lockout period :)
Lady Deathwhisper works now, turns out she is only classified as "elite" :o Not sure about gunship battle as I managed to fall through the world and missed the shout at the end.
A couple of people have in the past asked me about parsing HeadCount offline for attendance and looting solutions that don't involve full DKP and/or web hosted solutions.
So on the off chance that this sort of thing is still of interest to people i published my softare (inc. code) on CodePlex at http://headcounter.codeplex.com/
A couple of people have in the past asked me about parsing HeadCount offline for attendance and looting solutions that don't involve full DKP and/or web hosted solutions.
So on the off chance that this sort of thing is still of interest to people i published my softare (inc. code) on CodePlex at http://headcounter.codeplex.com/
Pitty it doesn't work with localizations (RU data for instance).
3) Added aliases for the two ship captains that should force their text to associate with the Gunship Battle encounter.
Doesn't work. As well as a loot problem on Saurfang.
HeadCount v1.7.4, USEnglish client/server, WoW 3.3.2 live, ICC25 normal. Complete Gunship Battle and distribute loot. The Gunship Battle is not recorded in the "View raid bosses" list and thus you can't see the attendance list (or any details from that) for it.
The loot out of the chest from that boss is able to be seen via the global "View raid loot". But it doesn't show what boss it drops from; mousing over the "Manage loot" icon to the right of the item icon shows "Source: Trash mob" for all the Gunship drops.
It does properly record the other three boss kills on the first wing & attendance for them. But one more loot problem, this time on Saurfang.
As noted, Deathbringer Saurfang is properly recorded as a downed boss as well as having the proper attendance list. But in the global "View raid loot" list, the Saurfang drops show up as "Source: Trash mob", just as the Gunship drops do.
Only two out of four bosses on the first wing of that ICC25 run have everything properly recorded (kills, attendance & loot): Lord Marrowgar & Lady Deathwhisper.
Second one is easy to fix, loot management popup :)
Basically, HeadCount looks for someone targetting a dead boss to work out what kill it should assign the loot to. The same thing happens on every chest drop, as you generally don't have a corpse to select when you're dealing the loot.
Gunship doesn't record properly because the yells come from an NPC that's not technically part of the fight - the "death yell" thing came about from the likes of Freya that went friendly at 1%, but was actually involved in the combat sequence. The guys that yell to signify the end of gunship aren't part of the combat in the first place. The yell code needs re-working to allow the fight to be ended by an NPC other than the one you are in combat with, I guess.
Second one is easy to fix, loot management popup :)
The yell code needs re-working to allow the fight to be ended by an NPC other than the one you are in combat with, I guess.
The latest alpha NRT (r141) doesn't have these two problems.
It always records Saurfang drops (& attendance) properly & it also records the Gunship attendance & drops properly.
The only reason I came back to HeadCount after not using it for two years is the huge problem with NRT's monstrous old-school Dewdrop/Tablet tooltip (and I do mean monstrous).
If you have a large number of raids recorded, NRT basically becomes unusable. Showing the tooltip with plenty of raids recorded slows your WoW to a crawl and its close to impossible to scroll or click. It gets worse and worse the more raids there are. To get it usable again, you have to delete your saved variables and start fresh. That's becoming more of a serious issue here these days.
HeadCount doesn't have this problem, so its far better if you want to keep a comprehensive history. So here's hoping we can get the boss fight attendance & drop issues with it fixed properly.
Hi. I recently decided to start using HeadCount again and as such I have a few questions.
1. How does the eqdkp export string tell you if a raid is on normal or heroic difficulty? 2. Since you can switch difficulty in ICC "on the go" will boss kills reflect if it was killed on normal or heroic difficulty?
Thanks in advance.
Edit:
Looks like the answer to question 1 is "It doesn't". I used the code from the XML export which makes use of the <difficulty> tag and included it in the eqdkp export code. It will now look something like this
<zone>Trial of the Crusader (25)</zone><difficulty>25 Player (Heroic)</difficulty>
From what I can tell the eqdkp export format doesn't tell if a boss was killed on normal or heroic difficulty. I borrowed some code from the XML export function in order to enable the difficulty tag for bosskills aswell. It now looks like this
Could you please consider looking over the eqdkp export code and perhaps enable the difficulty tag in order to be more in line with other Raidtracker addon's eqdkp export format?
While the Gunship Battle has been 'bugged' in terms of recording the loot source for quite a while, I thought it'd be worth reporting a few more. I'm having trouble recording Valithria Dreamwalker (probably for obvious reasons given the nature of the fight), Professor Putricide, and Sindragosa.
I just uploaded an alpha that attempts to address Sindragosa, Dreamwalker, Gunship (via the chest). I am not sure why Putricide records on 10m but does not on 25m. If anyone has any insight into this, I am all ears.
Also, if anyone has a viable way to test these encounters so I don't have to wait each week for my guild to kill them and cross my fingers, it would make it a lot easier to develop. I don't want to violate any TOS with this so please send an email to [email]zaika@lavishzone.com[/email] if you don't feel comfortable posting about it here.
Pneumatus - Yeah, I don't know why it isn't picking up Lady Deathwhisper even though she dies, and Gunship Battle is going to take some finesse. Now that the right-click solution is in sight, I will get back to working on those two bosses for detection.
Thanks!
1) Adds Wintergrasp to the BG list so it gets lumped in with that option to track or ignore them
2) Created a WHITELIST to always track certain bosses. This should help handle the non-worldboss issue should it come up again
3) Added aliases for the two ship captains that should force their text to associate with the Gunship Battle encounter.
I tested #1, and it seems to work as expected. If someone could test 2 and 3, it would be most appreciated! I have to wait until the next lockout period :)
So on the off chance that this sort of thing is still of interest to people i published my softare (inc. code) on CodePlex at http://headcounter.codeplex.com/
Pitty it doesn't work with localizations (RU data for instance).
Doesn't work. As well as a loot problem on Saurfang.
HeadCount v1.7.4, USEnglish client/server, WoW 3.3.2 live, ICC25 normal. Complete Gunship Battle and distribute loot. The Gunship Battle is not recorded in the "View raid bosses" list and thus you can't see the attendance list (or any details from that) for it.
The loot out of the chest from that boss is able to be seen via the global "View raid loot". But it doesn't show what boss it drops from; mousing over the "Manage loot" icon to the right of the item icon shows "Source: Trash mob" for all the Gunship drops.
It does properly record the other three boss kills on the first wing & attendance for them. But one more loot problem, this time on Saurfang.
As noted, Deathbringer Saurfang is properly recorded as a downed boss as well as having the proper attendance list. But in the global "View raid loot" list, the Saurfang drops show up as "Source: Trash mob", just as the Gunship drops do.
Only two out of four bosses on the first wing of that ICC25 run have everything properly recorded (kills, attendance & loot): Lord Marrowgar & Lady Deathwhisper.
Basically, HeadCount looks for someone targetting a dead boss to work out what kill it should assign the loot to. The same thing happens on every chest drop, as you generally don't have a corpse to select when you're dealing the loot.
Gunship doesn't record properly because the yells come from an NPC that's not technically part of the fight - the "death yell" thing came about from the likes of Freya that went friendly at 1%, but was actually involved in the combat sequence. The guys that yell to signify the end of gunship aren't part of the combat in the first place. The yell code needs re-working to allow the fight to be ended by an NPC other than the one you are in combat with, I guess.
I don't have any localised data, I'm afraid. But if you wanted to PM me some RU XML exports I might be able to get something to work.
The latest alpha NRT (r141) doesn't have these two problems.
It always records Saurfang drops (& attendance) properly & it also records the Gunship attendance & drops properly.
The only reason I came back to HeadCount after not using it for two years is the huge problem with NRT's monstrous old-school Dewdrop/Tablet tooltip (and I do mean monstrous).
If you have a large number of raids recorded, NRT basically becomes unusable. Showing the tooltip with plenty of raids recorded slows your WoW to a crawl and its close to impossible to scroll or click. It gets worse and worse the more raids there are. To get it usable again, you have to delete your saved variables and start fresh. That's becoming more of a serious issue here these days.
HeadCount doesn't have this problem, so its far better if you want to keep a comprehensive history. So here's hoping we can get the boss fight attendance & drop issues with it fixed properly.
1. How does the eqdkp export string tell you if a raid is on normal or heroic difficulty?
2. Since you can switch difficulty in ICC "on the go" will boss kills reflect if it was killed on normal or heroic difficulty?
Thanks in advance.
Edit:
Looks like the answer to question 1 is "It doesn't". I used the code from the XML export which makes use of the <difficulty> tag and included it in the eqdkp export code. It will now look something like this
From what I can tell the eqdkp export format doesn't tell if a boss was killed on normal or heroic difficulty. I borrowed some code from the XML export function in order to enable the difficulty tag for bosskills aswell. It now looks like this
Could you please consider looking over the eqdkp export code and perhaps enable the difficulty tag in order to be more in line with other Raidtracker addon's eqdkp export format?
You can see my changes here: http://paste.wowace.com/1804/ (-- Difficulty patch)
Thanks
I couldn't see a way to add the channel apart from guild,officer,say,raid etc
Or am i looking in the wrong place
Also, if anyone has a viable way to test these encounters so I don't have to wait each week for my guild to kill them and cross my fingers, it would make it a lot easier to develop. I don't want to violate any TOS with this so please send an email to [email]zaika@lavishzone.com[/email] if you don't feel comfortable posting about it here.
Thanks :)
i have in my logs.
Thanks JerryBlade.