i can do german & english,but not asian languages ;) we need someone that translates the en.lua file to chinese for us.
Maybe you could get your wordpad, or whichever editor you use and translate it yourself. wow/interface/addons/headcount/locale/enus.lua should give you an example.
Is there any chance of getting wipe information in the export string? Even something simple like Wipe #1 would be awsome so we can create custom events that match that and award DKP for them?
You'd probably want to use one of the attendance addons (maybe NRT instead of HC?), it's probably a bit much but you could also end a raid too and that would be the record for that specific wipe. I don't think anything like wipe tracking is built in and I wouldn't expect it either, especially considering HC seems to just be 'fan updated' recently.
well ideally i want to use MagicDKP... the problem is that latest version of eqDKP is unable to import the CTRT string that magicDKP exports :/, though i found a work around, just write down the amounts of wipes and add a special "wipes" raid at during import... cumbersome but works.
HC is localized for russian, but not french, that's right.
I've created a fr_FR.lua localization file and tested HC with it: same bug.
More important is that export has worked in the past, with release 1.6.0, and that I can export in formats other than XML...
The issue seems to be that:
- HC does not recognizes the zone, as it's not localized
- unknown zones fire an error
Just given this a go, and everything seems really good so far.
But reading through all these posts, just wanted to 100% confirm one thing!
Am I correct in thinking that there is no code output for each individual boss kill + attendees and loot? We award DKP per boss, so we track each boss kill as a seperate raid effectively. I am currently using NRT to track this, and it works really well. It records each boss kill individually and allows me to upload the data from 1 boss at a time (by right-clicking on the recorded boss in the interface). It's just not as 'robust' as Headcount seems to be, and it seems to have some real problems assigning loot to bosses correctly.
As far as I can see so far, Headcount just records the log for the entire raid, and associates all loot to the raid, as opposed to individual bosses. Am I missing an option somewhere to extract the data for each indivdual kill? I have tried to right-click on each boss to see if there is an option, but it seems not.
To distinguish ToGC from ToC (as they could be in different DKP pools) would You be so kind to supply some way to do that like this:
if (HeadCount.INSTANCES[zone].hasMultiDifficulty) then
convertedZone = zone .. " (" .. HeadCount.INSTANCES[zone].players[difficulty]
if difficulty >2 then
convertedZone = convertedZone .. "h"
convertedZone = convertedZone.. ")"
convertedZone = zone
I'm sorry to bring this up again - I know we've gone over it a few times. BUT!
The loot source problem. I appreciate it's possible, and tbh easy - to change the source from "Trash" when an item is looted from a cache or chest. The thing is our Master Looter has a lot on his plate already and something automated would be much appreciated.
I've given it some thought, and this might be a possible solution. I'm happy to work on it if you think it's usable.
When a boss is killed - you register that. What I'm suggesting is you keep that boss name as a variable (last_boss_killed), then wipe it when PLAYER_ENTER_COMBAT.
If you can't find the name of the boss from the raid member target check and last_boss_killed ~= nil then source = last_boss_killed else source = "Trash"
Again, sorry to bring this up - I guess you're fed up of it.