Probably just missed a cleanup somewhere, I'll get it in the next checkin, thanks.
The most recent version has been released with the following, much requested updates, though:
- Revamp of internal storage for combat logs. Acheron will now maintain and display a list of the last x number of deaths, chronologically ordered, when viewing the main UI without a player name selected. The number to keep and the number to display are both configurable from the config menu. The number of reports to keep around (when to delete an old report as a new one is created) is now configured in total, rather than on a per player basis.
- You can now alt-click an individual combat log entry to report just that line
- Fix Spirit of Redemption and Shadow of Death to actually behave like death events
I think it's reporting hunter Feign Death as a death now too. At least, in the raid I was just in, hunters kept showing up with no damage showed, just "0.000 Death" by itself. I'll look to see if I can filter that with the aura blacklist/whitelist.
I have no filters or auras or anything setup; haven't touched the config screen. Whatever happens as a result of upgrading from previous revisions is what I got. Anything in particular I should look at?
Edit: the hunters aren't actually dying, either; it reports multiple "deaths" in a single fight.
From the main UI, make sure that everything is checked (damage, healing, buffs, debuffs), make sure time to show is all the way up and damage to show is all the way down, and that should show everything.
Still doesn't show anything special (although I like these new settings, thanks!). Just the fight going along, a hunter at 100% health, and then "0.000 Death". A minute or so later, a new entry with the same pattern. Repeat every few minutes for the duration of the fight, with no actual deaths.
There was a discussion about this recently in the Recount thread.
Elsia made some changes to account for the fact that "others" (not the hunter that uses FD himself)
are getting death combatlog events.
Looks like 3.0.8 did away with (or hid) _G[UIDROPDOWNMENU_INIT_MENU], which is what I was using to get the name of the unitframe for the right-click menu access to Acheron. Any ideas about what happened to it, a replacement or workaround?
I noticed that v1.1.2 didn't seem to be retaining death data on more than a couple people in the raid last night. I just saw in the changelog that you can set a cap on how many death reports to keep, so I'll check that and let you know if it helped (maybe the default setting is too low or something).
Ah, I realize now that I recycled the config value with this change. It used to be the number of reports per player to keep, in which case a value of 4 sounds right. In retrospect, I should have deprecated that config value and created a new one. Lesson learned.