I just run in to a few issues like people spelling their name wrong (*facepalm*) or wanting to delete / add people later on in the raid.
People spelling their name wrong shouldn't be possible any more (since quite some time ago), since all names are checked against the guild member list and the white list that you configure.
Furthermore, you didn't really answer my question - why do you want to add/delete people later in a raid?
The reason I ask is that I want to design NRT so that it can do everything automatically so that you don't HAVE to manually add and delete people.
I would much rather do that than make add/delete functions available.
After playing around with the filters everything is dandy except one situation I came accross.
Basically a boss was killed, people started pm'ing me for wait list and then it was done as normal.
Then later on in the raid, we found one person on the wait list from the first boss missed raid invites and was late therefor we took him off wait list DKP for that first boss. (Make sense?)
Basically we removed him from eqdkp for that first boss but couldn't remove him from the first boss ingame log.
At the end of the day, it's not a major issue at all, just me being picky. :)
I have been evaluating NRT as a replacement for CT_RaidAssist and have a few issues that have cropped up (based on how my guild does DKP). It's a reasonbly long list unfortunatel. I am not sure if, overall, these changes are ones you'd like to do to NRT but I will list them anyhow.
We use a bidding DKP system. Once an item is looted I want to enter the value (item note) for this item. This value should be used as a default for future drops. However I want to be able to loot two of the same items for a different value in the same raid. NRT currently doesn't allow this. Changing the note changes it for all the items of that type. An option to use "individual item notes" with a default is required for our use case.
Ability to automatically track boss wipes - optional flag to enable this (manually) which would ask to take attendance if more than a certain percentage of the raid is dead on a worldboss fight. As a bonus point it would be nice if you could enable/disable this by boss.
Ability to add custom events. Specifically in my guild we track start of raid and end of raid events. It would be most useful to be able to add custom events and then select them from a list to take attendance on them.
Bonus but not required: It would be nice if it grouped raid events by "raid". Today we have events => loot dropped. Would be nice to have raid => events => loot. The current UI doesn't allow you to leave past raids in-game since it simply wouldn't scale.
Ability to separate waitlisted players and in-raid players for a raid - although this is probably doable simply by looking at the order they appear in the attendance list (i.e <= 25 = in-raid, > 25 = waitlist). We track standby DKP separately.
For the last several updates when folks whisper me that are in the guild they are not automatically added to raid attendance. I have to manually add them which isn't hard, but if it was happening automatically, even faster progression through attendance/loot. Have I accidentally turned off this feature? I've looked though the options and can't find anything that may have done this.
For the last several updates when folks whisper me that are in the guild they are not automatically added to raid attendance. I have to manually add them which isn't hard, but if it was happening automatically, even faster progression through attendance/loot. Have I accidentally turned off this feature? I've looked though the options and can't find anything that may have done this.
I've run into a major problem: if you have 2 raids with the same name the CTRT exporter will do nasty things and attach to any raid that you try to export the loot of those raids.
For example we have a Najentus Kill from the last week and then we take the attendance of the current week. If I try to export the older I will get the correct attendance but a mixed list of loot and thus a string that will make the CTRT XML importer at EQDKP go nuts and report a random date picked from the "loot table"
Is there an option to manually reassign items to other players?
So our disenchanter won't have to pay for all those unneeded epics while all players still get their dkp as normal? We currently use a dummy character to give disenchanted items to, any way to implement that?
I thought of adding a note to the disenchanted item and filter that when parsing the log, but as notes are stored per itemid I don't think that'll work :\
Is there an option to manually reassign items to other players?
So our disenchanter won't have to pay for all those unneeded epics while all players still get their dkp as normal? We currently use a dummy character to give disenchanted items to, any way to implement that?
I thought of adding a note to the disenchanted item and filter that when parsing the log, but as notes are stored per itemid I don't think that'll work :\
Are you using EQDKP and the CTRT importer? If your answer is affirmative, you can just change who looted X item on the importer's second step before inserting the raid.
I've run into a major problem: if you have 2 raids with the same name the CTRT exporter will do nasty things and attach to any raid that you try to export the loot of those raids.
For example we have a Najentus Kill from the last week and then we take the attendance of the current week. If I try to export the older I will get the correct attendance but a mixed list of loot and thus a string that will make the CTRT XML importer at EQDKP go nuts and report a random date picked from the "loot table"
Got the exact same problem ... it freaked me out :(
Got the exact same problem ... it freaked me out :(
This is also because current implementation of the importer is just a "fire and forget" thing, without doing any kind of sanity checks that can warn you about this problem exactly.
[list]
[*]We use a bidding DKP system. Once an item is looted I want to enter the value (item note) for this item. This value should be used as a default for future drops. However I want to be able to loot two of the same items for a different value in the same raid. NRT currently doesn't allow this. Changing the note changes it for all the items of that type. An option to use "individual item notes" with a default is required for our use case.
[/list]
I just wanted to toss my support behind this, the last time I tried NRT there was no way to set the loot note for two items differently.[/list]
List tags are malformed.
Requesting an option to automatically acknowledge all popup boxes, effectively hiding them.
I'm surprised there isn't such an otpion already. When running passively NRT as a backup attendance taker (without announcements) it's pretty annyoing to click away all the dialogs on every boss kill.
Or is there a reason why a popup box is necessary? (Need the hardware event?)
Why do you need to do that?
People spelling their name wrong shouldn't be possible any more (since quite some time ago), since all names are checked against the guild member list and the white list that you configure.
Furthermore, you didn't really answer my question - why do you want to add/delete people later in a raid?
The reason I ask is that I want to design NRT so that it can do everything automatically so that you don't HAVE to manually add and delete people.
I would much rather do that than make add/delete functions available.
After playing around with the filters everything is dandy except one situation I came accross.
Basically a boss was killed, people started pm'ing me for wait list and then it was done as normal.
Then later on in the raid, we found one person on the wait list from the first boss missed raid invites and was late therefor we took him off wait list DKP for that first boss. (Make sense?)
Basically we removed him from eqdkp for that first boss but couldn't remove him from the first boss ingame log.
At the end of the day, it's not a major issue at all, just me being picky. :)
For the last several updates when folks whisper me that are in the guild they are not automatically added to raid attendance. I have to manually add them which isn't hard, but if it was happening automatically, even faster progression through attendance/loot. Have I accidentally turned off this feature? I've looked though the options and can't find anything that may have done this.
Thanks for all your help.
Wolff
That's weird, try again please.
For example we have a Najentus Kill from the last week and then we take the attendance of the current week. If I try to export the older I will get the correct attendance but a mixed list of loot and thus a string that will make the CTRT XML importer at EQDKP go nuts and report a random date picked from the "loot table"
So our disenchanter won't have to pay for all those unneeded epics while all players still get their dkp as normal? We currently use a dummy character to give disenchanted items to, any way to implement that?
I thought of adding a note to the disenchanted item and filter that when parsing the log, but as notes are stored per itemid I don't think that'll work :\
Are you using EQDKP and the CTRT importer? If your answer is affirmative, you can just change who looted X item on the importer's second step before inserting the raid.
We could of course change the owner of the item when we insert the raid, but that kind of defeats the purpose of automatic tracking addons.
In our case it would be something like 70% manual edits.
Got the exact same problem ... it freaked me out :(
This is also because current implementation of the importer is just a "fire and forget" thing, without doing any kind of sanity checks that can warn you about this problem exactly.
So I still have to enter the information manually. I do run cellular is that possibly messing it up? Thanks again.
Wolff
Well, could you try disabling Cellular and try again?
I just wanted to toss my support behind this, the last time I tried NRT there was no way to set the loot note for two items differently.[/list]
List tags are malformed.
And supper nub for the win. Disable cellular and it works just fine. Plus no more minimized chat windows popping up during arenas :D.
I'm surprised there isn't such an otpion already. When running passively NRT as a backup attendance taker (without announcements) it's pretty annyoing to click away all the dialogs on every boss kill.
Or is there a reason why a popup box is necessary? (Need the hardware event?)
Its one click every boss kill oh noes!!! SAVE ME!!!!