stanzilla , i don't think these should be added to BWCA because they are on such short durations. But im sure that there is another addon out there that can track these sort of things.
So I've added in Fish Feast on my local copy and it works just fine, and being raid leader shouldn't the bar be broadcast out to the raid with BW? I thought it broadcast out as long as the RL or Assist had common auras? I forget though and don't have the code in front of me.
So I've added in Fish Feast on my local copy and it works just fine, and being raid leader shouldn't the bar be broadcast out to the raid with BW? I thought it broadcast out as long as the RL or Assist had common auras? I forget though and don't have the code in front of me.
Nope, broadcasting every bar wouldn't be very efficient, up until 2.4 BWCA only relied on broadcasting which made it very limited. Now it only gathers data from you, so you can see any ability without the person needing the mod. The downside is that others don't see it, so they need to use the mod, but that was always like this.
In the same vein of repair bots and portals, I'd like to renew the request for Fish Feast, Soulwell, and Refreshment Table for the updated BWCA. I've been adding them locally for a while now :(
Also added back in r148 are 'DK tanking spells' Bone Shield and Icebound Fortitude, are they needed? I'm inclined to say no to Bone Shield, it's short cd and rather spammy.
Common Auras used to all have bars and since the update only some abilities (like bone shield) have a bar that shows up while the rest just broadcast into raid warning. I've checked all the Auras and I have the bars option checked.
However this text, "Bars are shown for some encounter abilities when appropriate. if this ability is accompanied by a bar that you want to hide, disable this option." makes me believe that not all of these abilities have bars. If this is the case, is it possible to make all Auras have bars? You already have the functionality for end-users to self-select whether they want to see bars for the Auras or not. It's seems silly to have that functionality and then to arbitrarily have the mod decide when it is appropriate to show those bars if they even exist.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
They're pretty useful to let the healers know that somebody is going to be taking a lot of incoming damage and adjust their healing as needed.
They were removed, not sure of the reasons though.
this abilities should/could be added. what do you think? :)
Edit: nvm, I just realized how simple it is to add it so I did. :)
http://www.wowhead.com/?spell=57426
Nope, broadcasting every bar wouldn't be very efficient, up until 2.4 BWCA only relied on broadcasting which made it very limited. Now it only gathers data from you, so you can see any ability without the person needing the mod. The downside is that others don't see it, so they need to use the mod, but that was always like this.
cu cardo_
cu cardo_
Error Info
Date: 2009-10-08 21:57:45
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\BigWigs_CommonAuras\CommonAuras.lua line 217:
attempt to call method 'TriggerEvent' (a nil value)
Debug:
(tail call): ?
(tail call): ?
BigWigs_CommonAuras\CommonAuras.lua:217: ?()
BigWigs_Core\BossPrototype.lua:91: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[13]"]:4:
[string "safecall Dispatcher[13]"]:4
[C]: ?
[string "safecall Dispatcher[13]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:118
cu cardo_
Date: 2009-10-26 20:28:46
ID: -1
Error occured in: Global
Count: 4
Message: ..\AddOns\BigWigs_CommonAuras\CommonAuras.lua line 273:
attempt to index field 'db' (a nil value)
Debug:
(tail call): ?
(tail call): ?
BigWigs_CommonAuras\CommonAuras.lua:273:
BigWigs_CommonAuras\CommonAuras.lua:271
BigWigs_CommonAuras\CommonAuras.lua:277:
BigWigs_CommonAuras\CommonAuras.lua:276
BigWigs_CommonAuras\CommonAuras.lua:302: ?()
BigWigs_CommonAuras\CommonAuras.lua:256: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[12]"]:4:
[string "safecall Dispatcher[12]"]:4
[C]: ?
[string "safecall Dispatcher[12]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:118
Also added back in r148 are 'DK tanking spells' Bone Shield and Icebound Fortitude, are they needed? I'm inclined to say no to Bone Shield, it's short cd and rather spammy.
However this text, "Bars are shown for some encounter abilities when appropriate. if this ability is accompanied by a bar that you want to hide, disable this option." makes me believe that not all of these abilities have bars. If this is the case, is it possible to make all Auras have bars? You already have the functionality for end-users to self-select whether they want to see bars for the Auras or not. It's seems silly to have that functionality and then to arbitrarily have the mod decide when it is appropriate to show those bars if they even exist.