As Rabbit said, you should take Barrel which make minimaps button for most of your addons, even if your are using MinimapButtonBag. So before complaining something about some function missing remember to read some of author reply and remember that Ora2 is still in beta for 3.0.2 patch.
Did I say I have no Minimap buttons?
I have them -- but (if you could read my bad english) the menu CHANGED - it is not gone or something like this.
Instead of MT1, MT2 and so on entries I have now a "Set your keybindings"...
Or does Barrel bring back the "old" Mous-Over Menu?
And yes it is beta, I know.
But I think it is a good idea to tell such needs (whishes) in this phase, not when the thing is done and the feature is missing.
I write also software - and with new releases I do "cleanups" sometimes.
So if something seems useless - I remove it.
If a users asks about it - I (if possible) keep it.
And Input is wanted at beta time - not when the things are finished.
EDIT: as I saw Barrel is something like Broker2Fubar -- and brings errors (see download at curse).
--So is it "better" than Broker2Fubar, or will it bring up the "old mous over"??
Since druids have gotten a non-combat rez spell (revive) is there any way to fix the cooldown timer from picking up when a druid uses this instead of their Rebirth? having a dozen bars is kind of funny, but not accurate.
Just an FYI, not sure if this was posted yet or not by anyone:
On the MT frames, if you set a hunter as a MT and they Feign Death, the "Notify on Death" alarm is triggered. This just seemed to have started with 3.0, im guessing with possibly a change on how the game handles FD. Not a big deal, just throwing it out there in case people were unaware.
Found this in Hyjal last night when adding the hunter who was tanking the Frost Wyrms to the MT list. On trash where he wasnt tanking and used FD to keep aggro in check we thought a tank died, heh.
Just got an error yesterday when we disbanded a raid while in combat. oRA2 tried to hide the maintank frames while they were still protected because we were in combat. Since oRA2 still uses AceEvent-2.0 the quick fix could be to just use :ScheduleLeaveCombatAction().