I did itemchecks last night in a raid and I didn't get any 0, I didn't have 40 people in the list with the item neither. I updated with WAU right before playing as I pretty much always do.
It populates the list with everyone in the raid and 0 items. I ahven't noticed problems with it so far.
No need to enable anything. It's default behaviour
I hope it is compatible soon :( I've been trying to download my 2.0 mods early to avoid the rush on patchday. I use oRA2 as my CTRA alternative and I love it. As I'm in a raiding guild where CTRA/oRA2 is required, if there isn't a version up by patch day I'll need to go back to CTRA ;_;
I hope it is compatible soon Sad I've been trying to download my 2.0 mods early to avoid the rush on patchday. I use oRA2 as my CTRA alternative and I love it. As I'm in a raiding guild where CTRA/oRA2 is required, if there isn't a version up by patch day I'll need to go back to CTRA ;_;
Heh you might have trouble with that :|. The CTRA team seems to be a bit behind. There *might* be a stripped down version available. Seems this patch is especially harsh on raid mods (or at least, any hugely complex mod, such as raid mods).
Right now I'm testing a svn version of oRA2 (I got it a few hours ago) and everything seems to work except the 'targetUnit' function in the MTT and PTT frames (that was to be expected)
I tried the last sRaidFrame which seems to have overcome the difficulty by create an simple UI with an XML Button inheriting from "SecureUnitButtonTemplate". This button has 2 event : OnLoad and OnAttributeChanged.
Then during the frame creation he uses this 2 lines :
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[f] = true
allowing the click on the frame.
( f is the 'self' coming from the OnLoad of the XML buton).
(edit: Alright there's a lot more, that's just one of the key information for targeting)
I tried to understand how the two addons worked for player targetting, there are HUGE differences but I think something is workable (my biggest problem is to understand how it *actually* work whith sRaidFrames... something there is implicit in the "clickCastFrames" table and I'll have to check more: there is no "onClick" event -_-.)
Anyway, I really hope this addons work when ptr is coming live because my whole guild will have to install it :)
Edit : I'm kind of new to LUA programming, still trying to get the hang of this language a bit confusing with its syntax (too much use to C and ';'... :D )
Amazing job having this ready for the patch, I really do appreciate it :)
I had a request regarding the MT windows, though.
Previously if there were gaps in MTs, say there was an MT1, MT3, and MT4 (but no MT2) the bars would leave that gap there. Now, they do not! Is there anyway I could enable the old functionality? As the person who sets up and changes the MT list often the old system made it a lot easier to glance at the bars and see what MTs are set and what needs to be changed.
The old bars also had the number of that MT to the left of the bar. An option to display those would be great too!
Anyway, thanks again and keep up the development :)
Ok, couple quick questions here:
1. If I'm not crazy... In pre-patch versions we could choose to show or hide specific parts of the MT display (target's target, MT's target, etc). I can't seem to find this functionality now. Is it gone? Is it coming back? Am I just blind?
2. Earlier today, I was not getting MT broadcasts from my raid leader, who is using CT Raid. This used to work fine. Any known issues regarding this? Probably CT's fault, some of the CT users weren't getting broadcasts either...
3. In pre-patch versions, I was able to change the addon behavior when I clicked on various parts of the MT frame. For example, if I clicked on a MT, I could have that target the MT, or the MT's target. Is this functionality coming back? Am I just blind again?
Adding to the discussion about MT/PT frames pre and post WoW 2.0.1 patch, I've noticed that the option to "reverse" the MT/PT frames appears to be missing (unless I'm blind). Previously, I had fallen in love with the "reversed" MT windows as I can better organize my screen with the frame showing as: "ToT:Target:Player" rather than "Player:Target:ToT"
My bad if I this was already mentioned in a recent reply.
I did itemchecks last night in a raid and I didn't get any 0, I didn't have 40 people in the list with the item neither. I updated with WAU right before playing as I pretty much always do.
No need to enable anything. It's default behaviour
-Ammo
Maybe this is due to the fact that the name is misspelled in the toc file:
Libs\BabbleSpell-2.2\Babble-Spell-2.2.lua
should be:
Libs\Babble-Spell-2.2\Babble-Spell-2.2.lua
(a "-" is missing in the path name)
can you fix this?
:)
-Ammo
theres a 2.0 version in the making, but you didn't hear that from me ;-)
Heh you might have trouble with that :|. The CTRA team seems to be a bit behind. There *might* be a stripped down version available. Seems this patch is especially harsh on raid mods (or at least, any hugely complex mod, such as raid mods).
The other checks are quite nice, but that is the one thing I will really miss until a working raid assist mod is working.
Right now I'm testing a svn version of oRA2 (I got it a few hours ago) and everything seems to work except the 'targetUnit' function in the MTT and PTT frames (that was to be expected)
I tried the last sRaidFrame which seems to have overcome the difficulty by create an simple UI with an XML Button inheriting from "SecureUnitButtonTemplate". This button has 2 event : OnLoad and OnAttributeChanged.
Then during the frame creation he uses this 2 lines :
allowing the click on the frame.
( f is the 'self' coming from the OnLoad of the XML buton).
(edit: Alright there's a lot more, that's just one of the key information for targeting)
I tried to understand how the two addons worked for player targetting, there are HUGE differences but I think something is workable (my biggest problem is to understand how it *actually* work whith sRaidFrames... something there is implicit in the "clickCastFrames" table and I'll have to check more: there is no "onClick" event -_-.)
Anyway, I really hope this addons work when ptr is coming live because my whole guild will have to install it :)
Edit : I'm kind of new to LUA programming, still trying to get the hang of this language a bit confusing with its syntax (too much use to C and ';'... :D )
Just have to update the type of frames and use the new :SetAttribute() function to set the right settings for the secure frames.
If anyone really needs them, I can post the 2 changed files.
I had a request regarding the MT windows, though.
Previously if there were gaps in MTs, say there was an MT1, MT3, and MT4 (but no MT2) the bars would leave that gap there. Now, they do not! Is there anyway I could enable the old functionality? As the person who sets up and changes the MT list often the old system made it a lot easier to glance at the bars and see what MTs are set and what needs to be changed.
The old bars also had the number of that MT to the left of the bar. An option to display those would be great too!
Anyway, thanks again and keep up the development :)
1. If I'm not crazy... In pre-patch versions we could choose to show or hide specific parts of the MT display (target's target, MT's target, etc). I can't seem to find this functionality now. Is it gone? Is it coming back? Am I just blind?
2. Earlier today, I was not getting MT broadcasts from my raid leader, who is using CT Raid. This used to work fine. Any known issues regarding this? Probably CT's fault, some of the CT users weren't getting broadcasts either...
3. In pre-patch versions, I was able to change the addon behavior when I clicked on various parts of the MT frame. For example, if I clicked on a MT, I could have that target the MT, or the MT's target. Is this functionality coming back? Am I just blind again?
Adding to the discussion about MT/PT frames pre and post WoW 2.0.1 patch, I've noticed that the option to "reverse" the MT/PT frames appears to be missing (unless I'm blind). Previously, I had fallen in love with the "reversed" MT windows as I can better organize my screen with the frame showing as: "ToT:Target:Player" rather than "Player:Target:ToT"
My bad if I this was already mentioned in a recent reply.
Ice
I am missing the option to turn off the target of targets target in the maintankframe. Would it be possible to add this again?