This code in oRA2/Leader/Maintank.lua (line 439) doesn't work with the name of a warrior in my guild:
-- lower the name and upper the first letter, not for chinese and korean though
if GetLocale() ~= "zhTW" and GetLocale() ~= "zhCN" and GetLocale() ~= "koKR" then
name = string.upper(string.sub(name, 1, 1)) .. string.lower(string.sub(name, 2))
end
His name starts with "À", which is a two-byte UTF-8 character. string.upper("à") does correctly return "À", but string.sub works with the bytes of the string and not the characters. :(
Same problem with an MT called "Änka"
But someone with CT_Raid was able to put it as MT and it works with oRA2.
First of all: Thanks for the Great Work, Ammo. oRA2 is an excellent add-on.
I have a question about changing the colour of the text in the MT/MT/MTT windows. Being partly colour-blind the red (I think) text is very hard for me to read. I'm not pushing you to add a text colour option like you have for the Target colour (though it'd be nice), but if anyone can tell me which line to change in the MainTankTarget and PlayerTarget lua's I'd greatly appreciate it.
First of all: Thanks for the Great Work, Ammo. oRA2 is an excellent add-on.
I have a question about changing the colour of the text in the MT/MT/MTT windows. Being partly colour-blind the red (I think) text is very hard for me to read. I'm not pushing you to add a text colour option like you have for the Target colour (though it'd be nice), but if anyone can tell me which line to change in the MainTankTarget and PlayerTarget lua's I'd greatly appreciate it.
Thanks in advance.
Ace2 Convert.
Turn of Aggro Coloring. All Text will be white then or so I hope ;)
I had a bug with razuvius... when the understudy who is tanking razuvius is in the target of maintank target frame... the health percentage is correct but the healthbar is always at 100% .9
I had a bug with razuvius... when the understudy who is tanking razuvius is in the target of maintank target frame... the health percentage is correct but the healthbar is always at 100% .9
Happens always?
Because I haven't noticed that issue yet, coul be something with MC'd stuff.
I've changed the code in my local oRA2 copy to get MT an PT to work with names like "Änka" etc.:
Leader/MainTank.lua line 439 and Optional/PlayerTarget.lua line 1479:
-- lower the name and upper the first letter, not for chinese and korean though
if GetLocale() ~= "zhTW" and GetLocale() ~= "zhCN" and GetLocale() ~= "koKR" then
local _, len = string.find(name, "[%z\1-\127\194-\244][\128-\191]*")
name = string.upper(string.sub(name, 1, len)) .. string.lower(string.sub(name, len + 1))
end
I've tested it on the last few raids and didn't find problems.
I had a bug with razuvius... when the understudy who is tanking razuvius is in the target of maintank target frame... the health percentage is correct but the healthbar is always at 100% .9
Happens always?
Because I haven't noticed that issue yet, coul be something with MC'd stuff.
-Ammo
Yes... as far as I remember it was always the case.. .9
First of all: Thanks for the Great Work, Ammo. oRA2 is an excellent add-on.
I have a question about changing the colour of the text in the MT/MT/MTT windows. Being partly colour-blind the red (I think) text is very hard for me to read. I'm not pushing you to add a text colour option like you have for the Target colour (though it'd be nice), but if anyone can tell me which line to change in the MainTankTarget and PlayerTarget lua's I'd greatly appreciate it.
Thanks in advance.
Ace2 Convert.
Turn off Aggro Coloring. All Text will be white then or so I hope ;)
-Ammo
Finally got to test this tonight, Unchecking Aggro Colouring changes the Player names to white (yah!) but the Creature names remain red.
I get these 2 erros upon loggin in with r17391 of oRA2.
[2006/11/19 10:52:03-366-x1]: Participant\CoolDown.lua:8: Cannot find a library instance of Babble-Spell-2.2.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:481: in function `AceLibrary'
Participant\CoolDown.lua:8: in main chunk
---
[2006/11/19 10:52:03-366-x1]: Participant\Resurrection.lua:8: Cannot find a library instance of Babble-Spell-2.2.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:481: in function `AceLibrary'
Participant\Resurrection.lua:8: in main chunk
---
It was missing the libs so I went ahead and made a Libs folder inside of the oRA2 dir and placed a copy of Babble-Spell-2.2 as well as the other required libs and I get these errors.
Its annoying to know the required libs is there but still come up with an error stating it isnt.
NB. I do have a !!Libs folder inside my Addons dir but it doesnt load with any of my toons yet.
Same problem with an MT called "Änka"
But someone with CT_Raid was able to put it as MT and it works with oRA2.
I have a question about changing the colour of the text in the MT/MT/MTT windows. Being partly colour-blind the red (I think) text is very hard for me to read. I'm not pushing you to add a text colour option like you have for the Target colour (though it'd be nice), but if anyone can tell me which line to change in the MainTankTarget and PlayerTarget lua's I'd greatly appreciate it.
Thanks in advance.
Ace2 Convert.
It is completely modular.
Just delete whatever module you don't want.
-Ammo
Turn of Aggro Coloring. All Text will be white then or so I hope ;)
-Ammo
Happens always?
Because I haven't noticed that issue yet, coul be something with MC'd stuff.
-Ammo
Leader/MainTank.lua line 439 and Optional/PlayerTarget.lua line 1479:
I've tested it on the last few raids and didn't find problems.
-Ammo
Actually, I'd recommend commenting out any module you don't want from the oRA2.toc. This way, you can still svn update and have the modules disabled.
Yes... as far as I remember it was always the case.. .9
Finally got to test this tonight, Unchecking Aggro Colouring changes the Player names to white (yah!) but the Creature names remain red.
[2006/11/19 10:52:03-366-x1]: Participant\CoolDown.lua:8: Cannot find a library instance of Babble-Spell-2.2.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:481: in function `AceLibrary'
Participant\CoolDown.lua:8: in main chunk
---
[2006/11/19 10:52:03-366-x1]: Participant\Resurrection.lua:8: Cannot find a library instance of Babble-Spell-2.2.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:481: in function `AceLibrary'
Participant\Resurrection.lua:8: in main chunk
---
It was missing the libs so I went ahead and made a Libs folder inside of the oRA2 dir and placed a copy of Babble-Spell-2.2 as well as the other required libs and I get these errors.
Its annoying to know the required libs is there but still come up with an error stating it isnt.
NB. I do have a !!Libs folder inside my Addons dir but it doesnt load with any of my toons yet.
http://www.curse-gaming.com/en/wow/addons-4645-1-multiassist-continued.html
It should not unless that addon is evil.
-Ammo
This breaks external oRA2 addons, if anyone wants one fixed let me know, and I'll help.
-Ammo
Interface\AddOns\oRA2\Core.lua:358:
"Participant/AggroAlert" is already registered.
Any idea on how to fix this? I am running Banzai Alert aswell if that helps.
Ok in fact this was my fault :)
gives me
oRA2_Optional/MainTank.lua:1089: attempt to concatenate field `unit' (a nil value)