Perhaps I have overlooked something, but could you add an option (if it's not already there) with which I can tell the party which icon stands for what? :)
Hi, i'm using Magic Marker with a french client. In order to announce assigments to the raid chat with the icons displaying properly, I had to make this small hack :
Damn ... this forums is messing up with accents. Is there a way to get this to work ?
In config.lua line 1295
function MagicMarker:GetTargetName(ccid, link)
if not ccid then
return "N/A"
elseif link then
return format("{%s}", L[sub(RT_LIST[ccid], 2)])
-- quite dirty, maybe there's a way to do better. You need to return the localised version of RT_list
else
return iconLink:format(sub(RT_LIST[ccid], 2))
end
end
end
Here we are ! Thanks for this wonderful addon. It's incredibly useful.
Aldea
This is an awesome addon. I just started leading my guild's raid and it takes all the headaches and time out of marking once you get it setup. We haven't done Black Temple yet so I was hoping someone could post their lua files so I can get the BT mobs in my database before going in. Otherwise it will take me all night to setup our marks.
thanx for this great addon, one of my dreams come true...:)
it made the nerving trash marking for example in bt such easy! still have to figure out some settings, but it directly become one of my best raidaddons beside my unitframes, ora and grimreaper!:)
but it seems that it do not like my beloved bagaddon "bagnon" since a few versions...before everything works fine. i appended the errors, could you please fix this?
one last question for now...my tankicon is the blue square, how can i tell magicmarker to set my focus to this except of the skull? the skull tank is meanwhile a bit irritated that i am marking my mobs automaticly with his target...;)
Sorry, not sure where I should post this, but I just pulled LibBars-1.0 off of the SVN branches so I could try MagicMarker, and I get an error on startup:
[2008/05/16 17:34:57-3031-x1]: LibBars-1.0\LibBars-1.0.lua:498: attempt to perform arithmetic on field 'orientation' (a nil value)
LibBars-1.0\LibBars-1.0.lua:319: in function `NewBarGroup'
MagicTargets-1.0\MagicTargets.lua:139: in function <Interface\AddOns\MagicTargets\MagicTargets.lua:137>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:341: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:411: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:397>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:908: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:234: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:327: in function <Interface\FrameXML\UIParent.lua:312>:
<in C code>: in function `UIParent_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
I also get errors whenever I toggle any configuration option.
MagicMarker-MagicMarker-1.0\MagicMarker.lua:976: attempt to index field '?' (a nil value)
MagicMarker-MagicMarker-1.0\MagicMarker.lua:426: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...tus\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[9]":4: in function <[string "safecall Dispatcher[9]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[9]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...Ons\aX_RaidStatus\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
HunterZ: There's been changes to LibBars that either broke LibBars or made it incompatible. I haven't had time to look at fixing it yet. I'll fix it tomorrow.
Doxx: I'll check it out although I suspect it's an issue I am having issues tracking down. :-/
EDIT: It seems likely that the error you saw in LibBars is fixed in SVN already - pull down an new version and it is probably fix. I haven't tested this however.
one last question for now...my tankicon is the blue square, how can i tell magicmarker to set my focus to this except of the skull? the skull tank is meanwhile a bit irritated that i am marking my mobs automaticly with his target...;)
You should be able to set the order for tank icons in one of the tabs in the options window. There's also an option to honor existing markings, though I haven't used it.
thanx silverstorm. it works when i set the 1st tankicon to my blue square...but for some reason there is now still one tankicon to set, the others have disappeared...oO
and here is the error i still get...after a reload it works again just for a few mobs...seems it is the same error that doxxx got.
the lib versions are the same as the libs from magic marker and up to date.
Error occured in: Global
Count: 6
Message: ..\AddOns\MagicMarker\MagicMarker.lua line 976:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
MagicMarker\MagicMarker.lua:976: SmartMark_RemoveGUID()
MagicMarker\MagicMarker.lua:426: ?()
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[9]"]:4:
[string "safecall Dispatcher[9]"]:4
[C]: ?
[string "safecall Dispatcher[9]"]:13: ?()
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:70:
...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:69
I must say, I *love* this mod. As main tank and assumed icon marker for 5-mans, 10-mans and 25-man raids, this had made my job much more enjoyable, as well as made the runs much smoother and faster. A win-win for everyone!
I've been recommending MagicMarker to every tank/marker I know.
Glad you like it! It's still not what I consider perfectly stable and "finished". For example network syncing is... shaky at best (and not incredibly flexible). but it's getting closer perhaps.
Although I'm not quite sure what causes the bug you discovered above, I believe I made changes to prevent it from happening. I also started redoing the "prioritized list" configuration (raid targets so far, with some features still lacking but at least you have the ability to reorder them more easily now).
I improved configuration of the prioritized list (raid targets and cc priority). Specifically I added buttons to move an entry up/down the list. I also added an option for the raid targets to add all remaining targets (so you don't have to add them all manually). To remove an entry just select "none" and it goes away.
What's the best way to handle non-tank single target mobs? We used MagicMaker in ZA last night, and a good example of this is the Amani'shi Scouts on the path to Jan'alai. Traditionally, we have used circle to mark these, so in MagicMarker I set them up as Crowd Control "Burn Down", and set circle to be the Burn Down marker.
However, when I alt-mouse over them, it marks them as a single tank target. On most groups, you do in fact want at least 1 tank target, as MagicMarker specifies in the config, but for cases like the Amani'shi Scouts, you don't want them to be tanked. They need to be rooted/netted/stunned from range and taken down from range, all without a tank.
Is there a way to currently handle this different type of scenario? If I set Tank priority to Very Low and the Crowd Control priority to Very High, it will still get marked as a single tank target.
Rollback Post to RevisionRollBack
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/magic assignments
command for that.
/magic for info on all available options.
Found a defect from the latest version off of SVN:
/mm about
Interface\AddOns\MagicMarker\Config.lua:1395 attempt to concatenate field 'version' (a nil value)
in Locales/Local-frFR line 128 to 136
Damn ... this forums is messing up with accents. Is there a way to get this to work ?
In config.lua line 1295
Here we are ! Thanks for this wonderful addon. It's incredibly useful.
Aldea
it made the nerving trash marking for example in bt such easy! still have to figure out some settings, but it directly become one of my best raidaddons beside my unitframes, ora and grimreaper!:)
but it seems that it do not like my beloved bagaddon "bagnon" since a few versions...before everything works fine. i appended the errors, could you please fix this?
one last question for now...my tankicon is the blue square, how can i tell magicmarker to set my focus to this except of the skull? the skull tank is meanwhile a bit irritated that i am marking my mobs automaticly with his target...;)
thanx in advance and fine regards
I also get errors whenever I toggle any configuration option.
Doxx: I'll check it out although I suspect it's an issue I am having issues tracking down. :-/
EDIT: It seems likely that the error you saw in LibBars is fixed in SVN already - pull down an new version and it is probably fix. I haven't tested this however.
perhaps just a quick answer to REPLY#126?-.-
You should be able to set the order for tank icons in one of the tabs in the options window. There's also an option to honor existing markings, though I haven't used it.
and here is the error i still get...after a reload it works again just for a few mobs...seems it is the same error that doxxx got.
the lib versions are the same as the libs from magic marker and up to date.
I've been recommending MagicMarker to every tank/marker I know.
hold alt + mouse over a grp of mobs... and done.
thanks again, great job!
However, when I alt-mouse over them, it marks them as a single tank target. On most groups, you do in fact want at least 1 tank target, as MagicMarker specifies in the config, but for cases like the Amani'shi Scouts, you don't want them to be tanked. They need to be rooted/netted/stunned from range and taken down from range, all without a tank.
Is there a way to currently handle this different type of scenario? If I set Tank priority to Very Low and the Crowd Control priority to Very High, it will still get marked as a single tank target.