That has actually been on my TODO list from the very start. I'll see about adding it today.
Edit: Done - you can select between Alt, Shift and Control keys or use a completely custom key. If they custom key is set, the Alt/Shift/Control key isn't used at all.
I'm mainly using MM for 5-mans so that may influence my thoughts on it. I ran Hero Ramps last night and made sure I had everything setup. I still ended up with a lot of manual marking and realized there is one more variable needed that should be set manually per run:
Minimum # tank targets
We had plenty of two pulls where one got marked sheep and the other trap... hmm... weren't we supposed to kill one of them? In the absence of a "swipe, then mark" system you could still achieve the correct result if you mark the "tank minimum" first, before you start assigning CCs. Of course that may still require some swapping and, ultimately, a "swipe then mark" system would be best.
Speaking of "swipe then mark"... can we get some target frames created similar to Proximo by MM? I'm not sure if 2.4 will allow targetting through such frames, but it would still be useful. See the PerfectTargets thread in Addon Ideas for some thoughts on this.
I do like the idea of a minimum number of tank targets.
Mainly using Magic Marker in Karazhan and Zul'Aman and sometimes we only have one tank (Karazhan) and sometimes we have two. But even if we have two there are a few groups where I'd like to Crowd Control as many mobs as possible (the charging horses in Karazhan, Flamecasters in ZA, ...) regardless of the number of tanks and then there are groups where a second tank can begin to build threat on completely harmless targets which would otherwise be crowd controlled.
Perhaps two keybindings: One "force marking tank targets" and the other the usual "smart marking"?
Or...is this already possible? I have lost track of all the added features :)
I think I don't really think it's too horrible if you start tanking circle (shackle) instead of star (2nd tank) or whatever. With 2.4 out I might change things around but overall it's kind of messy to force things to be what they are not.
The benefit with 2.4 is that I can build a list of all the mobs seen and sort it on priority and then assign raid targets. Even without a separate sweep state (which I see as a problem in general to be honest - what if a mob is hiding?) I can do a better job in minimizing remarking (and when I DO unmark a mob I can try to mark it using the targets of the raid - i.e when one is unmarked due to priority, it can potentially automatically mark several other mobs).
I think I don't really think it's too horrible if you start tanking circle (shackle) instead of star (2nd tank) or whatever. With 2.4 out I might change things around but overall it's kind of messy to force things to be what they are not.
I would have to disagree. If I tell my raid that symbol X is the 2nd tank target and symbol Y is a CC, it will cause confusion if I were to suddenly mark up the 2nd tank target as a CC. And at least for me this situation is very common, as when my guild learns new content we tend to use maximum CC, but when we're comfortable enough with a trash group we always leave two targets to be tanked so that the 2nd tank can build threat and speed things up big time by allowing full DPS on each target beyond the 1st. Maybe the database could have an "always CC" option for each mob for those situations where mobs should be CC'd regardless of the minimum number of tank targets, beyond having 1 tank target of course? (think of the Skeletal Ushers in Kara before the Opera event)
Other suggestions for things I'd like to see in this addon:
It would be nice to have the ability to explicitly define a kill order to use in the announcement of raid targets, optionally with player names. I realise I can type this manually or make into a macro, but the former is time consuming and the latter is cumbersome to do during a raid.
Also, could the new graphical symbols in 2.4 be used instead of names for the symbols? I realise that this might be on its way already (or maybe even implemented by now), but thought I'd mention it just in case.
Keep up the good work on this addon, it's looking very promising!
Use of symbols is already done since Tuesday. I just checked in a first stab at sorting- it sorts by tank then cc and using the score of each mob. However when there are multiple mobs with the same score, sorting isn't done properly yet. It was just a quick pre-raid hack I did last night.
First of all, many thanks for the time you have put into this addon. I like it a lot.
But... (there always is a but, isn't there? :) )
After a recent update it has ceased to work for me. The error I am getting is:
[2008/03/29 11:39:47-2224-x1]: MagicMarker-1.0 r66304\MagicMarker.lua:36: attempt to call method 'EmbedLogger' (a nil value)
and
[2008/03/29 11:39:47-2224-x1]: MagicMarker-1.0 r66304\Config.lua:196: bad argument #1 to 'pairs' (table expected, got nil)
MagicMarker-1.0 r66304\Config.lua:196: in main chunk
Hope this helps. Not sure if it is something I have done or not done. If you could shed some light on this I would appreciate it.
My bad. I took the logging out from MagicComm and put it in LibLogger-1.0 but my checkin of MagicMarker somehow didn't go through so it still tried to use the old EmbeddLogger method. Fixed now. Also fixed a couple of annoying issue (mark priority and a couple of race conditions)
I have been running without MM for a few days because it was missing a dependency. I went and downloaded magiccomm and it works again. Is MComm a required dependecy, and if so, why doesn't it come bundled? I'm updating with JWU and have it set to split out libraries.
Okay, so, I've been trying to play with this for a couple of days, and I seem to be missing fundamental.
If I'm reading things right, I should be able to set up what types of CC I want, tanking, what the prefered handling of each mob is, etc... and then just hold down alt and mouseover a pack of mobs and have it assign symbols to everything... right?
Well, it's not. I can select individual mobs and hit the key I have bound to MM's "mark mob" function and that works, but that's kind of contrary to the point of the mod!
I've tried the other modifiers (ctrl, alt) with no luck, and I've also tried a completely custom key (F8) with no luck. I assume ont hat last you're expected to hold it down like a modifier key, and wave past your mobs.
MagicComm is a separate addon. It should be added automatically by WAU as a dependency. It's not bundled because it's an addon, not a library.
It is not added automatically by JWowUpdater and, if it is required, it's want it to be downloaded together with MM (other addons that are a collection of addons like Bongos, Auctioneer etc put all the addons in one zip file). If MC is not optional I think you need to tie them closer together.
I might but I might also not.. WowAce is not, after all, a release location. The addon will tell you it needs MagicComm when it starts anyway so easy to get.
Hey! I've been testing magicmarker now, and it really works great. I have one question though (may have missed it in this thread); are there plans to add export/import functionality of the addon's data? It would save a lot of seperate setup time if I could share the CC-options for mobs with guildies.
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Edit: Done - you can select between Alt, Shift and Control keys or use a completely custom key. If they custom key is set, the Alt/Shift/Control key isn't used at all.
Minimum # tank targets
We had plenty of two pulls where one got marked sheep and the other trap... hmm... weren't we supposed to kill one of them? In the absence of a "swipe, then mark" system you could still achieve the correct result if you mark the "tank minimum" first, before you start assigning CCs. Of course that may still require some swapping and, ultimately, a "swipe then mark" system would be best.
Speaking of "swipe then mark"... can we get some target frames created similar to Proximo by MM? I'm not sure if 2.4 will allow targetting through such frames, but it would still be useful. See the PerfectTargets thread in Addon Ideas for some thoughts on this.
Edit: There should now always be a minimum of one target marked for tanking.
Mainly using Magic Marker in Karazhan and Zul'Aman and sometimes we only have one tank (Karazhan) and sometimes we have two. But even if we have two there are a few groups where I'd like to Crowd Control as many mobs as possible (the charging horses in Karazhan, Flamecasters in ZA, ...) regardless of the number of tanks and then there are groups where a second tank can begin to build threat on completely harmless targets which would otherwise be crowd controlled.
Perhaps two keybindings: One "force marking tank targets" and the other the usual "smart marking"?
Or...is this already possible? I have lost track of all the added features :)
Keep it simple...
I would have to disagree. If I tell my raid that symbol X is the 2nd tank target and symbol Y is a CC, it will cause confusion if I were to suddenly mark up the 2nd tank target as a CC. And at least for me this situation is very common, as when my guild learns new content we tend to use maximum CC, but when we're comfortable enough with a trash group we always leave two targets to be tanked so that the 2nd tank can build threat and speed things up big time by allowing full DPS on each target beyond the 1st. Maybe the database could have an "always CC" option for each mob for those situations where mobs should be CC'd regardless of the minimum number of tank targets, beyond having 1 tank target of course? (think of the Skeletal Ushers in Kara before the Opera event)
Other suggestions for things I'd like to see in this addon:
It would be nice to have the ability to explicitly define a kill order to use in the announcement of raid targets, optionally with player names. I realise I can type this manually or make into a macro, but the former is time consuming and the latter is cumbersome to do during a raid.
Also, could the new graphical symbols in 2.4 be used instead of names for the symbols? I realise that this might be on its way already (or maybe even implemented by now), but thought I'd mention it just in case.
Keep up the good work on this addon, it's looking very promising!
But... (there always is a but, isn't there? :) )
After a recent update it has ceased to work for me. The error I am getting is:
and
Hope this helps. Not sure if it is something I have done or not done. If you could shed some light on this I would appreciate it.
I am running MagicComm btw.
Thanks for your time.
If I'm reading things right, I should be able to set up what types of CC I want, tanking, what the prefered handling of each mob is, etc... and then just hold down alt and mouseover a pack of mobs and have it assign symbols to everything... right?
Well, it's not. I can select individual mobs and hit the key I have bound to MM's "mark mob" function and that works, but that's kind of contrary to the point of the mod!
I've tried the other modifiers (ctrl, alt) with no luck, and I've also tried a completely custom key (F8) with no luck. I assume ont hat last you're expected to hold it down like a modifier key, and wave past your mobs.
Am I somehow just completely missing something?
--A
It is not added automatically by JWowUpdater and, if it is required, it's want it to be downloaded together with MM (other addons that are a collection of addons like Bongos, Auctioneer etc put all the addons in one zip file). If MC is not optional I think you need to tie them closer together.