There was a bug with accents, it's fixed in this one.
Now bars works great, but it seems that MD isn't detected when i use it (no alerts at all, just the bar)
["Misdirection"] = "D\195\169tournement",
["Readiness"] = "Promptitude",
["Misdirection fades from you."] = "D\195\169tournement vient de se dissiper.",
are ok, so I don't understand why it doesnt work :(
Okay, I looked at the code, and I discovered that the addon would create the CD bar even if you weren't in a party or raid. And by design it will only broadcasts message if you are in a party of raid. So, I corrected the bar creation function, and now the addon will only be visible (aside from the menu/anchor) when you are in a party or raid.
Okay, I looked at the code, and I discovered that the addon would create the CD bar even if you weren't in a party or raid. And by design it will only broadcasts message if you are in a party of raid. So, I corrected the bar creation function, and now the addon will only be visible (aside from the menu/anchor) when you are in a party or raid.
was trying alone on my pet, work great in a party :p
Is there any way to get this addon to announce casts and fades to raid, not just raid warning? I tried setting the custom channel to Raid but it failed to work for me. Thanks in advance.
Using the latest version, it announces all the casts/faded messages on the raid channel even if i got the ''Broadcast to raid/party'' option turned off. Any possible fix for this?
Would it be possible to do something similar to this for traps:
* When a Trap is set and is either refreshed or another one is set to override it?
* When it's been triggered and works?
* When it's been triggered and is resisted?
* When the effect runs out or the trap is broken?
* When the trap runs out of steam?
* When the cooldown for the trap is ready again?
Would it be possible to do something similar to this for traps:
* When a Trap is set and is either refreshed or another one is set to override it?
* When it's been triggered and works?
* When it's been triggered and is resisted?
* When the effect runs out or the trap is broken?
* When the trap runs out of steam?
* When the cooldown for the trap is ready again?
I believe that this is already in other more generic hunter mods like Kharthus's Hunter Timers and possibly even Sorren's Timer addon. However, I might consider writing a mod just for traps in the near future.
I believe that this is already in other more generic hunter mods like Kharthus's Hunter Timers and possibly even Sorren's Timer addon. However, I might consider writing a mod just for traps in the near future.
They don't do the broadcast thing though (at least to the best of my knowledge). I'm after this functionality so that multiple hunters can co-ordinate trapping.
I believe that this is already in other more generic hunter mods like Kharthus's Hunter Timers and possibly even Sorren's Timer addon. However, I might consider writing a mod just for traps in the near future.
They don't do the broadcast thing though (at least to the best of my knowledge). I'm after this functionality so that multiple hunters can co-ordinate trapping.
Ah, that is my plan for the trap addon, maybe not the big announcements like with SimpleMD, but at least communication between users of the addon. I will likely start coding this new addon over the weekend.
Unless somebody knows an addon that already broadcasts trap info in a meaningful manner.....
I believe that this is already in other more generic hunter mods like Kharthus's Hunter Timers and possibly even Sorren's Timer addon. However, I might consider writing a mod just for traps in the near future.
They don't do the broadcast thing though (at least to the best of my knowledge). I'm after this functionality so that multiple hunters can co-ordinate trapping.
Ah, that is my plan for the trap addon, maybe not the big announcements like with SimpleMD, but at least communication between users of the addon. I will likely start coding this new addon over the weekend.
Oh, and before I forget about this, koKR and frFR locales need to be updated for the Raid/Party announcement options. Thanks in advance to whoever does those translations.
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I would need translations for the French client. All the strings that need translations are in the Locale-enUS.lua file.
Basic format would be
Thats if you wanted to actually make the Locale-frFR.lua file, you could just get me a list of translations and I can create the file myself.
Now bars works great, but it seems that MD isn't detected when i use it (no alerts at all, just the bar)
are ok, so I don't understand why it doesnt work :(
Are the exact translations from the combat log? They need to be or the events don't trigger right.
was trying alone on my pet, work great in a party :p
Edit:
Possibly party as well.
* When a Trap is set and is either refreshed or another one is set to override it?
* When it's been triggered and works?
* When it's been triggered and is resisted?
* When the effect runs out or the trap is broken?
* When the trap runs out of steam?
* When the cooldown for the trap is ready again?
I believe that this is already in other more generic hunter mods like Kharthus's Hunter Timers and possibly even Sorren's Timer addon. However, I might consider writing a mod just for traps in the near future.
They don't do the broadcast thing though (at least to the best of my knowledge). I'm after this functionality so that multiple hunters can co-ordinate trapping.
Ah, that is my plan for the trap addon, maybe not the big announcements like with SimpleMD, but at least communication between users of the addon. I will likely start coding this new addon over the weekend.
Unless somebody knows an addon that already broadcasts trap info in a meaningful manner.....
And much WOOTialage was had by all .....
Many, many thanks. :)