Could you post some screenshots, please? I'm curious about using this kind of mod, but I don't usually go to the effort of trying a mod if the author doesn't go to the effort to show me what it looks like beforehand. :)
Sorry, been busy with wotlk+school+work. As things are start to settle I'll be able to get RBM2 where it needs to be. And I'll even post some screenshots that I promised two weeks ago. :p
Another update, I've nearly completed work on a rewrite of DeBuffWatch. I should have the beta out by the end of the week, but with finals next week things might change. Once I'm happy with DeBuffWatch and new CooldownWatch then I'll promote RBM2 a bit more, I haven't posted screenshots because I'm not happy with the current state of it.
Hi,
is RBM just only working for englisch client?
I have the german client and i didn't see any Buff - well i only finde englisch buffs to enable.
Regards Suppe
Hi,
is RBM just only working for englisch client?
I have the german client and i didn't see any Buff - well i only finde englisch buffs to enable.
Regards Suppe
The current version of DeBuffWatch will only work on english clients, next version will work on any client without issue.
Nice, looking forward to the beta update. Will the the new cooldownwatch have hidden items cooldowns with the new WOTLK items?
Yeah, I'll be updating the database for internal cooldowns for the new WotLK items. I'll need help from you guys to keep up with all the new items, but not yet!
How come I can never get my scorch debuff to appear despite telling rbm to track it ? I think this happened in the older versions as well, and I somehow managed to fix it. Any ideas on what important factor I am missing (filtering options are chosen to show debuff by name and in the timeless category) ?
How come I can never get my scorch debuff to appear despite telling rbm to track it ? I think this happened in the older versions as well, and I somehow managed to fix it. Any ideas on what important factor I am missing (filtering options are chosen to show debuff by name and in the timeless category) ?
Thanks.
-Chris.
I'm not sure why it would or wouldn't currently. However, I just finished my last final, and plan to have the new version out for testing probably Saturday evening, or Sunday some time. Which I believe should fix any issues you're currently having.
When you get a chance, what changes are needed to change over a plugin? Or is the api not final yet?
The main difference is that plugins no longer have API to announce bars to the group, instead it should be handled by each individual plugin. Which basically mean thats :LocalTimedBar should become :LocalBar along with count/timeless. AdvancedXBar no longer exists either since its unneccessary. There's a few minor differences from there, but thats the main ones for plugins.
The API is mostly finalized; there is going to be addition of a few methods to help create unique bars with duplicate labels, but nothing should be removed or renamed.
Ok I just posted the brand new DeBuffWatch module on curse. Few things to note:
Only deathknights and warriors currently have their spells automatically added. For other classes you'll have to either manually add the aura under the advanced tab or simply see the aura on any unit ingame. If you'd like to help out with the rest of the classes simply look at the warrior.lua or deathknight.lua files to see how they're set up.
The Track all targets option is a little rough still. I am unable to test it thoroughly since everything is dead for this week.
Categories are now done by the unit the aura is on, it should help get the auras on the appriopiate frames easier.
If you can track down any bugs a ticket would be appreciated.
Please post any positive or negative feedback on the module.
Got around to fiddling with beta5, and it doesn't appear to pickup the cooldown on Prowl at all, everything else seems to work from what I've seen although it looks like by default, none of the modules are active under filtering options (which is probably why people are complaining that nothing works)
Added the following to CooldownWatch.lua, but no luck.
if GetItemCount(40682, true) > 0 then -- Sundial of the Exiled
hiddenCooldowns["60064"] = {
["item"] = 40682,
["cooldown"] = 45,
["buffdur"] = 10,
}
end
Need to add anything somewhere else as well? Syntax correct?
Sorry for the lack of updates recently. I'm working on finishing up some issues with DeBufWatch and a brand new version of CooldownWatch which should include internal cooldowns of the new wotlk trinkets and items. It will also be compatible with languages other than English.
Hi,
ich get the following error - using RBM + Grid.
[2009/01/19 00:26:01-309-x5]: RBM2_DeBuffWatch-1\DeBuffWatch.lua:795: attempt to concatenate global 'lastGUID' (a nil value)
CallbackHandler-1.0-3:291: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:291>
<string>:"safecall Dispatcher[9]":8: in function <[string "safecall Dispatcher[9]"]:8>
<in C code>: ?
<string>:"safecall Dispatcher[9]":26: in function `?'
CallbackHandler-1.0-3:181: in function `Fire'
AceEvent-3.0-3:145: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:143>
I think there is an issue with the cooldown on Explosive Shot and Lock and Load procs. When LnL procs you can fire 2 explosive shots without any mana cost or any c/d. That doesn't seem to be reflected in the RBM cooldown module.
I think there is an issue with the cooldown on Explosive Shot and Lock and Load procs. When LnL procs you can fire 2 explosive shots without any mana cost or any c/d. That doesn't seem to be reflected in the RBM cooldown module.
It will be fixed in the new module.
Rollback Post to RevisionRollBack
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is RBM just only working for englisch client?
I have the german client and i didn't see any Buff - well i only finde englisch buffs to enable.
Regards Suppe
The current version of DeBuffWatch will only work on english clients, next version will work on any client without issue.
Yeah, I'll be updating the database for internal cooldowns for the new WotLK items. I'll need help from you guys to keep up with all the new items, but not yet!
Thanks.
-Chris.
I'm not sure why it would or wouldn't currently. However, I just finished my last final, and plan to have the new version out for testing probably Saturday evening, or Sunday some time. Which I believe should fix any issues you're currently having.
The main difference is that plugins no longer have API to announce bars to the group, instead it should be handled by each individual plugin. Which basically mean thats :LocalTimedBar should become :LocalBar along with count/timeless. AdvancedXBar no longer exists either since its unneccessary. There's a few minor differences from there, but thats the main ones for plugins.
The API is mostly finalized; there is going to be addition of a few methods to help create unique bars with duplicate labels, but nothing should be removed or renamed.
Only deathknights and warriors currently have their spells automatically added. For other classes you'll have to either manually add the aura under the advanced tab or simply see the aura on any unit ingame. If you'd like to help out with the rest of the classes simply look at the warrior.lua or deathknight.lua files to see how they're set up.
The Track all targets option is a little rough still. I am unable to test it thoroughly since everything is dead for this week.
Categories are now done by the unit the aura is on, it should help get the auras on the appriopiate frames easier.
If you can track down any bugs a ticket would be appreciated.
Please post any positive or negative feedback on the module.
(and no, i had everything enabled under filtering ;P)
Added the following to CooldownWatch.lua, but no luck.
Need to add anything somewhere else as well? Syntax correct?
if GetItemCount(40684, true) > 0 then -- Mirror of Truth
hiddenCooldowns["60065"] = {
["item"] = 40684,
["cooldown"] = 45,
["buffdur"] = 10,
}
end
40684 is the SID of the Mirror of Truth and 60065 is the SID of the buff (Reflection of Torment).
ich get the following error - using RBM + Grid.
Redards, Suppe
It will be fixed in the new module.