Incubator\Core.lua:285: AceAddon: AceOO-2.0: Library "CandyBar-2.0" does not exist.
FuBar-31322\libs\AceLibrary\AceLibrary.lua:96: in function <...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:49>
(tail call): ?:
(tail call): ?:
AceAddon-2.0-31981 (Baggins):749: in function `new'
Incubator\Core.lua:285: in main chunk
think this may not only be Incubator :) ... but the mod doesnt load at all :)
I keep getting more bars showing up even when I have the maximum set to 2 (or whatever). Changing the maximum seems to have no effect on what is currently displayed, and today it went up to about eight bars, which was rather huge so I had to turn it off :( .
Not sure if this is just me but clicking the bars still does absolutely nothing for me.
Clicking the bars doesn't seem to announce anything for me either. I've tried all combinations of ctrl/shift/alt and left/right mouse clicks. I noticed a setting called "Enable Mouse Clicks" or something similar. Does this affect clicking on the bars? I believe mine was set to true, but I never had a chance to go back and play with it.
2007/04/22 21:59:08-760-x1]: Incubator-1.39\Core.lua:542: attempt to index field '?' (a nil value)
Metrognome-2.0-29790 (Incubator):182: in function <...Ons\Incubator\libs\Metrognome-2.0\Metrognome-2.0.lua:176>
---
[2007/04/22 20:19:32-744-x1]: Incubator\Locale-frFR.lua:5: AceLocale(Incubator): Can only accept true as a value on the base locale. "enUS" is the base locale, "frFR" is not.
Ace2\AceLibrary\AceLibrary.lua:96: in function `error'
AceLocale-2.2-27198 (Ace2):215: in function `RegisterTranslations'
Incubator\Locale-frFR.lua:5: in main chunk
---
[2007/04/22 20:19:32-744-x1]: Incubator\Core.lua:78: table index is nil
Is it possible to add an option in order to clear the timer list? e.g. when everything has repoped (attumen trashmobs), then the timers are still there for all killed mobs.
uaxli: That one really confuses me - line 542 sets InCombat to false, which isn't a table or anything. Is that still going on with the latest rev (33442) ?
bloodfang: the locale / nil error should be fixed in 33404 - was that prior to that rev, or are you still seeing that?
When you say "when everything has repopped, then the timers are still there" do you mean the timers are wrong (too long)? I moved the spawns to 25m from 30m after Dunnar's post, are you saying they should be 20m instead of 25?
There isn't currently a slash command for killing the list but you can shift click on any running bar to remove that timer.
Sukrim: that sounds like PaintChips is missing entirely. It should be included as of 32812 from the 14th, so that's kind of weird. Assuming you aren't running without externals, if you go into your incubator folder do you have PaintChips-2.0.lua in \libs\PaintChips-2.0\ ?
Added Tempest Keep: The Eye trash. Currently everything is set to two hours as per that hotfix post, so if anyone finds that times are off let me know.
Sukrim: that sounds like PaintChips is missing entirely. It should be included as of 32812 from the 14th, so that's kind of weird. Assuming you aren't running without externals, if you go into your incubator folder do you have PaintChips-2.0.lua in \libs\PaintChips-2.0\ ?
["Hellfire Warder"] = "H\195\182llenfeuerw\195\164rter",
["Hellfire Warder_Short"] = "W\195\164rter",
-- Serpentshrine Cavern --
-- Hydross the Unstable --
["Underbog Colossus"] = "Tiefensumpfkoloss",
["Coilfang Hate-Screamer"] = "Hasssch\195\188rer des Echsenkessels",
["Coilfang Beast-Tamer"] = "Bestienb\195\164ndiger des Echsenkessels",
["Serpentshrine Sporebat"] = "Sporensegler des Echsenkessels",
["Underbog Colossus_Short"] = "Koloss",
["Coilfang Hate-Screamer_Short"] = "Hasssch\195\188rer",
["Coilfang Beast-Tamer_Short"] = "Bestienb\195\164ndiger",
["Serpentshrine Sporebat_Short"] = "Sporensegler",
["Coilfang Fathom-Witch"] = "Tiefenhexe des Echsenkessels",
["Coilfang Priestess"] = "Priesterin des Echsenkessels",
["Coilfang Serpentguard"] = "Schlangenwache des Echsenkessels",
["Coilfang Shatterer"] = "Zertr\195\188mmerer des Echsenkessels",
["Coilfang Fathom-Witch_Short"] = "Tiefenhexe",
["Coilfang Priestess_Short"] = "Priesterin",
["Coilfang Serpentguard_Short"] = "Schlangenwache",
["Coilfang Shatterer_Short"] = "Zertr\195\188mmerer",
["Greyheart Nether-Mage"] = "Nethermagier der Grauherzen",
["Greyheart Skulker"] = "Schleicher der Grauherzen",
["Greyheart Tidecaller"] = "Gezeitenrufer der Grauherzen",
["Greyheart Nether-Mage_Short"] = "Nethermagier",
["Greyheart Skulker_Short"] = "Schleicher",
["Greyheart Tidecaller_Short"] = "Gezeitenrufer",
["Tidewalker Depth-Seer"] = "Tiefenseher der Gezeitenwandler",
["Tidewalker Harpooner"] = "Harpunenk\195\164mpfer der Gezeitenwandler",
["Tidewalker Hydromancer"] = "Wasserbeschw\195\182rer der Gezeitenwandler",
["Tidewalker Shaman"] = "Schamane der Gezeitenwandler",
["Tidewalker Warrior"] = "Krieger der Gezeitenwandler",
["Tidewalker Depth-Seer_Short"] = "Tiefenseher",
["Tidewalker Harpooner_Short"] = "Harpunenk\195\164mpfer",
["Tidewalker Hydromancer_Short"] = "Wasserbeschw\195\182rer",
["Tidewalker Shaman_Short"] = "Schamane",
["Tidewalker Warrior_Short"] = "Krieger",
Thanks for the frFR translations Feu!
Incubator\Core.lua:285: AceAddon: AceOO-2.0: Library "CandyBar-2.0" does not exist.
FuBar-31322\libs\AceLibrary\AceLibrary.lua:96: in function <...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:49>
(tail call): ?:
(tail call): ?:
AceAddon-2.0-31981 (Baggins):749: in function `new'
Incubator\Core.lua:285: in main chunk
think this may not only be Incubator :) ... but the mod doesnt load at all :)
I keep getting more bars showing up even when I have the maximum set to 2 (or whatever). Changing the maximum seems to have no effect on what is currently displayed, and today it went up to about eight bars, which was rather huge so I had to turn it off :( .
63 -- Moroes --
64 ["Phantom Attendant"] = "Phantomknecht",
65 ["Phantom Guest"] = "Phantomgast",
66 ["Phantom Valet"] = "Phantomdiener",
67 ["Skeletal Waiter"] = "Skelttkellner", <-- should be "Skelettkellner"
Incubator.toc
24 libs\Candybar-2.0\CandyBar-2.0.lua <--
libs\CandyBar-2.0\CandyBar-2.0.lua
PaintChips-2.0 missing...
Clicking the bars doesn't seem to announce anything for me either. I've tried all combinations of ctrl/shift/alt and left/right mouse clicks. I noticed a setting called "Enable Mouse Clicks" or something similar. Does this affect clicking on the bars? I believe mine was set to true, but I never had a chance to go back and play with it.
Yes.
The 30m -> 25m change was added in the previous rev (don't recall the number), I just neglected to post here about it.
ID: 51
Error occured in: Global
Count: 1
Message: ...\AddOns\Incubator\libs\CandyBar-2.0\CandyBar-2.0.lua line 18:
CandyBar-2.0 requires PaintChips-2.0
Debug:
[C]: ?
[C]: error()
...\AddOns\Incubator\libs\CandyBar-2.0\CandyBar-2.0.lua:18: in main chunk
AddOns:
.
.
.
Date: 2007-04-22 23:51:55
ID: 52
Error occured in: Global
Count: 1
Message: ..\AddOns\Incubator\Core.lua line 289:
AceAddon: AceOO-2.0: Library "CandyBar-2.0" does not exist.
Debug:
[C]: ?
[C]: error()
...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:96:
...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:49
(tail call): ?
(tail call): ?
...face\AddOns\FuBar\libs\AceAddon-2.0\AceAddon-2.0.lua:749: new()
Incubator\Core.lua:289: in main chunk
AddOns:
.
.
.
Something with PaintChips + Candybar doesn't work...
Is it possible to add an option in order to clear the timer list? e.g. when everything has repoped (attumen trashmobs), then the timers are still there for all killed mobs.
bloodfang: the locale / nil error should be fixed in 33404 - was that prior to that rev, or are you still seeing that?
When you say "when everything has repopped, then the timers are still there" do you mean the timers are wrong (too long)? I moved the spawns to 25m from 30m after Dunnar's post, are you saying they should be 20m instead of 25?
There isn't currently a slash command for killing the list but you can shift click on any running bar to remove that timer.
Sukrim: that sounds like PaintChips is missing entirely. It should be included as of 32812 from the 14th, so that's kind of weird. Assuming you aren't running without externals, if you go into your incubator folder do you have PaintChips-2.0.lua in \libs\PaintChips-2.0\ ?
Yes it's there, that's the weird thing... :-O
(deDE Client if that matters)