25 man Instructor Razuvious is definitely not working for some reason, unless you only see the bars if you are doing the mind controlling. Here is a transcriptor log for 25 man Razuvious, hope it helps.
Last reset (thursday aswell) Raz timers worked fine for me and I was MC tanking. Going there tonight so hope it works with the recent changes!
Would it be possible to somehow gain control over what each boss_module fires at me? Right now I can only activate or deactive a boss module, It would be cool if we could configure it on a pr. boss basis. Im thinking of which texts and so forth. Actually it would be even better with custom texts fired when the addon picks up encounter events. Kinda like " if boss A casts this spell show string1 in Message frame ". This is probably too big of a design problem to be possible, but it would highten the quality of the bossmod - at least for me.
Last night we noticed that the enrage timers for Gluth25 were all over the place for both BigWigs and DBM. Some people had the correct timer, but most everyone's was different and up to 2 minutes off. Our MT freaked out because his boss mod told him we'd hit enrage, but everyone else was quoting varying numbers from 30 seconds to 2 minutes left on their timers.
We plan to do more tried on Sartharion + 3 drakes tomorrow, I can log that data if you want?
This is just a message to everybody. If you do any fight in a special way for an achievement and it majorly changes the fight, like Sartharion with 3 dead drakes vs 3 alive drakes, then log it. It will be useful. This goes for any future fights they add too.
The guild Forte has created an alternate module for Razuvious and Grobbulus in Naxxramas.
The Razuvious module goes against BigWigs philosophy as it includes strat specific prompts and I don't see it adding anything worthwhile in any case.
The Grobbulus module has an essential modification though:
During the last few % of the Grobbulus fight the mutating injection debuff becomes multi-target (3 instead of 1).
BigWigs currently only marks 1 victim.
Their module marks all 3.
Something for inclusion in the default distribution?
Since BigWigs does not have options to support marking more than one target I doubt that feature will get included since it must have hard coded settings.
I got a problem in Naxxramas 10 at Faerlina with r4875 on a deDE client yesterday.
The first enrage bar was shown correctly, but no new enrage bar was created after we broke the enrange (no new bar was shown for the rest of the fight).
I don't have a saved combat log but I'll create one the next time if it's needed.
And I saw that some deDE translations are still missing. Note: I haven't done all of that bosses. I took the spell translations from Wowhead and tried to stay in the same style like the existing translation is done. Based on r4877.
Faerlina:
enragewarn2 = "Wutanfall bald!",
rain = "Feuerregen auf dir",
rain_desc = "Warnung, wenn du in einem Feuerregen bist.",
rain_message = "Feuerregen auf dir!",
Note 1: Disrupting Shout has different translations for the 10 and 25 version according to Wowhead. I took the translation of the 10 men version because that's the better translation in my opinion.
Note 2: I've never been to Razuvious 25 myself, but wasn't Shield Wall changed to Bone Barrier for both 10 and 25 men version? At least the spell ID BigWigs uses for Shield Wall shows Bone Barrier on Wowhead.
Horsemen:
dies = "#%d get\195\182tet",
Noth:
curseexplosion = "Fluch Explosion!",
Kel'thuzad and Sapphiron still missing, will do them later.
Link Removed: http://www.mediafire.com/?nummowjnfrz
Would it be possible to somehow gain control over what each boss_module fires at me? Right now I can only activate or deactive a boss module, It would be cool if we could configure it on a pr. boss basis. Im thinking of which texts and so forth. Actually it would be even better with custom texts fired when the addon picks up encounter events. Kinda like " if boss A casts this spell show string1 in Message frame ". This is probably too big of a design problem to be possible, but it would highten the quality of the bossmod - at least for me.
same here, Razu module isnt working at all
but it's Funky's birthday today so he probably won't show up!
Happy Bday Funky :D
This is just a message to everybody. If you do any fight in a special way for an achievement and it majorly changes the fight, like Sartharion with 3 dead drakes vs 3 alive drakes, then log it. It will be useful. This goes for any future fights they add too.
i have a german wow client and still have problems with the KelTuzad module in both 10 and 25 raid groups.
First of all i have to start in manually. Don't know if it should be startet just by engage him.
The second problem is that there is no range frame in the second phase.
Do you have any ideas, why this don't work or is it just not implemented yet?
Thanks
Willi
The Razuvious module goes against BigWigs philosophy as it includes strat specific prompts and I don't see it adding anything worthwhile in any case.
The Grobbulus module has an essential modification though:
During the last few % of the Grobbulus fight the mutating injection debuff becomes multi-target (3 instead of 1).
BigWigs currently only marks 1 victim.
Their module marks all 3.
Something for inclusion in the default distribution?
http://wow.curse.com/downloads/wow-addons/details/bigwigs_forte.aspx
The first enrage bar was shown correctly, but no new enrage bar was created after we broke the enrange (no new bar was shown for the rest of the fight).
I don't have a saved combat log but I'll create one the next time if it's needed.
And I saw that some deDE translations are still missing. Note: I haven't done all of that bosses. I took the spell translations from Wowhead and tried to stay in the same style like the existing translation is done. Based on r4877.
Faerlina:
Loatheb:
Grobbulus:
Note: Both are already there but commented out. Any reason for this?
I changed inject completely and fixed inject_desc (just changed "Du" to "du").
Razuvious:
Note 1: Disrupting Shout has different translations for the 10 and 25 version according to Wowhead. I took the translation of the 10 men version because that's the better translation in my opinion.
Note 2: I've never been to Razuvious 25 myself, but wasn't Shield Wall changed to Bone Barrier for both 10 and 25 men version? At least the spell ID BigWigs uses for Shield Wall shows Bone Barrier on Wowhead.
Horsemen:
Noth:
Kel'thuzad and Sapphiron still missing, will do them later.
fix issue
I'm going to need you to be on IRC from now on when you make commits.