Now finally we managed to clear violet hold.
From the pool of bosses we had:
Ichoron: Reminds me of viscidious in aq40. A big bubble that has 2 phases.
1) Tank and dmg ;)
2) he bursts into bubbles , that stand for his health. everytime you kill one , he takes dmg :) his burst knocks back all players and you take frost dmg
Spawns arcaneorbs , that deal a lot of dmg to the players, and give a debuff that increases the dmg taken. Should be killed and avoided, their explosion is nasty
and finally the normal endboss that is always the same:
she died quickly but
She teleports all players to herself in the middle.
she kicks players with her tail and has a bad breath , like all dragons ;)
and she casts "uncontrollable energy" which deals arcane dmg, but can be dispelled.
There is a blizzard as well
there are more abilities but i didnt see any of them ;)
Ill get back to violet hold and maybe some other bosses later today .
Now finally we managed to clear violet hold.
Im not sure, but it looks like transcriptor didnt see the "portalcount"
the events for ["world"] in the lua.-file dont change...
Yea I forgot to mention it to you in IRC. You need to change your transcriptor file to log the portal changes. Change line 620 of Core.lua.
There are 3 elements for that pvp frame, usually 1 & 2 are horde or alliance, and 3 is nuetral info, however in Black Morass and Violet Hold, 1 is the Shield/Door Lock, 2 is the wave/portals, and 3 is unused.
No, it won't work that like. Unless you are generating transcriptor logs for other things I'd just change it by hand. I know both BM and Violet hold use 1 & 2, and Hyjal uses 3 (also 1 & 2 I think, but 3 for it's waves). Transcriptor was originally designed for logging raids for BigWigs I think, so they added it with just 3 since that is what they needed for Hyjal, however BM & VH are different.
I'd just change it by hand and not worry about it to much. Of course if Transcriptor get's update it will be overwritten
Licks the target and leavessaliva on the target, which reduces the armor by 5% per stack. stacks up to 20 times
Optische Verbindung (Optic Link)
Channels dark energy on the target and deals shadowdmg for 12sec.
Kanalisiert einen Strahl dunkler Energie auf das Ziel und verursacht im Verlauf von 12 Sekunden Schattenschaden.
the amount of shadow dmg increases over time. 50meters range
He is a bit like lady vashj. a shield that needs to be switched off.
and adds coming in.
i think we need free for all so anyone can loot the keys in phase 1 and a switch back to group loot after the shield bursts.
Charge an enemy,causing 65dmg and stunninh it for 3seconds
Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.
Inflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
Attacks nearby enemies in a whirlwind of steel that lasts 8 sec and inflicts 75% of normal damage on each spin..
Slams the opponent, causing 120% weapon damage. (Knock Away):
Inflicts 20% of normal damage to nearby enemies and knocks them back.
Increases dmg dealt by 25
Increses attackspeed by 25%
All in all hes a warrior , with all abilities.
i found more abilities on wowhead. I think they are for the heroic version. as there are entries for 2 whirlwinds ;)
mortalstrike & bersercer stance deals a lot of dmg.
Deals 2.313 bis 2.687 dmg zu and shatters all golems within 99 meters range dealing~ 5k dmg per golem.
Heats up a molten golem, increasing his hp by 205 . 50 meters range.
:Immolation Strike: [golem]
Burns the enemy for 450 Fire damage and then an additional 1350 Fire damage over 9 sec.
As usual tank the boss and dps him. Once in a while he summons 2 golems. If you have a protectionpally he can handle these adds , but you dont have to. If you have adds kill them first.
If the golems are dead, move away from them, so shatter wont deal too much dmg later.
This boss was bugged as i was told so im not sure how you should handle it. ;)
But it reminds somehow of vexallus in magisters terrace.
Stay away from the player with static overload
Its all about movement . and reminds me of murmur(shadowlab)
First you have to be as near as possible , basically stay on top of loken.
Dmg taken increases with range. Cuddle up to him :p
But he doesnt like you that much so he begins to cast
Emit a pulse of energy that deals 6013 to 6987 Nature damage to enemies within 20 yards.]
when that happens everyone has to run away and hide behind a pillar
We were 4 lvl 80 and a 75 holypala, so the figths are short as usual , but it should help you to get started :rolleyes:
acid cloud and life leech poison mhmmm.
The warnings should happen when he casts them.
either we made a mistake on the combatlistener or he uses them very often.
I'll take a look at the code later.
What exactly do you mean by "spammy"? 5warnings in 1 sec?
EDIT: Maybe the small spiders are the reason. He kills them with these spells before we engage him .
You're probably right about the adds before main encounter begins,
now that I think about it I'm rather certain we were getting spammed before I actually pulled Hadronox.
Yes it is spammy, personally I turned off the options for this module. And yes you can get messages before you engage, because he is targetable (and thus the module activates) long before you start the fight. But yes he seem to cast both of these abilities very fequently. I'll have to look at some more logs to see if there is anything we can do to make it less spamy.
Maybe dont display a warning if he targets one of his spiders?
I have a suggestion for CoT:Strath :
1) Meathook: Display a warning for constricting chains.
2) Salramm: maybe explode &summon ghuls. on normal difficulty nothing really intresting
3) chronolord : mhmm his timewarp reduzes speed bei 70% but you cant do anything against it.
4) malganis: vampiric touch & sleep. most important is sleep. if there is a pattern in there we need to find it, so i can get ready to break free ;)