Yes its me again :) Ok i've no access to bt yet, so i wanted to ask if some of you could help me with the last missing translations. a recent transcriptor-logfile with a german client of BT-Run should do it ;)
Thanks, if i'd be able to do so i would have done it. But as i cannot program lua, i thought this would be the place to suggest improvements. My fault, did forget that this is godmodeaceland.
Nekrataal, there's no need to get all butthurt because your request was declined. Funkydude and the other BigWigs authors are under no obligation to add anything to BigWigs, or even to maintain the addon at all. Indeed, I agree that specialized functions like the one you suggested should be an external module, as they're not relevant to the majority of the raid. Your inability to program in Lua doesn't entitle you to having addons written for you.
- Parasite target not being announced
- Illidan's Flame Burst (the blue fire in phase 3/4) is being reported from every raid member and being echo'd into raid warnings resulting in about a 2 second lockup every time it's cast.
- Parasite target not being announced
- Illidan's Flame Burst (the blue fire in phase 3/4) is being reported from every raid member and being echo'd into raid warnings resulting in about a 2 second lockup every time it's cast.
Rest of the module SEEMS to function properly.
I'm sorry but how do you expect me to fix it without providing a log? I made a temp fix for the spam already.
Re: the lack of parasite timers for Illidan.
Sorry, I'm unable to provide a report as my comp crashed just as the raid finished :(. I did however notice that if more than one person had parasites at a time that the timer bar and warnings would work.
I also noticed that I wasn't getting a possible demon phase bar after transition into p3 from p2. The bar would return after the first p4 however.
I'll update tomorrow and check again, and provide a report if the same problems persist.
Suggestion for Mother Shahraz module, add an option to put logo (red X, blue square etc..) on the head of the player(s) who get the Fatal Attraction debuff, yesterday night we test the MotherArrows and its pretty bugged.. all the 3 players get the same direction :(
thx
Yup, i'd love to see this implemented...
Different raid icons on those who get he fatal attraction.
Eh, personally I see raid icons as only being useful for situations where you actually need to know where the affected player is. A prime example would be Void Reaver's Orbs; you need to see where the targeted player is so you can get away from where he's standing. Dark Barrage doesn't work this way; you don't need to move away from the person affected. I guess if you heal by clicking on people in the 3D world, it could be useful, but I've never met a healer who didn't use raid frames to target people and heal them.
Eh, personally I see raid icons as only being useful for situations where you actually need to know where the affected player is. A prime example would be Void Reaver's Orbs; you need to see where the targeted player is so you can get away from where he's standing. Dark Barrage doesn't work this way; you don't need to move away from the person affected. I guess if you heal by clicking on people in the 3D world, it could be useful, but I've never met a healer who didn't use raid frames to target people and heal them.
Some raid frames optionally display raid icons as well if the player got assigned an icon. This visually helps healers locate which raid frame the barraged player is quickly. Of course, one can also argue that the affected player would get the "barraged" debuff and that would also show up if the raid frames are configured properly. But depending on how debuff highlighting is setup, it may be less than optimal, since it isn't a standard dispellable debuff (Magic, Poison or Curse).
Some raid frames optionally display raid icons as well if the player got assigned an icon. This visually helps healers locate which raid frame the barraged player is quickly. Of course, one can also argue that the affected player would get the "barraged" debuff and that would also show up if the raid frames are configured properly. But depending on how debuff highlighting is setup, it may be less than optimal, since it isn't a standard dispellable debuff (Magic, Poison or Curse).
This is exactly the reason I'd like to see it assign an icon.
Eh, personally I see raid icons as only being useful for situations where you actually need to know where the affected player is. A prime example would be Void Reaver's Orbs; you need to see where the targeted player is so you can get away from where he's standing. Dark Barrage doesn't work this way; you don't need to move away from the person affected. I guess if you heal by clicking on people in the 3D world, it could be useful, but I've never met a healer who didn't use raid frames to target people and heal them.
I'm not sure how the Deadly Poison in Council could get healed effectively if whatever is putting a raid icon on that person didn't do it such that all the healers using grid with the raid icon addon installed saw it pop up immediately.
Usually, I don't have any chance of reading raid warnings flying past.
I don't look at raid warnings either; I set up Grid to show Deadly Poison on the center icon, along with other raid debuffs I need to know about. Also eagerly awaiting Pasta's rewrite of GridStatusRaidDebuff.
I don't know yet how to build a separate extension for Mother. I just want to add 3 different icons on the Fatal Attraction affected players.
I was checking the function mod:AttractionWarn() within Mother module and imo there should be something like:
self:Icon(k, "icon")
icon = icon+1
I couldn't find too many infos about the Icon() and i'm not sure is the icon increment thingy should work. Anyone have any idea if something like that is possible? Anyone can give me some hints?
Cheers and <3 Bigwigs :D
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Not possible.
Thanks, if i'd be able to do so i would have done it. But as i cannot program lua, i thought this would be the place to suggest improvements. My fault, did forget that this is godmodeaceland.
Just keep that in mind next time before posting anything, and all is forgiven.
Error: 'end' expected (to close 'function' at line 286) near '<eof>'
AddOn: BigWigs
File: Gurtogg.lua
Line: 338
Count: 1
Fixed.
- Parasite target not being announced
- Illidan's Flame Burst (the blue fire in phase 3/4) is being reported from every raid member and being echo'd into raid warnings resulting in about a 2 second lockup every time it's cast.
Rest of the module SEEMS to function properly.
I'm sorry but how do you expect me to fix it without providing a log? I made a temp fix for the spam already.
Sorry, I'm unable to provide a report as my comp crashed just as the raid finished :(. I did however notice that if more than one person had parasites at a time that the timer bar and warnings would work.
I also noticed that I wasn't getting a possible demon phase bar after transition into p3 from p2. The bar would return after the first p4 however.
I'll update tomorrow and check again, and provide a report if the same problems persist.
Yup, i'd love to see this implemented...
Different raid icons on those who get he fatal attraction.
It would be extremely useful to put a raid icon on the Dark Barrage target in phase 2, so that the healers can target them more quickly.
Some raid frames optionally display raid icons as well if the player got assigned an icon. This visually helps healers locate which raid frame the barraged player is quickly. Of course, one can also argue that the affected player would get the "barraged" debuff and that would also show up if the raid frames are configured properly. But depending on how debuff highlighting is setup, it may be less than optimal, since it isn't a standard dispellable debuff (Magic, Poison or Curse).
This is exactly the reason I'd like to see it assign an icon.
I'm not sure how the Deadly Poison in Council could get healed effectively if whatever is putting a raid icon on that person didn't do it such that all the healers using grid with the raid icon addon installed saw it pop up immediately.
Usually, I don't have any chance of reading raid warnings flying past.
I was checking the function mod:AttractionWarn() within Mother module and imo there should be something like:
I couldn't find too many infos about the Icon() and i'm not sure is the icon increment thingy should work. Anyone have any idea if something like that is possible? Anyone can give me some hints?
Cheers and <3 Bigwigs :D