Hey, first I must say Im not very technical, and I have no experience from using a dkp/raidpoints system.
My guild have decided we want a better loot distribution system than /roll ;p We have been trough most dkp systems zero-sum, and fixed prices. We have always had some issues with whatever system we have been using.
However, we just found FuriousRAid, and I must say we love it. But is there a way to parse the RaidPoints to a website? So our members can have a look themself ;P Would really help alot.
If not, how do you keep track of all the RaidPoints from raid to raid? (for those who use FuriousRaid that is ;p)
I've been using FuriousRaid for a few months now and I must say that every one of our raiders LOVES it. It's simple, straightforward and wonderfully automated.
I actually have pretty good progress done on writing a simple lua parser to put points up to a website. Alas, it's not done.
Our raid doesn't really mind that the only time they see their points is when loot drops and you put out the "bid". All this system needs now is for me to finish my stupid parser to we can actually see what our points are :(
Thanks for the fast answer. However there is one thing I dont quite get. Where do the points save? If it's in the MLs WTF folder, then what if the ML cant attend the next raid? So do we need to write down every raidmembers points on our forum after each run? Or is there a way to synch the FuriousRaid, so that it's of no importance what officer is the ML?
At first, when you only have one person tracking points, yes, the ML has to ALWAYS be there.
However, talking to the author of this mod, multiple installations sync. I have 3 other people in guild with the mod and they are all syn'd with me automatically across the guild addon channel. It's VERY cool watching me make a change and all their FuriousRaid installations also update!
Make sure that one of those people is ML on the next raid you can't attend. I'll post an explanation of our multi-raid, multi-sets, multi-MasterLooter system. All sync'd with this simple addon.
mkay, everything is working good. We have used this loot system for a while now, and everyone is happy. A few minor buggs, but nothing I haven't managed to work my way around.
However I have one big problem. When I'm doing the ML, and the system is supposed to monitor the loot, and ask for bids, it don't. I open the loot window, then press Monitor: Off... It lists everyones point, according to the filter I have set. However were the name of the loot ppl should bid for is supposed to be, there is just a blank space. So I have to manually link the loot in the chat, both before and after the points is listed. This is very annoying. I use XLootMonitor. Could this be the cause? Anyway FuriousRaid don't seem to be able to monitor what loot have dropped from a boss. Any way I can fix this? And preferably without disabling XLM, as I'm quite fond of that addon ;p
Been using this for months now, and everything is working good. Still having problems with what I mentioned in the post above, but other than that it's all good.
However, as I need to step down my raiding a bit, I have asked some other officers to also download this mod, so I can show them how to use it.
They get this error msg after having downloaded the mod:
Interface\AddOns\FuriousRaid\FuriousRaid.lua:4:AceAddons:Ace00-2.0:Library"AceComm-2.0" does not exist.
Anyone know what they can do to fix this? It's working for me, so it must be something they do wrong, or don't have downloaded. I just can't figure out what. They use the aceupdater. And check the FR mods, and also the FuriousRaid 2.1 lib.
Any help would be highly appreciated, because If the other officers can't get the mod to work, we won't have any other option than to switch loot system ;-(
sounds like they've installed disembedded yet didnt download the Ace2 library, tell them to go into their WAU preferences and be sure auto-dependancy downloading is enabled.. if it already is, then the author of FR doesnt have their externals set up properly, and needs to fix it.
However, that can be remedied on the user's side by simply installing the Ace2 library manually.