I use OMEN on a german WoW installation.
There is an option to have a warning sound.
This gives only "No sound" (or so) for me.
Looking the code I found:
SML:Register("sound", "Rubber Ducky", [[Sound\Doodad\Goblin_Lottery_Open01.wav]])
SML:Register("sound", "Cartoon FX", [[Sound\Doodad\Goblin_Lottery_Open03.wav]])
SML:Register("sound", "Explosion", [[Sound\Doodad\Hellfire_Raid_FX_Explosion05.wav]])
SML:Register("sound", "Shing!", [[Sound\Doodad\PortcullisActive_Closed.wav]])
SML:Register("sound", "Wham!", [[Sound\Doodad\PVP_Lordaeron_Door_Open.wav]])
SML:Register("sound", "Simon Chime", [[Sound\Doodad\SimonGame_LargeBlueTree.wav]])
SML:Register("sound", "War Drums", [[Sound\Event Sounds\Event_wardrum_ogre.wav]])
SML:Register("sound", "Cheer", [[Sound\Event Sounds\OgreEventCheerUnique.wav]])
SML:Register("sound", "Humm", [[Sound\Spells\SimonGame_Visual_GameStart.wav]])
SML:Register("sound", "Short Circuit", [[Sound\Spells\SimonGame_Visual_BadPress.wav]])
I guess those wav files are the things I'm missing.
I could not find them in the Omen.zip.
Can anyone tell me where to get those files - and where to place them?
That's how it's usually done... Though CartoonFX worked for me last night. And it left me laughing out loud so much I almost died when I got aggro. LOL :D
I've just *always* seen it done in the "strin\\g" format whenever referring to files. Claiming one is cleaner than the other is just preference I suppose, I think "strin\\g" looks cleaner, just because thats how everything else is :)
The list of included files comes from SharedMedia lib, so it may vary from system to system depending on your addon setup. The list you saw in the Omen menu file there is the list that you can always expect to see with Omen.
Minor problem, but maybe add so the sound is played when selecting one of them. (i know prat's sounds module does this, soo i used that to check how they all sounded, but would be easier if the omen menu could do it also).
Anyway nothing major, thanks in advance.
I use OMEN on a german WoW installation.
There is an option to have a warning sound.
This gives only "No sound" (or so) for me.
Looking the code I found:
SML:Register("sound", "Rubber Ducky", [[Sound\Doodad\Goblin_Lottery_Open01.wav]])
SML:Register("sound", "Cartoon FX", [[Sound\Doodad\Goblin_Lottery_Open03.wav]])
SML:Register("sound", "Explosion", [[Sound\Doodad\Hellfire_Raid_FX_Explosion05.wav]])
SML:Register("sound", "Shing!", [[Sound\Doodad\PortcullisActive_Closed.wav]])
SML:Register("sound", "Wham!", [[Sound\Doodad\PVP_Lordaeron_Door_Open.wav]])
SML:Register("sound", "Simon Chime", [[Sound\Doodad\SimonGame_LargeBlueTree.wav]])
SML:Register("sound", "War Drums", [[Sound\Event Sounds\Event_wardrum_ogre.wav]])
SML:Register("sound", "Cheer", [[Sound\Event Sounds\OgreEventCheerUnique.wav]])
SML:Register("sound", "Humm", [[Sound\Spells\SimonGame_Visual_GameStart.wav]])
SML:Register("sound", "Short Circuit", [[Sound\Spells\SimonGame_Visual_BadPress.wav]])
I guess those wav files are the things I'm missing.
I could not find them in the Omen.zip.
Can anyone tell me where to get those files - and where to place them?
Thanks in advance
Manfred
That's how it's usually done... Though CartoonFX worked for me last night. And it left me laughing out loud so much I almost died when I got aggro. LOL :D
[[strin\g]]
Is the same as:
"strin\\g"
Makes for clearer code, IMO.
It might have been a problem with the slashes, though - perhaps they should be forward slashes?
thanks I found the problem - it was me :)
After selecting "Show Warnings" I could choose a sound.
By the way is there (somewhere) a list of the "included" soundfiles?
Checking the filesystem I found no wav files at all.
Regards
Manfred
Anyway nothing major, thanks in advance.