with
oRA2: 12848
and FuBar_oRA2CooldownFu: 12057
I dont get any timers at all. Maybe the oRA2 version did something bad ?
Maybe this change:
r12820 | ammo | 2006-10-03 11:28:27 -0400 (Tue, 03 Oct 2006) | 2 lines
oRA2:
* Optional cooldown module with CandyBars. [experimental]
Looks like oRA2CooldownFu is going to be superceded by stuff built directly into oRA2 itself. If you really want oRA2CooldownFu instead of oRA2's inbuilt timers, deleting oRA2/Optional/CoolDown.lua should work.
It includes my own version of oRA2, so that I can display SOULSTONE, RESURRECTED, etc status for players also.
How to set it up:
Theme - Roartindon
Text - Set each one to Roartindon
Filter Buffs - off
Buff - Two lines
Buff Position - Roartindon
Color health by class - on
Color name by class - off
For those curious about the changes - some of the changes are pretty solid fundamental changes - eg. supporting the "Alpha" tag in themes. This is so that leader/raid target/pvp icons are not opaque.
A significant portion of the customization is based on the excellent theming system that ag_UnitFrames has - all in the Roartindon.lua file
Some of the changes are my own personal taste - eg. I color the player names according to debuffs, not just the tint. I added a few custom tags to show mana/status (AFK/DND/GHOST/FEIGN DEATH/RESSURRECTED/SOULSTONE/DEAD).
Some of the changes are downright hacky - eg. the buff placement, the mechanisms to display player resurrection status is not something I'm particularly pleased about and wouldn't push into the repository in its current state.
But hopefully some people will find use/enjoy my modifications... :)
I have one question: something I've been looking for for a while is colouring player names according to debuffs, which you do in your agUF version. Looking through the code (cannot test it yet), it looks to me like the names will be white if not debuffed. Would it be possible to have those names return to the original colour, for example if you colour names by class?
OK I lied, I have another question, this time about FuBar_oRA2CooldownFu. I use it with non-dettached tooltip, so I mouseover whenever I wanna check cooldowns. Would it be possible to have FuBar show instead of "Active", the player count with no cooldowns? For example, 3 druids and 2 warlocks have their Rebirth/Soulstone ready to cast, then FuBar will display something like "D:3 W:2"?
oRA2CooldownFu isn't starting timers for me anymore, but the new oRA2 Cooldown Monitor shows them - would prefer oRA2CooldownFu though, any idea whats wrong?
oRA2CooldownFu isn't starting timers for me anymore, but the new oRA2 Cooldown Monitor shows them - would prefer oRA2CooldownFu though, any idea whats wrong?
As stated in the first post in this thread, you need to delete oRA2/Optional/CoolDown.lua, and oRA2CooldownFu will work again.
I have one question: something I've been looking for for a while is colouring player names according to debuffs, which you do in your agUF version. Looking through the code (cannot test it yet), it looks to me like the names will be white if not debuffed. Would it be possible to have those names return to the original colour, for example if you colour names by class?
I think it should do that already...
OK I lied, I have another question, this time about FuBar_oRA2CooldownFu. I use it with non-dettached tooltip, so I mouseover whenever I wanna check cooldowns. Would it be possible to have FuBar show instead of "Active", the player count with no cooldowns? For example, 3 druids and 2 warlocks have their Rebirth/Soulstone ready to cast, then FuBar will display something like "D:3 W:2"?
Thanks in advance.
Hmm.. I guess I can add that sometime; I'm kind of waiting to see what direction oRA2/CoolDown takes to see if this module is completely obsoleted.
I have one question: something I've been looking for for a while is colouring player names according to debuffs, which you do in your agUF version. Looking through the code (cannot test it yet), it looks to me like the names will be white if not debuffed. Would it be possible to have those names return to the original colour, for example if you colour names by class?
I think it should do that already...
I didn't have the chance to test it until now, but it didn't seem to work for me. It does everything as expected when names are not coloured by class, but no debuff colours when the names are coloured by class. Maybe I do something stupid, just can't figure out what. :(
I'm not using inbuilt oRa cool down because I'm using oRa2_buff to be able to mouseover buff remaining time. And oRa2CooldownFu is exactly what I need with a separate windows telling me what's up and what's not.
I'm not using inbuilt oRa cool down because I'm using oRa2_buff to be able to mouseover buff remaining time. And oRa2CooldownFu is exactly what I need with a separate windows telling me what's up and what's not.
Sure; do you have write access to svn? I don't mind if people modify the project themselves.
Otherwise, send me the details in a pm and I'll get it updated.
So this is a pretty cool mod, but what about Mana Tide, Innervate, Tranq Shot?
Seems like those are all very important raid specific cooldown abilities that a raid leader/officer needs to be aware of. Is it hard to add those in?
Also, I read in here that only the raid leader needs this installed. That seems kinda odd to me from a coding point of view. Everyone doesn't need it? Or at least the classes of those who have the included cooldowns?
Anyways, ya cool mod, but those cooldowns I already mentioned would be hot to have in there.
I don't really need to have Innervate or tranq shot. Their timer are too short.
Tranq shot usually have their own addon and/or way to be managed (between hunters).
Innervate is usually handle by druid or heal lead.
If you include innervate, why not then Divine intervention, Shield wall, last stand or any skill with cooldown?
These three are quite enough for me.
Honestly I think that any skill with a decent cooldown (30 sec or more) that raids and raid leaders DEPEND ON for any given fight is worth listing. Lots of fights RELY on things like Shield Wall or Tranq Shot and others. Why wouldn't raid leaders want to have this information at the their fingertips? As for innervate and manatide, man... if a raid or heal leader doesn't care to see the cooldowns for those then I'm sorry but that person is just a straight up idiot who isn't taking advantage of tools in their raid properly. In many fights in late AQ and Naxx it is a requirement to get good innervate and manatide rotations going all the time. Knowing cooldowns for these things is supremely better than having someone in vent yell out asking "how much longer until mana tide!!?" etc.
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I couldn't find the buff check msg in the locale (missings buffs, ai, motw, and so on).
I think you're looking at the wrong addon, this only check for Rebirth/Soulstone/Ankh cooldowns, nothing to do with buffs.
Sorry to disturb ;)
Anyway, nice AddOn !!! (I'll translate it soon)
oRA2: 12848
and FuBar_oRA2CooldownFu: 12057
I dont get any timers at all. Maybe the oRA2 version did something bad ?
Maybe this change:
r12820 | ammo | 2006-10-03 11:28:27 -0400 (Tue, 03 Oct 2006) | 2 lines
oRA2:
* Optional cooldown module with CandyBars. [experimental]
Looks like oRA2CooldownFu is going to be superceded by stuff built directly into oRA2 itself. If you really want oRA2CooldownFu instead of oRA2's inbuilt timers, deleting oRA2/Optional/CoolDown.lua should work.
Okay.. I've got a zip file at http://www.lim.com.au/wow/ag_UnitFrames.zip
It includes my own version of oRA2, so that I can display SOULSTONE, RESURRECTED, etc status for players also.
How to set it up:
Theme - Roartindon
Text - Set each one to Roartindon
Filter Buffs - off
Buff - Two lines
Buff Position - Roartindon
Color health by class - on
Color name by class - off
For those curious about the changes - some of the changes are pretty solid fundamental changes - eg. supporting the "Alpha" tag in themes. This is so that leader/raid target/pvp icons are not opaque.
A significant portion of the customization is based on the excellent theming system that ag_UnitFrames has - all in the Roartindon.lua file
Some of the changes are my own personal taste - eg. I color the player names according to debuffs, not just the tint. I added a few custom tags to show mana/status (AFK/DND/GHOST/FEIGN DEATH/RESSURRECTED/SOULSTONE/DEAD).
Some of the changes are downright hacky - eg. the buff placement, the mechanisms to display player resurrection status is not something I'm particularly pleased about and wouldn't push into the repository in its current state.
But hopefully some people will find use/enjoy my modifications... :)
I have one question: something I've been looking for for a while is colouring player names according to debuffs, which you do in your agUF version. Looking through the code (cannot test it yet), it looks to me like the names will be white if not debuffed. Would it be possible to have those names return to the original colour, for example if you colour names by class?
OK I lied, I have another question, this time about FuBar_oRA2CooldownFu. I use it with non-dettached tooltip, so I mouseover whenever I wanna check cooldowns. Would it be possible to have FuBar show instead of "Active", the player count with no cooldowns? For example, 3 druids and 2 warlocks have their Rebirth/Soulstone ready to cast, then FuBar will display something like "D:3 W:2"?
Thanks in advance.
As stated in the first post in this thread, you need to delete oRA2/Optional/CoolDown.lua, and oRA2CooldownFu will work again.
I think it should do that already...
Hmm.. I guess I can add that sometime; I'm kind of waiting to see what direction oRA2/CoolDown takes to see if this module is completely obsoleted.
I didn't have the chance to test it until now, but it didn't seem to work for me. It does everything as expected when names are not coloured by class, but no debuff colours when the names are coloured by class. Maybe I do something stupid, just can't figure out what. :(
I'm not using inbuilt oRa cool down because I'm using oRa2_buff to be able to mouseover buff remaining time. And oRa2CooldownFu is exactly what I need with a separate windows telling me what's up and what's not.
Sure; do you have write access to svn? I don't mind if people modify the project themselves.
Otherwise, send me the details in a pm and I'll get it updated.
Requires all Paladins to be using oRA2 r13557 or later to have a chance of working.
Seems like those are all very important raid specific cooldown abilities that a raid leader/officer needs to be aware of. Is it hard to add those in?
Also, I read in here that only the raid leader needs this installed. That seems kinda odd to me from a coding point of view. Everyone doesn't need it? Or at least the classes of those who have the included cooldowns?
Anyways, ya cool mod, but those cooldowns I already mentioned would be hot to have in there.
Tranq shot usually have their own addon and/or way to be managed (between hunters).
Innervate is usually handle by druid or heal lead.
If you include innervate, why not then Divine intervention, Shield wall, last stand or any skill with cooldown?
These three are quite enough for me.
Honestly I think that any skill with a decent cooldown (30 sec or more) that raids and raid leaders DEPEND ON for any given fight is worth listing. Lots of fights RELY on things like Shield Wall or Tranq Shot and others. Why wouldn't raid leaders want to have this information at the their fingertips? As for innervate and manatide, man... if a raid or heal leader doesn't care to see the cooldowns for those then I'm sorry but that person is just a straight up idiot who isn't taking advantage of tools in their raid properly. In many fights in late AQ and Naxx it is a requirement to get good innervate and manatide rotations going all the time. Knowing cooldowns for these things is supremely better than having someone in vent yell out asking "how much longer until mana tide!!?" etc.