I was playing around with the opacity, and if I dropped the opacity, the minimap in org became blank (although it would show up properly when I went to Durotaur.) Border still there, just the actual map area was black.
Also, feature request:
It would be nice to have the option for it to pop to full opacity on mouse-over.
I would love to set it to almost completely transparent (since group dots still show up properly) until I moused over the area.
I love the Burning Sun preset. I've gone and made it class-colored for each of my toons and it's lovely. I've noticed that there's a little bit of a wobble to it though. I think the center of the minimap isn't quite lined up with the center of the textures.
I don't think the Nudge sliders are sufficient to fix this. Is it possible to put in a setting so we can define the center of a texture?
jokeyrhyme: The issue isn't that it's off-center, but rather than the sun textures aren't perfectly round. I drove myself crazy trying to eliminate the wobble, only to figure out that it couldn't be eliminated.
Hehe, since posting that, I've grown to love the wobble! It's sort of soothing, like watching a lava-lamp. I'm also down to a class-colored main ring and a black second ring (no tint). Think I might spend today scrolling through texBrowser looking for more class specific stuff. :)
I've noticed an issue with a few minimap addons in 3.0 that seems to happen more consistently with SexyMap: I run with minimap rotation enabled, and every time the UI starts up, there's a "N" at the top of the map either instead of or in addition to the N that rotates to indicate the actual north direction. If I toggle "rotate minimap" off and back on in the blizzard options, it stops being stupid and acts as expected.
I suspect this is a Blizzard bug, but Blizzard probably doesn't care because the issue does not occur with the default minimap for some reason. Perhaps there's some kind of kludge/workaround that minimap addons can use, like toggling minimap rotation themselves, or replacing the default minimap sooner, later, or in a different way?
This is still occurring for me in 3.0.3. I was hoping Blizzard would fix it on their end :(
Found a bug. You need to check your class-colored text code for the Ping labels. If you just convert straight from RAID_CLASS_COLORS["DRUID"], then the B channel for Druids is missing a leading zero. So there aren't enough characters in the hexadecimal color code. You just need to get that extra 0 in there somehow. :)
[2008/11/08 14:39:38-64-x1]: AceLocale-3.0: SexyMap: Missing entry for 'Use GatherMate pins':
SexyMap\HudMap.lua:74: in main chunk
---
[2008/11/08 14:39:38-64-x1]: AceLocale-3.0: SexyMap: Missing entry for 'Use Routes':
SexyMap\HudMap.lua:91: in main chunk
---[2008/11/08 14:39:38-64-x1]: AceLocale-3.0: SexyMap: Missing entry for 'HUD Color':
SexyMap\HudMap.lua:109: in main chunk
---
=0 =||
Just add the last 3 line into the file localization/enUS.lua will be ok.
-- ./HudMap.lua
L["Enable a HUD minimap. This is very useful for gathering resources, but for technical reasons, the HUD map and the normal minimap can't be shown at the same time. Showing the HUD map will turn off the normal minimap."] = true
L["Keybinding"] = true
[B]L["Use GatherMate pins"] = true
L["Use Routes"] = true
L["HUD Color"] = true[/B]
BTW, the additional lines of zhTW is translated, file attach
Very cool addon, the only thing thats missing (at least for me) is a way to change the border of the minimapbuttons, maybe some buttonfacade support(not sure if this works) would do the trick
Latest version still has trouble with some minimap buttons - I want them all to show on hover but my button for SmartBuff reverts to always on each reload (not in SMM's settings - just behavior).
Also, feature request:
It would be nice to have the option for it to pop to full opacity on mouse-over.
I would love to set it to almost completely transparent (since group dots still show up properly) until I moused over the area.
I don't think the Nudge sliders are sufficient to fix this. Is it possible to put in a setting so we can define the center of a texture?
Great job so far. And as usual thanks for sharing your mod with the community.
(That's why I added the nudging, though)
or respond to health and change to a different color when you health goes down
This is still occurring for me in 3.0.3. I was hoping Blizzard would fix it on their end :(
That would be a powerful feature indeed. Something like kgPanels' script system would be interesting.
Seems the options are not localized, see pic below
EDIT: SexyMap-r20081107125045 locale file updated.
- Map strata
SexyMap\HudMap.lua:74: in main chunk
---
[2008/11/08 14:39:38-64-x1]: AceLocale-3.0: SexyMap: Missing entry for 'Use Routes':
SexyMap\HudMap.lua:91: in main chunk
---[2008/11/08 14:39:38-64-x1]: AceLocale-3.0: SexyMap: Missing entry for 'HUD Color':
SexyMap\HudMap.lua:109: in main chunk
---
=0 =||
Just add the last 3 line into the file localization/enUS.lua will be ok.
BTW, the additional lines of zhTW is translated, file attach
/flirt