seems nice! but maybe add presets also for some simpler shapes? like square with tooltip border? because whatever i did i couldnt make that tooltip texture to act as i wanted, so i just ended up using kgpanels panel around for now... also maybe more different options for tracking dots would be nice also and in that buttons hide, could have some "default" option that all buttons in certain groups acts accordingly unless specified otherwise
Tekkub's Blipstick works fine with SexyMap (lol, sounds like I'm giving fashion advice).
hm, ill try, before i was using chincilla so i never tryed anything else, but now i finaly got rid of last "rock" addon :)
also 1 bug
[2008/10/29 18:03:22-862-x1]: sexymap\Buttons.lua:188: attempt to call method 'Hide' (a nil value)
sexymap\Buttons.lua:144: in function <Interface\AddOns\sexymap\Buttons.lua:139>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher":9: in function <[string "safecall Dispatcher"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:365: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:377: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:435: in function <...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:421>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
i have most of blizzard buttons on hide and most of addons buttons on show so i dont know what specific button does this problems (i assume one of the blizzard ones that i have it on hide :)), this is on load btw
I think so. It made me think of a glare/false reflection effect, which inspired me to make a circular map preset with a similar texture that rotates opposite to player direction. Looked kind of cool but I couldn't get it to look nice without making the minimap circle too dim.
1) Create a directory in Interface\Addons called "SexyMap_Custom" or something like that. (A separate directory makes sure it'll never get deleted by an updater)
2) Put your textures into that directory. They should be in TGA or BLP format. I find it's easiest to use BLPConverter - just create PNGs, then drag them onto BLPConverter's exe, and it spits out a BLP file for you. Note that files have to have sides that are a power of 2 (64x64, 128x128, etc), and can't be bigger than 512x512.
3) Put in the path to your texture. For example, if you had Interface\Addons\SexyMap_Custom\mytexture.blp, then in SexyMap, you'd enter: