Toggling between windowed mode and fullscreen mode turns the minimap black. Reloading the UI fixes it but just thought you should know.
I think that's happening with the default miimap, too... so nothing that can be fixed I guess ;)
It doesn't happen when I disable the mod. But when it's on, it happens every time I toggle the setting.
i had this happen well before the ace2 version. only on the square map skin, but it would happen every time. the rounded corner one i saw it once and then never again. the /smm skin command worked for me. i tried a couple different addons that used the square map, squeenix being one of them, same problem.
the minimap does some wierd stuff, like goign black if you lower the alpha indoors. is the alpha < 1 when it dissapears? i didn't actually make any of the skins, so that part is hard for me to troubleshoot. i haven't actually seen this issue here, but i will try to re-create.
curious what you are using to switch full/window? in-built config or something like a FuBar plugin?
i'm pretty sure it's in the square file where the problem lies. i picked at this one quite a bit. i switched out the square files for the rounded corner files (renamed) and could not reproduce the problem. i think this one is a blizz bug, something in the square mask file seems like it might be behaving like the image was reverse and hiding the map image instead of showing it.
i'm on a mac so i don't know about the rest of the world :) but for me there is a default command-m that takes the app from full screen to windowed. maybe ctrl-m on windows?
(thread merge ahead: thanks for the pointer on the time bubble. i'll need the good luck lol)
i am THIS CLOSE to getting the time bubble to toggle with the rest of the minimap.
i modded the bindings.xml to point to a function in the simpleminimap.lua file.
function simpleMinimap:ToggleBubble()
ToggleMinimap()
if (self.db.profile.show.time) then
GameTimeFrame:Hide()
else
GameTimeFrame:Show()
end
...
end
this is working fine to hide the minimap and time bubble.
the problem is that i don't know the lua language any better than i know latin :) so in the function above, where the ... is, i need to add code that toggles the self.db.profile.show.time value in the savedvariables file, so that when i hit the toggle key again, it executes the GameTimeFrame:show() line.
but i don't know the syntax to do that. i'm JUST over my head on this one.
i am THIS CLOSE to getting the time bubble to toggle with the rest of the minimap.
i modded the bindings.xml to point to a function in the simpleminimap.lua file.
function simpleMinimap:ToggleBubble()
ToggleMinimap()
if (self.db.profile.show.time) then
GameTimeFrame:Hide()
else
GameTimeFrame:Show()
end
...
end
this is working fine to hide the minimap and time bubble.
the problem is that i don't know the lua language any better than i know latin :) so in the function above, where the ... is, i need to add code that toggles the self.db.profile.show.time value in the savedvariables file, so that when i hit the toggle key again, it executes the GameTimeFrame:show() line.
but i don't know the syntax to do that. i'm JUST over my head on this one.
well, i do more to it when i hide and show then simply calling the function. doesn't work with buttons like the meeting stone that show and hide themselves with other functions as well. best thing to do, i think, is change the setting then call the function "simpleMinimap:UpdateScreen()" to do the work. btw, there's really no reason to put a pointer to a function in the bindings.xml file, you can just put the function right in there (and this would save you re-adding the code when you update the mod by just leaving your "bindings.xml" file which doesn't change often/much)...
function()
simpleMinimap.db.profile.show.time = not simpleMinimap.db.profile.show.time
simpleMinimap:UpdateScreen()
end
...should work for you if what you are trying to do is bind a key to show or hide the day/night icon on the minimap.
Having a problem with this and gfxtoggle. Whenever gfxtoggle switches my settings the minimap blacks out. easy to fix by switching to a different texture and back.
v11200-10
---------
updated Ace2 libs to r16122
updated code for AceHook-2.1
updated code for AceLocale-2.2
switched SecureHook for hooks in the Autozoom module
a nice feature to not accidentically ping the minimap would be, that pinging is only done when pressing the shift-key at the same time! would be very thankful if you could add that! :)
Having a problem with this and gfxtoggle. Whenever gfxtoggle switches my settings the minimap blacks out. easy to fix by switching to a different texture and back.
hi, i'm the author of gfxToggle. Squeenix had the same problem, I guess it's happening when you use a different skin for the minimap. The minimap is hyper-sensible .. totally annoying. I'd love to use a squared skin, too but this would mean to stop switching gfx modes :-(
maybe someone could ask slouken on the us boards, since I can't because europeans are aliens ;)
i was having a problem with the movers under module after clicking 'hide' they were still visible the online that is. Iuno what had caused it. Ill see if this fix fixes it.
i had this happen well before the ace2 version. only on the square map skin, but it would happen every time. the rounded corner one i saw it once and then never again. the /smm skin command worked for me. i tried a couple different addons that used the square map, squeenix being one of them, same problem.
turns out i was flattering myself here :D
can anyone point me to the code that i would modify to include the time bubble when 'disappearing' the minimap via hotkey?
curious what you are using to switch full/window? in-built config or something like a FuBar plugin?
bindins.xml is where you set keybinding code. good luck =).
i'm on a mac so i don't know about the rest of the world :) but for me there is a default command-m that takes the app from full screen to windowed. maybe ctrl-m on windows?
(thread merge ahead: thanks for the pointer on the time bubble. i'll need the good luck lol)
ok, i feel better.
i am THIS CLOSE to getting the time bubble to toggle with the rest of the minimap.
i modded the bindings.xml to point to a function in the simpleminimap.lua file.
function simpleMinimap:ToggleBubble()
ToggleMinimap()
if (self.db.profile.show.time) then
GameTimeFrame:Hide()
else
GameTimeFrame:Show()
end
...
end
this is working fine to hide the minimap and time bubble.
the problem is that i don't know the lua language any better than i know latin :) so in the function above, where the ... is, i need to add code that toggles the self.db.profile.show.time value in the savedvariables file, so that when i hit the toggle key again, it executes the GameTimeFrame:show() line.
but i don't know the syntax to do that. i'm JUST over my head on this one.
well, i do more to it when i hide and show then simply calling the function. doesn't work with buttons like the meeting stone that show and hide themselves with other functions as well. best thing to do, i think, is change the setting then call the function "simpleMinimap:UpdateScreen()" to do the work. btw, there's really no reason to put a pointer to a function in the bindings.xml file, you can just put the function right in there (and this would save you re-adding the code when you update the mod by just leaving your "bindings.xml" file which doesn't change often/much)...
...should work for you if what you are trying to do is bind a key to show or hide the day/night icon on the minimap.
i had wondered if i could put the whole thing in the bindings file. guess so :)
thank you very much for this.
No problem with the addon, works perfectly ^^
Thank you for your work ;)
---------
updated Ace2 libs to r16122
updated code for AceHook-2.1
updated code for AceLocale-2.2
switched SecureHook for hooks in the Autozoom module
maybe someone could ask slouken on the us boards, since I can't because europeans are aliens ;)