Nandini, can I have tgas of the borders that you've done? (not the masks)
I have a crazy idea that I want to try out and I can't convert your blps.
I attached everything in a Photoshop file here. I've given up on converting tga > blp and am using png as the go-between, so I can just use layer transparency in Photoshop. Yay, no more compositing and rebuilding alpha channels!
Everyone else feel free to look at this for examples, if you use Photoshop.
Here are the PNGs, not sure if ImageShack destroyed the alpha or if my browser is just incompetent.
Edit: Deleted photoshop file attachment. No need to clutter the forum server with old junk.
Would it be possible to center the location bar text if the location bar is disabled, like how squeenix does it. I find it kinda weird how the text is in an awkward position above the minimap, but for now I just have it disabled. Thanks for your hard work in creating an awesome minimap mod.
This can be done already, in the coordinates module. Just change the opacity of the border and background to 0 - you can even change the text color :)
Actually when I adjust the settings and stay on game without relogging, yes this is true. But if I relogg then the coordinates get again a border and a background.
I disabled Skinner and it was same, at relogging it lost the setting.
I will try to find out what can cause that with any of my addons beside skinner.
--------------
Also I encountered a difficulty to keep the map at the place I wanted. Each time I was relogging, the map was jumping to the middle of the top and hiding the location text.
I finally discovered --I think-- that the location text seems not included in the coords for the minimap place settings.
To be able to keep my minimap in the top right corner, I had to put those settings :
Top
Horizontal position 620
Vertical position 1
ps : I apologize for my poor english and I hope you will though understand what I mean.
When using Borderstyle == "Blizzard" or "Alliance", the zone text bar (the one with the X button) is in a wrong offset position that is half covered up by the Minimap. The offset is correct when using Borderstyle == "Thin".
When using Borderstyle == "Blizzard" or "Alliance", the zone text bar (the one with the X button) is in a wrong offset position that is half covered up by the Minimap. The offset is correct when using Borderstyle == "Thin".
It sounds like we may need an option to move the location bar as well. My efforts to move it previously with other addons like Visor and MoveAnything! were somewhat problematic, so I don't know if this will be easy for the author to implement. As an alternative, maybe the frame level of the location bar could be raised.
One final option would be to revert and draw the border texture quarters at their normal size of 70 or 72. They would not extend as far out from the edge of the minimap that way. Many of the borders I designed (most are not in Chinchilla) will cover up the location bar when it's in its default position. They're intentionally "bigger" than the built-in border texture so that more of the minimap surface can be seen. If the drawing size is changed back to 70 or 72, I will remake some of the textures so they properly align with the edge of the minimap again without overlapping the location bar.
I just thought of one other option, which would be to include the border size as an option, so that users can scale it up and down.
Even one more option would be, when the appearance module is enabled, hide the built-in location bar always and replace it with a fake one you draw yourself, just like you do with the borders. This might also make it easier to change the location bar's location and appearance.
Okay, I made it so round and square textures are a single tga file, which may simplify things (or it might not).
As far as the location bar, I'll work on being able to move it and possibly work on a framelevel thing. I like having the size at 80, because no matter what texture you're using, you're not covering the minimap in any real way. The idea of letting the user change size doesn't seem all that bad, though.
Oh well, I'm open to advice about the whole thing.
Please see http://jira.wowace.com/browse/CHIN-22 for a new comment about side-by-side panels (character, talents, spell book, trade, vendor, etc.) overlapping position when the Appearance module is enabled.
P.S. - I'm not sure if I finished those Tubular and Flat styles that were in the Photoshop file, I hadn't looked at them in a while, so they may appear a bit un-refined.
I would like to be able to move the zone text as well. Sometimes I like to have the zone text above my minimap, other times I like to have it on the minimap. Currently, I have the zone text hidden and am using SL Location.
The texture you're using for the minimap border will not work as expected with Chinchilla. Chinchilla assumes all border textures are meant to be only slightly larger than the minimap itself, whereas your texture is nearly twice the size of the minimap.
If the author includes a new option to change the size of borders (essentially changing their radius), you will be able to use border textures like this. (Edit: you still won't be able to use this texture file as-is; but you will be able to create a border texture that gives you the same effect.)
I think it's important to remember that changing the border's style is only one among many of Chinchilla's features. Players may focus on it a lot because it results in some of the more visibly dramatic changes, but there is a lot of other important stuff going on behind the scenes that the authors need to devote their time to as well.
In the meantime, you could hide Chinchilla's border by setting the opacity part of its color to 0, and use another "skinning" addon to position your texture where you'd like it to be.
In the meantime, you could hide Chinchilla's border by setting the opacity part of its color to 0, and use another "skinning" addon to position your texture where you'd like it to be.
Installed today - it's really nice I have to say! Only problem is DetachedMinimapButtons completely freaks out in the BugSack. Would the be any way to include the functionality of DetachedMinimapButtons in Chinchilla? Would be an awesome addition! :)
Installed today - it's really nice I have to say! Only problem is DetachedMinimapButtons completely freaks out in the BugSack. Would the be any way to include the functionality of DetachedMinimapButtons in Chinchilla? Would be an awesome addition! :)
Cheers mate! Very nice!
I'm using MiniMap Button Bag (MBB) and it has no errors, just thought I'd mention it.
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I attached everything in a Photoshop file here. I've given up on converting tga > blp and am using png as the go-between, so I can just use layer transparency in Photoshop. Yay, no more compositing and rebuilding alpha channels!
Everyone else feel free to look at this for examples, if you use Photoshop.
Here are the PNGs, not sure if ImageShack destroyed the alpha or if my browser is just incompetent.
Edit: Deleted photoshop file attachment. No need to clutter the forum server with old junk.
I installed Chinchilla and so far I like it :)
I have a little request : would it be possible to have the Coordinates without background and border ?
I join a picture so you can see what I mean
The simpleMinimap result was made with eePanels, Chinchilla only by using Skinner :)
Thank you
This can be done already, in the coordinates module. Just change the opacity of the border and background to 0 - you can even change the text color :)
Actually when I adjust the settings and stay on game without relogging, yes this is true. But if I relogg then the coordinates get again a border and a background.
I disabled Skinner and it was same, at relogging it lost the setting.
I will try to find out what can cause that with any of my addons beside skinner.
--------------
Also I encountered a difficulty to keep the map at the place I wanted. Each time I was relogging, the map was jumping to the middle of the top and hiding the location text.
I finally discovered --I think-- that the location text seems not included in the coords for the minimap place settings.
To be able to keep my minimap in the top right corner, I had to put those settings :
Top
Horizontal position 620
Vertical position 1
ps : I apologize for my poor english and I hope you will though understand what I mean.
if need I took picture of the problems.
Pinger's name is already implemented as the Ping module.
It sounds like we may need an option to move the location bar as well. My efforts to move it previously with other addons like Visor and MoveAnything! were somewhat problematic, so I don't know if this will be easy for the author to implement. As an alternative, maybe the frame level of the location bar could be raised.
One final option would be to revert and draw the border texture quarters at their normal size of 70 or 72. They would not extend as far out from the edge of the minimap that way. Many of the borders I designed (most are not in Chinchilla) will cover up the location bar when it's in its default position. They're intentionally "bigger" than the built-in border texture so that more of the minimap surface can be seen. If the drawing size is changed back to 70 or 72, I will remake some of the textures so they properly align with the edge of the minimap again without overlapping the location bar.
I just thought of one other option, which would be to include the border size as an option, so that users can scale it up and down.
Even one more option would be, when the appearance module is enabled, hide the built-in location bar always and replace it with a fake one you draw yourself, just like you do with the borders. This might also make it easier to change the location bar's location and appearance.
As far as the location bar, I'll work on being able to move it and possibly work on a framelevel thing. I like having the size at 80, because no matter what texture you're using, you're not covering the minimap in any real way. The idea of letting the user change size doesn't seem all that bad, though.
Oh well, I'm open to advice about the whole thing.
P.S. - I'm not sure if I finished those Tubular and Flat styles that were in the Photoshop file, I hadn't looked at them in a while, so they may appear a bit un-refined.
Here is a screenshot of the result
Here are the files I have used.
http://www.paard.dk/files/chincilla_border/Appearance.lua
http://www.paard.dk/files/chincilla_border/ButterflyMinimap.tga
http://www.paard.dk/files/chincilla_border/ButterflyMinimap.psd
http://www.paard.dk/files/chincilla_border/ButterflyMinimap.blp
Can anyone figure this out?
/Fibonacci
About coordinates border and background, it was related to skinner, I removed
Thank you for your patience and this great addon
The texture you're using for the minimap border will not work as expected with Chinchilla. Chinchilla assumes all border textures are meant to be only slightly larger than the minimap itself, whereas your texture is nearly twice the size of the minimap.
If the author includes a new option to change the size of borders (essentially changing their radius), you will be able to use border textures like this. (Edit: you still won't be able to use this texture file as-is; but you will be able to create a border texture that gives you the same effect.)
I think it's important to remember that changing the border's style is only one among many of Chinchilla's features. Players may focus on it a lot because it results in some of the more visibly dramatic changes, but there is a lot of other important stuff going on behind the scenes that the authors need to devote their time to as well.
In the meantime, you could hide Chinchilla's border by setting the opacity part of its color to 0, and use another "skinning" addon to position your texture where you'd like it to be.
Fibonacci should use eePanels, imo, for that.
already switched to alliance version, so cute :D
Cheers mate! Very nice!
I'm using MiniMap Button Bag (MBB) and it has no errors, just thought I'd mention it.