Is there any way to move the ATrackerMinimizeButton?
In the attachment you can see, what the button hangs in my unit frame. I tried to move it with layout_local.txt and layout_cache.txt, but it haven´t any effect.
It would be nice, if there is any way to move it to the left of my Archievementtrackerframe :)
Well, I've poked through the compass LUA code, and tried a few things, but still am having a really wierd problem.
My map is set to rotate, with the compass points on. When I first start up WoW, the first character I log on with has the compass points fixed (i.e., the north indicator is always at the top, regardless of what direction I'm actually facing.) If I reload the ui, or log out and log in that char or another character, the compass points rotate correctly. This makes *no* sense to me as to why it would behave differently on the first character login vs. subsequent ones, but it's been happening since 3.0.2 was released, and I've seen it enough times to be confident that this is the case.
Anyone have any ideas? Should I try out SexyMap to see if it does everything I want my minimap to do?
I currently am having a problem with this mod. The mouse wheel option is not working, but only on one of my Characters, my druid. Has anyone had an encounter such as this, and if so, how did you rectify it?
Well, I've poked through the compass LUA code, and tried a few things, but still am having a really wierd problem.
My map is set to rotate, with the compass points on. When I first start up WoW, the first character I log on with has the compass points fixed (i.e., the north indicator is always at the top, regardless of what direction I'm actually facing.) If I reload the ui, or log out and log in that char or another character, the compass points rotate correctly. This makes *no* sense to me as to why it would behave differently on the first character login vs. subsequent ones, but it's been happening since 3.0.2 was released, and I've seen it enough times to be confident that this is the case.
Anyone have any ideas? Should I try out SexyMap to see if it does everything I want my minimap to do?
I'm having the exact same problem, did you or anyone else find a solution? I am almost to the point where I am going to just not have a rotating mini map.
I did finally get it working a little while ago. Had to copy a line that set a variable (rotateMinimap? I don't think so but something like that) on initialization into the onEnable() code. My best guess is that Blizzard changed things so that the initialization code of the addon got executed before reading in settings, so fetching the value of the "is the minimap rotating or not?" didn't get set properly on initialization, and needs to be done when the addon is enabled.
When I get home I'll try to remember to post the exact lines of code.
Error on login on the current 3.1.0 PTR build 9614.
[2009/02/24 17:11:06-3666-x1]: Chinchilla-1.0r189\Position\Position.lua:350: attempt to index field '?' (a nil value)
LibRock-1.0-90295 (FuBar):2583: in function <...erface\AddOns\FuBar\libs\LibRock-1.0\LibRock-1.0.lua:2546>
LibRock-1.0-90295 (FuBar):2694: in function <...erface\AddOns\FuBar\libs\LibRock-1.0\LibRock-1.0.lua:2689>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:228: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:251: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:477: in function <Interface\FrameXML\UIParent.lua:457>:
No idea what is causing this, but when I have chinchilla enabled, I can track a maximum of 2 addons/achievements. Tried disabling my quest and achievement addons and still the problem persisted; if chinchilla is enabled, max 2 tracked at a time. Using the latest version(update option set to alpha with CC).
Bug in Chinchilla 1.3.3, r198:
Compass/Compass.lua, line 37ff
1. the condition is backwards and
2. GetPlayerFacing() measures angles in the other direction.
It should be
if wrath_310 then
angle = - GetPlayerFacing()
else
angle = MinimapCompassTexture:GetFacing()
end
Also, the "file issue" button in chinchilla refers to jira.wowace.com, which is NXDOMAIN for me (hence my posting here).
Is there anyway to use the party/raid tracking dots on the minimap instead of the new blizzard ones? I am assuming blizz changed something because they used to work just fine but I haven't been able to find any information. I miss my stars. T.T I loathe the default blizzard tracking/party dots so much. I am hoping I am just missing something. Thanks! ^.^
oh and my pet no longer shows up on minimap at all.
Is there anyway to use the party/raid tracking dots on the minimap instead of the new blizzard ones? I am assuming blizz changed something because they used to work just fine but I haven't been able to find any information. I miss my stars. T.T I loathe the default blizzard tracking/party dots so much. I am hoping I am just missing something. Thanks! ^.^
oh and my pet no longer shows up on minimap at all.
No, there is no corresponding API to replace the party/raid member tracking dots. Even overriding Blizzard's texture by placing an identically-named new one in an appropriate path doesn't seem to work.
Your pet doesn't show up on the minimap because it uses a new 16th icon that was previously unused. Try using the "Nandini" texture and you should see your pet as a warning icon with the number 16 in it. (I included that icon years ago figuring Blizzard would eventually use it for something.)
I've been working on a set of newer blips that harmonize with Blizzard's party/raid blips, but I'm not completely satisfied with my work yet.
Edit: I think (but have not yet confirmed) that when a player is in a vehicle, the 15th icon is used to represent the player's vehicle under the player arrow on the minimap. The default 15th icon (a greyish diamond with white circular center) would fit nicely under the player arrow for that purpose.
No, there is no corresponding API to replace the party/raid member tracking dots. Even overriding Blizzard's texture by placing an identically-named new one in an appropriate path doesn't seem to work.
Your pet doesn't show up on the minimap because it uses a new 16th icon that was previously unused. Try using the "Nandini" texture and you should see your pet as a warning icon with the number 16 in it. (I included that icon years ago figuring Blizzard would eventually use it for something.)
I've been working on a set of newer blips that harmonize with Blizzard's party/raid blips, but I'm not completely satisfied with my work yet.
Edit: I think (but have not yet confirmed) that when a player is in a vehicle, the 15th icon is used to represent the player's vehicle under the player arrow on the minimap. The default 15th icon (a greyish diamond with white circular center) would fit nicely under the player arrow for that purpose.
Argh. Damn blizz. T.T Well I will be looking forward to your new ones! ^.^ I was extremely happy to not have to see the default blizz icons. >.< Now every time I see party/raid members on my minimap I get annoyed. lol
No, there is no corresponding API to replace the party/raid member tracking dots. Even overriding Blizzard's texture by placing an identically-named new one in an appropriate path doesn't seem to work.
Your pet doesn't show up on the minimap because it uses a new 16th icon that was previously unused. Try using the "Nandini" texture and you should see your pet as a warning icon with the number 16 in it. (I included that icon years ago figuring Blizzard would eventually use it for something.)
I've been working on a set of newer blips that harmonize with Blizzard's party/raid blips, but I'm not completely satisfied with my work yet.
Edit: I think (but have not yet confirmed) that when a player is in a vehicle, the 15th icon is used to represent the player's vehicle under the player arrow on the minimap. The default 15th icon (a greyish diamond with white circular center) would fit nicely under the player arrow for that purpose.
Actually I was able to replace the two warnings icones by 2 square of different colors and thus when I have a pet I can see a green square on my minimap (ex-warning16). (warnings were fun but each time I thought i was doing something wrong :P)
As for when I am in my chopper, actually I dont see anything. I will check later in WG in vehicule if there is an icone that shows up.
I do use your Nandini-Blip.tga but only for my own usage so I thought you would not mind I replace the two warnings. Hope this is fine for you :)
Hey all, I released a new version of Chinchilla (v2.0). Main difference is that it runs on Ace3 rather than Rock, but there are various bugfixes in it as well.
Unfortunatly this new version does not work well for me.
Can I keep the old one as it works without any problem ?
I posted a ticket yesterday evening but seems that you dont considered it as some bugs as the version you released just now is about the same to the last I tested.
I really did my best to make the new one working, testing in on new toons, actual toons, another server to have fresh start, nothing did it I still have the same errors of config.
Hmm. Since updating to the newest version(s) my coords reset every time I zone or log in. When I try to change the colour of the compass the NESW turns red and won't save the colour I choose, when I zone it resets back to the default yellow.
I saw the coord reset problem also, and the problems with the compass and rotate-minimap are still there. getplayerfacing() needs to be negated (no clue why), because right now the compass points rotate in the opposite direction that the map rotates. The compass also is fixed with north at the top until the ui gets reloaded.
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In the attachment you can see, what the button hangs in my unit frame. I tried to move it with layout_local.txt and layout_cache.txt, but it haven´t any effect.
It would be nice, if there is any way to move it to the left of my Archievementtrackerframe :)
Thanks in advance.
My map is set to rotate, with the compass points on. When I first start up WoW, the first character I log on with has the compass points fixed (i.e., the north indicator is always at the top, regardless of what direction I'm actually facing.) If I reload the ui, or log out and log in that char or another character, the compass points rotate correctly. This makes *no* sense to me as to why it would behave differently on the first character login vs. subsequent ones, but it's been happening since 3.0.2 was released, and I've seen it enough times to be confident that this is the case.
Anyone have any ideas? Should I try out SexyMap to see if it does everything I want my minimap to do?
I'm having the exact same problem, did you or anyone else find a solution? I am almost to the point where I am going to just not have a rotating mini map.
When I get home I'll try to remember to post the exact lines of code.
This is a so ugly frame on the screen.
I am using the last version 1.3.2., I see I can move it but I can hide it, will there be an option added too ?
Compass/Compass.lua, line 37ff
1. the condition is backwards and
2. GetPlayerFacing() measures angles in the other direction.
It should be
Also, the "file issue" button in chinchilla refers to jira.wowace.com, which is NXDOMAIN for me (hence my posting here).
Edit: _minus_ GetPlayerFacing()
oh and my pet no longer shows up on minimap at all.
No, there is no corresponding API to replace the party/raid member tracking dots. Even overriding Blizzard's texture by placing an identically-named new one in an appropriate path doesn't seem to work.
Your pet doesn't show up on the minimap because it uses a new 16th icon that was previously unused. Try using the "Nandini" texture and you should see your pet as a warning icon with the number 16 in it. (I included that icon years ago figuring Blizzard would eventually use it for something.)
I've been working on a set of newer blips that harmonize with Blizzard's party/raid blips, but I'm not completely satisfied with my work yet.
Edit: I think (but have not yet confirmed) that when a player is in a vehicle, the 15th icon is used to represent the player's vehicle under the player arrow on the minimap. The default 15th icon (a greyish diamond with white circular center) would fit nicely under the player arrow for that purpose.
Argh. Damn blizz. T.T Well I will be looking forward to your new ones! ^.^ I was extremely happy to not have to see the default blizz icons. >.< Now every time I see party/raid members on my minimap I get annoyed. lol
Actually I was able to replace the two warnings icones by 2 square of different colors and thus when I have a pet I can see a green square on my minimap (ex-warning16). (warnings were fun but each time I thought i was doing something wrong :P)
As for when I am in my chopper, actually I dont see anything. I will check later in WG in vehicule if there is an icone that shows up.
I do use your Nandini-Blip.tga but only for my own usage so I thought you would not mind I replace the two warnings. Hope this is fine for you :)
I don't. I think "Oooo! Fruit Loops! Now I'm hungry...."
lol ^.^ I want to see my party/raid members as stars again though!
Can I keep the old one as it works without any problem ?
I posted a ticket yesterday evening but seems that you dont considered it as some bugs as the version you released just now is about the same to the last I tested.
I really did my best to make the new one working, testing in on new toons, actual toons, another server to have fresh start, nothing did it I still have the same errors of config.
Sorry