This is a fix for the French localisation which caused errors :
(please include it in the next release :)
L:RegisterTranslations("frFR", function() return {
["Waypoints"] = "Points de navigation",
["Module which shows an arrow to direct you to a specified note or location."] = "Module affichant une fl\195\170che qui vous oriente vers un emplacement ou une note sp\195\169cifi\195\169e.",
["Hint: /waypoint is available to create waypoints with the command line."] = "Astuce : la commande /waypoint est disponible pour cr\195\169er des points de navigation via la ligne de commande.",
["Guildmember %s not found."] = "Membre de la guilde %s introuvable.",
["No party member %s found."] = "Membre du groupe %s introuvable.",
["Setting %s as waypoint."] = "Ajout de %s comme point de navigation.",
["Guildmember no longer locatable"] = "Membre de la guilde d\195\169sormais intracable",
["No matching note in zone: %s"] = "Aucun note correspondante dans la zone : %s",
["Cannot find note in closest matching zone: %s"] = "Impossible de trouver la note dans la zone correspondante la plus proche : %s",
["Invalid note entry."] = "Note indiqu\195\169e invalide.",
["Waypoints cleared."] = "Points de navigation effac\195\169s.",
["Waypoint set: %s %.1f,%.1f"] = "Point de navigation \195\169tabli : %s %.1f,%.1f",
["For usage, see '/waypoint help'"] = "Pour l'aide \195\160l'utilisation, tapez '/waypoint help'",
["Commands are:"] = "Les commandes sont : ",
["General: /waypoint [add] <notesearch> OR <0-100>,<0-100> [title] [z-zone] OR g-<guildnamesearch> OR p-<partynamesearch>"] = "G\195\169n\195\169ral : /waypoint [add] <note-recherch\195\169e> OU <0-100>,<0-100> [titre] [z-zone] OU g-<nom-guilde-recherch\195\169> OU p-<nom-groupe-recherch\195\169>",
["Clear : /noway"] = "Effacer : /noway",
["View : /wayq"] = "Voir : /wayq",
["Move to end of queue"] = "D\195\169placer \195\160 la fin de la liste",
["Console-waypoint-commands"] = {"/way", "/waypoint" },
["Console-temp-waypoint-commands"] = {"/tway", "/tloc" },
["(%d+.?%d*)[, ](%d+.?%d*) ?(.*)"] = "(%d+.?%d*)[, ](%d+.?%d*) ?(.*)",
["Clear waypoint"] = "Effacer le point de navigation",
["here"] = "ici",
["Waypoint Marker"] = "Balise Waypoint",
["No target found."] = "Aucune cible trouv\195\169e.",
["No matching zone"] = "Aucune zone correspondante.",
["Waypoint Queue:"] = "Liste des points de navigation :",
["Waypoint Queue Empty."] = "Liste des points de navigation vide.",
["Clearing up queue"] = "Nettoyage de la liste.",
["Show CorpsePoint"] = "Afficher CorpsePoint",
["Show waypoint to corpse on death"] = "Affiche un point de navigation sur votre corps lors de la mort.",
["Show Waypoint icons"] = "Afficher les ic\195\180nes points de navigation",
["Show the next waypoint on the minimap and all waypoints on the main"] = "Affiche le prochain point de navigation sur la minicarte et tous les points de navigation sur la carte principale.",
["Show boring death messages"] = "Afficher des messages \195\160 la mort",
["Switch to not so entertaining messages on death."] = "Affiche ou non des messages pas si amusants que cela \195\160 la mort.",
} end)
Even when your grave marker appears in the right zone, it often doesn't appear in the right *place* in that zone (e.g. if you die in Uldaman, the grave marker can appear quite far away).
Would it be possible to build a database of the actual *entrances* to zones, so that if you die in a zone, the pointer points to the actual entrance?
Heck, if you wanted to implement that, I'd even be willing to go out and do the data collection ...
Just a small request, any way to set the flight points as waypoints ? Whenever I right-clock on the flight point nothing happens and there is no way to set it as waypoint.
I would love to have the possibility to do so, as it would be faster to get there :)
Just a small request, any way to set the flight points as waypoints ? Whenever I right-clock on the flight point nothing happens and there is no way to set it as waypoint.
I would love to have the possibility to do so, as it would be faster to get there :)
I use that function all the time, maybe I used ctrl+right click on the map. Don't remember what I do.. I just do it(tm) :)
Also, if the notes are not created by Cart, you won't be able to use them as waypoints. Do as cheadstina suggests and ctrl-rightclick and create a temp waypoint that way.
Would it be reasonable to exclude instances from waypoint z-xxx searches? I can't think of a reason I'd want to set a waypoint to something in an instance. Heck, since there's no position information available in an instance, does it make sense to even search them via z-xxx? Dunno. Throwing this out there.
Just ahd another thought. On my herbalist. I'd like to be able to say /way felweed, and have it skip the one I am beside, so I can quickly go to the next closest one.
I'm working on a gatherer point for Rabbit atm... we'll see how that goes...
As for the instances, not really, there's nothing in the function that returns zones that differentiates between instances and non-instances, so you'll just have to be a little more precise.
Okay, with both examples, could you type
/dump Cartographer_Waypoints.Queue[1].Zone
and post the result?
So we get the response from the with arrow waypoint and the without arrow waypoint. Also please try by using an existing note, as well as a selfmade ctrl-rightclick waypoint.
I'm sorry for the long delay .. but i wasnt a few days at home. Here comes the result:
Staying in Shattrath, using an existing note in Shattrath ---> "Shattrath City"
Staying in Shattrath, using an selfmade note in Shattrath ---> "Shattrath City"
Staying in Shattrath, using an existing note in "Blade Edge Mountains" ---> "Blade's Edge Mountains"
Staying in Shattrath, using an selfmade note in "Blade Edge Mountains" ---> "Blade's Edge Mountains"
(I got the arrow with the notes inside of Shattrath, with the marks in Blade Edge Mountains, i didnt.)
Edit: As soon as i enter the zone of the waypoint, i get the arrow.
line171:["Show Waypoint icons"] = "Afficher les ic?nes des points de navigation.",
line172:["Show the next waypoint on the minimap and all waypoints on the main"] = "Affiche le prochain point de navigation sur la minicarte et tout les points de navigation sur la carte principale.",
However, upon WoWAceUpdater running, it reappeared. (7:44am EST)
Cartographer Waypoints r28943
Cartographer r29199
Loaded in game, and didn't get any errors, so it looks like whatever happened last night is solved.
Awesomeness!
This is a fix for the French localisation which caused errors :
(please include it in the next release :)
L:RegisterTranslations("frFR", function() return {
["Waypoints"] = "Points de navigation",
["Module which shows an arrow to direct you to a specified note or location."] = "Module affichant une fl\195\170che qui vous oriente vers un emplacement ou une note sp\195\169cifi\195\169e.",
["Hint: /waypoint is available to create waypoints with the command line."] = "Astuce : la commande /waypoint est disponible pour cr\195\169er des points de navigation via la ligne de commande.",
["Guildmember %s not found."] = "Membre de la guilde %s introuvable.",
["No party member %s found."] = "Membre du groupe %s introuvable.",
["Setting %s as waypoint."] = "Ajout de %s comme point de navigation.",
["Guildmember no longer locatable"] = "Membre de la guilde d\195\169sormais intracable",
["No matching note in zone: %s"] = "Aucun note correspondante dans la zone : %s",
["Cannot find note in closest matching zone: %s"] = "Impossible de trouver la note dans la zone correspondante la plus proche : %s",
["Invalid note entry."] = "Note indiqu\195\169e invalide.",
["Waypoints cleared."] = "Points de navigation effac\195\169s.",
["Waypoint set: %s %.1f,%.1f"] = "Point de navigation \195\169tabli : %s %.1f,%.1f",
["For usage, see '/waypoint help'"] = "Pour l'aide \195\160l'utilisation, tapez '/waypoint help'",
["Commands are:"] = "Les commandes sont : ",
["General: /waypoint [add] <notesearch> OR <0-100>,<0-100> [title] [z-zone] OR g-<guildnamesearch> OR p-<partynamesearch>"] = "G\195\169n\195\169ral : /waypoint [add] <note-recherch\195\169e> OU <0-100>,<0-100> [titre] [z-zone] OU g-<nom-guilde-recherch\195\169> OU p-<nom-groupe-recherch\195\169>",
["Clear : /noway"] = "Effacer : /noway",
["View : /wayq"] = "Voir : /wayq",
["Move to end of queue"] = "D\195\169placer \195\160 la fin de la liste",
["Console-waypoint-commands"] = {"/way", "/waypoint" },
["Console-temp-waypoint-commands"] = {"/tway", "/tloc" },
["(%d+.?%d*)[, ](%d+.?%d*) ?(.*)"] = "(%d+.?%d*)[, ](%d+.?%d*) ?(.*)",
["Clear waypoint"] = "Effacer le point de navigation",
["here"] = "ici",
["Waypoint Marker"] = "Balise Waypoint",
["No target found."] = "Aucune cible trouv\195\169e.",
["No matching zone"] = "Aucune zone correspondante.",
["Waypoint Queue:"] = "Liste des points de navigation :",
["Waypoint Queue Empty."] = "Liste des points de navigation vide.",
["Clearing up queue"] = "Nettoyage de la liste.",
["Show CorpsePoint"] = "Afficher CorpsePoint",
["Show waypoint to corpse on death"] = "Affiche un point de navigation sur votre corps lors de la mort.",
["Show Waypoint icons"] = "Afficher les ic\195\180nes points de navigation",
["Show the next waypoint on the minimap and all waypoints on the main"] = "Affiche le prochain point de navigation sur la minicarte et tous les points de navigation sur la carte principale.",
["Show boring death messages"] = "Afficher des messages \195\160 la mort",
["Switch to not so entertaining messages on death."] = "Affiche ou non des messages pas si amusants que cela \195\160 la mort.",
} end)
Even when your grave marker appears in the right zone, it often doesn't appear in the right *place* in that zone (e.g. if you die in Uldaman, the grave marker can appear quite far away).
Would it be possible to build a database of the actual *entrances* to zones, so that if you die in a zone, the pointer points to the actual entrance?
Heck, if you wanted to implement that, I'd even be willing to go out and do the data collection ...
(At least it did for RFC which was where I did most of my testing on)
I would love to have the possibility to do so, as it would be faster to get there :)
I use that function all the time, maybe I used ctrl+right click on the map. Don't remember what I do.. I just do it(tm) :)
An error pops up also every time I log:
Cartographer_Waypoints-2.0\Waypoints.lua:734: attempt to index upvalue 'waypointFrame' (a nil value)
Also, if the notes are not created by Cart, you won't be able to use them as waypoints. Do as cheadstina suggests and ctrl-rightclick and create a temp waypoint that way.
Just ahd another thought. On my herbalist. I'd like to be able to say /way felweed, and have it skip the one I am beside, so I can quickly go to the next closest one.
As for the instances, not really, there's nothing in the function that returns zones that differentiates between instances and non-instances, so you'll just have to be a little more precise.
I'm sorry for the long delay .. but i wasnt a few days at home. Here comes the result:
Staying in Shattrath, using an existing note in Shattrath ---> "Shattrath City"
Staying in Shattrath, using an selfmade note in Shattrath ---> "Shattrath City"
Staying in Shattrath, using an existing note in "Blade Edge Mountains" ---> "Blade's Edge Mountains"
Staying in Shattrath, using an selfmade note in "Blade Edge Mountains" ---> "Blade's Edge Mountains"
(I got the arrow with the notes inside of Shattrath, with the marks in Blade Edge Mountains, i didnt.)
Edit: As soon as i enter the zone of the waypoint, i get the arrow.
er no? It's still there afaik