hm =P Okay, Obviously some integration problems. I'll look into them later today. But yes, issues with the coordinate waypoints. Could you also report what options you tried?
[2007/02/12 10:13:19-424-x1]: ...ns\Cartographer\Cartographer_Waypoints\Waypoints.lua:419: attempt to compare number with string:
...ns\Cartographer\Cartographer_Waypoints\Waypoints.lua:465: in function `value':
Interface\FrameXML\ChatFrame.lua:3094: in function <Interface\FrameXML\ChatFrame.lua:3043>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:2821: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2842: in function `ChatEdit_OnEnterPressed':
<string>:"ChatFrameEditBox:OnEnterPressed":2: in function <[string "ChatFrameEditBox:OnEnterPressed"]:1>
---
Okay.
Fixed:
* /way <x>,<y>
* adding/deleting a waypoint from the map
Added:
* z-<zone name> to the notepoint system where you can specify a note/location in another zone
* CorpsePoint is now intergrated into the Waypoint system. If you don't like it, well, you can cancel the waypoint =P
I'd delete Cart_Corpseway as it no longer works /tway is no longer applicable, as all waypoints are currently temporary. I'll get around to making it able to add the waypoint as a note soon.
I have also removed Cartographer_CorpseWay, since I thought corpseway has been incorporated to Waypoints module, but this is not the case. After I've died I've got not arrow to my corpse.
It takes a few seconds for the UI to recognise the fact that you have a corpse position. Hit /wayg to see if there actually is a waypoint set after a few seconds on death, and if so, let me know.
What chat are you seeing? Removed another debug statement
No orc rogues were hurt (aside from a large number of repeated unavoidably horrific undercity lift 'accidents') in the testing of this module...
hm. I've had to extract CorpseWay from the core Waypoints code and I'm going to put it in it's own object, much like the other *Points.
Advantage? It should show proper crosszonal directions/distance, as I was testing dying in Ragefire, and realising I was out of zone when at the spirit healer =)
Side note: I found a possible related bug in PartyPoint, and will have to test that tomorrow along with CorpsePoint.
I cannot seem to use the z-xxx (operator?) properly. If I try to hit a waypoint in shadowmoon valley (from shattrath), and type something like:
/way z-shadow xxx
I get unknown zone shadow (paraphrased debug text in DEFAULTCHAT). I've tried z-shadowmoon, and z-"shadowmoon valley". All came back with the same error. Could we get whatever pattern matching we had before back, please?
It takes a few seconds for the UI to recognise the fact that you have a corpse position. Hit /wayg to see if there actually is a waypoint set after a few seconds on death, and if so, let me know.
I've waitet 10 seconds, no waypoint to corpse. With Cartographer_CorpseWay there is a waypoint after 1 second.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
[quote]Date: 2007-02-11 15:14:23
ID: 51
Error occured in: Global
Count: 1
Message: ...ns\Cartographer\Cartographer_Waypoints\Waypoints.lua line 419:
attempt to compare number with string
Debug:
[C]: ?
...ns\Cartographer\Cartographer_Waypoints\Waypoints.lua:419:
...ns\Cartographer\Cartographer_Waypoints\Waypoints.lua:322
...ns\Cartographer\Cartographer_Waypoints\Waypoints.lua:465: value()
..\FrameXML\ChatFrame.lua:3094: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:2821: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:2842: ChatEdit_OnEnterPressed()
[string "ChatFrameEditBox:OnEnterPressed"]:2:
[string "ChatFrameEditBox:OnEnterPressed"]:1
simple /way [any coords]
Fixed:
* /way <x>,<y>
* adding/deleting a waypoint from the map
Added:
* z-<zone name> to the notepoint system where you can specify a note/location in another zone
* CorpsePoint is now intergrated into the Waypoint system. If you don't like it, well, you can cancel the waypoint =P
I'd delete Cart_Corpseway as it no longer works /tway is no longer applicable, as all waypoints are currently temporary. I'll get around to making it able to add the waypoint as a note soon.
Works a beaut.
And thanx for removing the DeBugs.... it was puzzling at first.
Great job!
arrow appeared, but map mark not
That'll take care of the chat output.
The dead, strewn across your map? Dude, that's like ... goooothic ...
I have also removed Cartographer_CorpseWay, since I thought corpseway has been incorporated to Waypoints module, but this is not the case. After I've died I've got not arrow to my corpse.
What chat are you seeing? Removed another debug statement
No orc rogues were hurt (aside from a large number of repeated unavoidably horrific undercity lift 'accidents') in the testing of this module...
Haven't I already said this?
Advantage? It should show proper crosszonal directions/distance, as I was testing dying in Ragefire, and realising I was out of zone when at the spirit healer =)
Side note: I found a possible related bug in PartyPoint, and will have to test that tomorrow along with CorpsePoint.
German client here.
*Update*
Sometimes after logging in the arrow is back, after zoning it is gone again
/way z-shadow xxx
I get unknown zone shadow (paraphrased debug text in DEFAULTCHAT). I've tried z-shadowmoon, and z-"shadowmoon valley". All came back with the same error. Could we get whatever pattern matching we had before back, please?
Thanks.
I've waitet 10 seconds, no waypoint to corpse. With Cartographer_CorpseWay there is a waypoint after 1 second.