There is an issue with sort by names. While playing AB I noticed player Executioner was at the bottom of the list even though the name before him starting with "Y".
I resorted by class/name then tried Name again and still Executioner was last. Executioner may have entered the match after it started (not sure). could late comers have something to do with it?
UPDATE: I think i figured out why player Executioner was listed out of order. It seems the first letter E is not an E but an E with acute (ALT+0201). E with acute comes after the english alphabet so he got listed last.
Is there a way to sort player names according to their english letter equivalents regardless of acutes or graves or circumflex or whatever. For example all the variations of E like ALT+0200, +0201, +0202, +0203 all are treated as just "E" for sorting purposes.
good job!
about range check, i tested BattlegroundTargets-r37 (alpha), it dont work perfect, some times dont show who are next you.
Thanks. Try BattlegroundTarget-r40 (alpha). Try class-spell based range check. May be it's better.
It's impossible to get 100% precise range data from enemies with the current WoW API.
There is an issue with sort by names. ...
Is there a way to sort player names according to their english letter equivalents regardless of acutes or graves or circumflex or whatever. For example all the variations of E like ALT+0200, +0201, +0202, +0203 all are treated as just "E" for sorting purposes.
Could you add respawn on gy timer for teams?
And I test range chek but didn`t understand how it work...Is it possible to hide enemies frame which are far from me?
graveyard respawn timer:
Dont know, rather not. I think about it.
hide enemy button if out-of-range:
This would require many additional checks (incombat restrictions) and because of that such a feature is not really usefull at all. You can set the range transparency slider (alpha) to 0 instead.
range check:
Hmm, look at the code, mainly the function BattlegroundTargets:CombatLogRangeCheck() (for combatlog based range check) and the code commented with '-- class_range' (for class-spell based range check). There are some additional functions and variables that are important too, but the main differences are the used API functions:
- combatlog based range check:
GetSpellInfo(), GetTime() and CheckInteractDistance()
- class-spell based range check:
GetTime() and IsSpellInRange()
I plan to extend the range check with a mix between class-spell and combatlog to get better results from both methods together and maybe with an ultra mode (without throttle) in some future update. maybe.
not sure if its been asked before or im just doing something wrong, but each time i login i have to redo all settings for this mod, is there a way to save the config for each time i log in?
not sure if its been asked before or im just doing something wrong, but each time i login i have to redo all settings for this mod, is there a way to save the config for each time i log in?
I have no clue why you have problems to save settings.
I suggest to do a clean new install:
1) go to _WOWINSTALLDIR_/World of Warcraft/Interface/AddOns/
and delete the folder 'BattlegroundTargets'
2) go to _WOWINSTALLDIR_/World of Warcraft/WTF/Account/_ACCNAME_/SavedVariables/
and delete the file 'BattlegroundTargets.lua'
Idea.
This adon is so clear, so awesomely simple... make a BG Targets for Your Team. As it stands I have made my SUF as close as possible in look to the BGT and have them side by side.
Dear kunda,
I like BGT very much. It gives me a quick overview of the healers before starting the Bg.
I would like to have a quick comparison of the number of healers from both sides.
Could you add a tab, so that we could see the number of healers, dds etc of both sides at a glance?
I know you're focus is on a memory-lite addon, something I appreciate, but what would it take for a second pane for allies? I would love to drop grid (and all the associated sub-addons needed to make it usable) because, as a dps, your format shows everything I need to know.
Idea.
This adon is so clear, so awesomely simple... make a BG Targets for Your Team. As it stands I have made my SUF as close as possible in look to the BGT and have them side by side.
Your suggestion is what i came here for. I wouldn't like to add this feature to this mod - but rather asking the author to make a new mod that take the blizz raid frames and modify them so they look like BGT.
I miss one thing about the standard raid frames - you cant see the chosen talent tree that your fellow team mates have (so easily that is) - In rbgs you would know from the beginning ofc. But with randoms it would be so nice to see it.
Yeah man, I LOVED this Addon. Really: GREAT JOB and THANKS.
I'm here to ask the same as everyone there. It whould be even better if we could use it to see our team and the enemies. All the info is there, it's clean, easy, clear and fast.
It would work like there's two equal frames the way it is, but with one is from the enemies and on from allies. Just with some tag on top to identify and we're good to go. I really hope it's easy to do that, like a copy/paste with some simple ajustments. Srsly, it would be AWESOME.
There is an issue with sort by names. While playing AB I noticed player Executioner was at the bottom of the list even though the name before him starting with "Y".
I resorted by class/name then tried Name again and still Executioner was last. Executioner may have entered the match after it started (not sure). could late comers have something to do with it?
UPDATE: I think i figured out why player Executioner was listed out of order. It seems the first letter E is not an E but an E with acute (ALT+0201). E with acute comes after the english alphabet so he got listed last.
Is there a way to sort player names according to their english letter equivalents regardless of acutes or graves or circumflex or whatever. For example all the variations of E like ALT+0200, +0201, +0202, +0203 all are treated as just "E" for sorting purposes.
add option, set icon on target main assist.
something like this:
add on focus macro /targetlasttarget it allows not to lose the current target
Thanks. I added a similar class-spell based range check. Try BattlegroundTarget-r40 (alpha).
Thanks. Try BattlegroundTarget-r40 (alpha). Try class-spell based range check. May be it's better.
It's impossible to get 100% precise range data from enemies with the current WoW API.
I think about it, rather not..maybe
No.
Thanks. I added main assist target and fixed right-click to set focus.
Do you use a different screenlayout for every class or every char? I think about it, rather not..maybe
BattlegroundTarget-r40 (alpha):
http://www.wowace.com/addons/battlegroundtargets/files/
Could you add respawn on gy timer for teams?
And I test range chek but didn`t understand how it work...Is it possible to hide enemies frame which are far from me?
Dont know, rather not. I think about it.
hide enemy button if out-of-range:
This would require many additional checks (incombat restrictions) and because of that such a feature is not really usefull at all. You can set the range transparency slider (alpha) to 0 instead.
range check:
Hmm, look at the code, mainly the function BattlegroundTargets:CombatLogRangeCheck() (for combatlog based range check) and the code commented with '-- class_range' (for class-spell based range check). There are some additional functions and variables that are important too, but the main differences are the used API functions:
- combatlog based range check:
GetSpellInfo(), GetTime() and CheckInteractDistance()
- class-spell based range check:
GetTime() and IsSpellInRange()
I plan to extend the range check with a mix between class-spell and combatlog to get better results from both methods together and maybe with an ultra mode (without throttle) in some future update. maybe.
Is there other way I can submit a local file?
not sure if its been asked before or im just doing something wrong, but each time i login i have to redo all settings for this mod, is there a way to save the config for each time i log in?
You can attach a file to a post OR post a url OR send me a PM with a url.
I have no clue why you have problems to save settings.
I suggest to do a clean new install:
1) go to _WOWINSTALLDIR_/World of Warcraft/Interface/AddOns/
and delete the folder 'BattlegroundTargets'
2) go to _WOWINSTALLDIR_/World of Warcraft/WTF/Account/_ACCNAME_/SavedVariables/
and delete the file 'BattlegroundTargets.lua'
3) download BattlegroundTargets: http://www.wowace.com/addons/battlegroundtargets/files/
and extract to WOWINSTALLDIR/World of Warcraft/Interface/AddOns/
4) play
This adon is so clear, so awesomely simple... make a BG Targets for Your Team. As it stands I have made my SUF as close as possible in look to the BGT and have them side by side.
I like BGT very much. It gives me a quick overview of the healers before starting the Bg.
I would like to have a quick comparison of the number of healers from both sides.
Could you add a tab, so that we could see the number of healers, dds etc of both sides at a glance?
The ally pane can be done with wow default frame with role icons selected, no?
I am a healer and I have my vuhdo tell me that information along further functionality that I need to heal.
Adding an ally pane to BGT in my opinion would be redundant given the default wow raid frame provides the same info.
Your suggestion is what i came here for. I wouldn't like to add this feature to this mod - but rather asking the author to make a new mod that take the blizz raid frames and modify them so they look like BGT.
I miss one thing about the standard raid frames - you cant see the chosen talent tree that your fellow team mates have (so easily that is) - In rbgs you would know from the beginning ofc. But with randoms it would be so nice to see it.
I'm here to ask the same as everyone there. It whould be even better if we could use it to see our team and the enemies. All the info is there, it's clean, easy, clear and fast.
It would work like there's two equal frames the way it is, but with one is from the enemies and on from allies. Just with some tag on top to identify and we're good to go. I really hope it's easy to do that, like a copy/paste with some simple ajustments. Srsly, it would be AWESOME.
Tnx again, keep it up the good work.
Perfect. The same as it is, but for both teams. We will be able to see our healers, if they're close and they're life it's great for everything.
Thanks a lot man =)
thanks :)