I mentioned the Outfitter thing in Reply #1919. A new author picked up Outfitter because it was abandoned, and he decided to remove a lot of junk from the code which unfortunately broke compatibility with a few other addons.
[2007/12/20 04:42:33-5433-x1]: Skinner-2.3\SkinMe\CowTip.lua:8: attempt to index field 'statusbar' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):364: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:342>
Xloot isn't skinning (only get a gradiant effect as its always had, not my texture) and im still having strange colors on the lootwindow first item (white background).
Already tried deleting wtf's and stuff with no effect.
I can temp fix this by changeing the xloot background color settings a bit, but its back the next relog.
Simmilar with CowTip, not getting skinned at all (not even gradient effect)
Xloot isn't skinning (only get a gradiant effect as its always had, not my texture) and im still having strange colors on the lootwindow first item (white background).
Already tried deleting wtf's and stuff with no effect.
That's weird, my XLoot is getting perfectly skinned now :S
Made a full reinstall and now im atleast getting cowtip skinned aswell, but popping this error:
[2007/12/21 00:32:37-594-x1]: Skinner-2.3\SkinMe\CowTip.lua:8: attempt to index field 'statusbar' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):364: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:342>
---
Xloot however still does not get skinned with texture (but now atleast im not getting the buggy white background).
Ive been trying in vain to get the guild bank to skin via Skinner for weeks, and despite much experimentation, it simply will not work. The setting is definitely toggled on in the /skinner UI guildbankui option, yet the Guild Bank maintains its default appearance.
Interestingly, when ArkInventory is disabled (not in standby mode, but disabled entirely) Skinner properly skins the frame. I've asked the AI author what the issue is and he maintains that AI has 0 interaction with the guild bank, and therefore cannot be what's directly responsible. Is it possible theres some conflict? Or a workaround? It's beginning to genuinely frustrate me :(
take a look at eePanels2. You can create Panels with gradients that look excatly like the Skinner ones. Furthermore you can attach the panels to the unitframes and set their strate to 'background'.
I think this would be a good way without lua editing.
take a look at eePanels2. You can create Panels with gradients that look excatly like the Skinner ones. Furthermore you can attach the panels to the unitframes and set their strate to 'background'.
I think this would be a good way without lua editing.
Kind regards
X-buZZ
been working with eepanels and i really don't like em for pitbull cos of pitbulls dynamic naming of frames causing eepanel to parent to the wrong frames.
Fixed CowTip.lua (fixes line 8 error and skins second ShoppingTooltip too):
function Skinner:CowTip()
local CTAdb = CowTip:GetDatabaseNamespace("Appearance")
CTAdb.profile.borderColor = { self.db.profile.TooltipBorder.r, self.db.profile.TooltipBorder.g, self.db.profile.TooltipBorder.b, self.db.profile.TooltipBorder.a }
CTAdb.profile.bgColor["other"] = { self.db.profile.Backdrop.r, self.db.profile.Backdrop.g, self.db.profile.Backdrop.b, self.db.profile.Backdrop.a }
local CTHBdb = CowTip:GetDatabaseNamespace("HealthBar")
CTHBdb.profile.texture = self.db.profile.StatusBar.texture
local CTPBdb = CowTip:GetDatabaseNamespace("PowerBar")
CTPBdb.profile.texture = self.db.profile.StatusBar.texture
if not self:IsHooked(ShoppingTooltip1, "SetBackdrop") then
self:Hook(ShoppingTooltip1, "SetBackdrop", function(this, ...) end, true)
end
if not self:IsHooked(ShoppingTooltip2, "SetBackdrop") then
self:Hook(ShoppingTooltip2, "SetBackdrop", function(this, ...) end, true)
end
end
[2007/12/23 21:34:34-630-x1]: Skinner-2.3\SkinMe\CowTip.lua:8: attempt to index field 'statusbar' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):364: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:342>
---
Any way to get rid of it? (guessing thats what prevents my player/npc tooltips from getting skinned)
Re-Added CowTip skin to fix the fractured border on the ShoppingTooltip1
Updated Talent Frame, Friends Frame, GuildEventLog & Minimap Buttons code
Updated GuildBank Tabs code (support for Textured Tabs)
Updated Squeenix, XLoot, Auctioneer, SmartBuff skins
r 57152
Still working on other requests
I'm going to be travelling over the holiday period so updates may take a bit longer than normal :-)
Awesome!
Found this plugin to Auc-Advanced that shows total auctions you have on AH etc:http://www.wowinterface.com/downloads/info7997-Auc-Util-BigPictureBeta.html
It looks a bit strange though when all tabs are skinned but one. If you could skin this mod that'd be awesome! :)
EDIT: Good work on the XLoot skin, this was exactly what i was looking for.
[2007/12/20 04:42:33-5433-x1]: Skinner-2.3\SkinMe\CowTip.lua:8: attempt to index field 'statusbar' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):364: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:342>
---
Already tried deleting wtf's and stuff with no effect.
I can temp fix this by changeing the xloot background color settings a bit, but its back the next relog.
Simmilar with CowTip, not getting skinned at all (not even gradient effect)
That's weird, my XLoot is getting perfectly skinned now :S
Same here. Seems to be working with texture after the last update I made yesterday to Skinner.
[2007/12/21 00:32:37-594-x1]: Skinner-2.3\SkinMe\CowTip.lua:8: attempt to index field 'statusbar' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):364: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:342>
---
Xloot however still does not get skinned with texture (but now atleast im not getting the buggy white background).
Would love to be able to make the pitbull frames consistent with the rest of my UI.
Wanted: Skinning for TuringTest Leech Monitor/ AFK Reporter
(http://wow.curse.com/downloads/details/10074/)
Interestingly, when ArkInventory is disabled (not in standby mode, but disabled entirely) Skinner properly skins the frame. I've asked the AI author what the issue is and he maintains that AI has 0 interaction with the guild bank, and therefore cannot be what's directly responsible. Is it possible theres some conflict? Or a workaround? It's beginning to genuinely frustrate me :(
I think the path for the texture for the frame backgrounds in PitBull is defined around line3730 in PitBull.lua.
You could put the path to your texture there and see.
Would rather not go into lua editing, have to many custom Lua's messing up my updates as it is...
Happy Holidays!
take a look at eePanels2. You can create Panels with gradients that look excatly like the Skinner ones. Furthermore you can attach the panels to the unitframes and set their strate to 'background'.
I think this would be a good way without lua editing.
Kind regards
X-buZZ
been working with eepanels and i really don't like em for pitbull cos of pitbulls dynamic naming of frames causing eepanel to parent to the wrong frames.
Fixed CowTip.lua (fixes line 8 error and skins second ShoppingTooltip too):
How do I change the shape of it, so it looks like:
http://thevoid.clangrid.com/user/92918/WoWScrnShot_122107_235931.jpg
O would put chat on the left above, then map and buttons in the middle, then threat meter and dPS meter on the right.
Thanks in advance.
l.
Any way to get rid of it? (guessing thats what prevents my player/npc tooltips from getting skinned)
BugFix for CowTip skin, sorry about that :-(
r 57390
Thanks to Mars for pointing out that the second shopping tooltip fix wasn't in there.
Hi calekum,
The bottom frame's shape can't be changed. As far as I know all frames are rectangular.
You can try using several MiddleFrames to see if you can get the effect you are looking for.