I'm getting this error when I open up the MSBT Options frame. It only pops up the first time I open it up.
Skinner-2.3\\SkinMe\\MSBTOptions.lua:97: attempt to index local 'backdrop' (a nil value)\n<in C code>: ?\nAceEvent-2.0-56171 (Ace2):364: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:342>\n\n ---
I've tried updating the addon, I've tried completely deleting and then reinstalling, and I've tried manually enabling the feature, but despite that, I cannot seem to get skinner to alter the guild bank. I know it's definitely possible as ive seen screenshots (in this very thread even!) but despite my best efforts, I can't see to enable it. I've used
/skinner ui guildbankui on
It shows me a toggle message but it should be enabled, and it isnt, even after relogging.
I've tried updating the addon, I've tried completely deleting and then reinstalling, and I've tried manually enabling the feature, but despite that, I cannot seem to get skinner to alter the guild bank. I know it's definitely possible as ive seen screenshots (in this very thread even!) but despite my best efforts, I can't see to enable it. I've used
/skinner ui guildbankui on
It shows me a toggle message but it should be enabled, and it isnt, even after relogging.
Halp :(
Simmilar here, my guild bank was skinned up untill a few days ago (dun use it that much) and nw its nmot skinned at all anymore.)
Running into an issue with Skinner and nQuestlog.
I am trying to change the alpha settings on nQuestlogs LightHeadded / Details frames. No matter what setting I put it at it stays at the same alpha.
I removed both nQuestlog and LightHeaded.lua from the skinme directory.
Issue still occurs.
Disabling Skinner, the settings work fine.
Not sure what else could be in my skinme directory that would be causing the issue.
Any suggestions are appreciated.
EDIT: Just took a stab, and it appears its the Tablet.lua. removing that from the skinme allows me to chang ethe alpha fo those frames.
Hi Lewzephyr,
Is this still an issue for you?
If so what are you commands are you using to change the alpha value for these frames?
The nQuestLog skin disables the SetBackdropColor function, the LightHeaded SetBackdropColor function is unchanged.
As far as I can see neither of them use Tablet directly.
1: Is there any way to stretch a background texture to always be 100% of the frames width?
2: Also, is it possible to set 2 different textures for 1 frame?
3: Im using baggins and the "All in One" inventory is skinning perfectly, but the "All in One" bank is unskinned, how to fix that? (it gets the color, but not the texture).
4: When skinning the guild bank i get the "old" grey background in each slot and the old default borders, any way to chnage that si it skinns the same way as the bank and bags?
5: Whats the max size image usable as texture?
Hi Kerecha,
1. If the texture isn't the same size as the frame then tiling should be used to make it fit
2. Yes it is possible to do this, but Skinner doesn't
3. Baggins Bank Color has a special seting as this was asked for a long time ago. To change the Baggins bank color use
/skinner cp bagginsbankcolour
4. The GuildBankUI uses a texture to display the bank slots unlike the normal Bank frame which uses the "ItemButtonTemplate".
5. It depends what frame you want to use the texture for.
The guild bank has never been skinned for me either, and I never thought about it until now. My guess is that it may be because either Skinner doesn't skin it by default, or else it is because I am running ArkInventory and have it configured to not hide the default guild bank frame (maybe that bypasses Skinner somehow?).
[2007/12/13 17:12:41-478-x1]: Skinner-2.3\AddonFrames.lua:563: attempt to index field 'tfade' (a nil value)
---
[2007/12/13 17:12:55-478-x1]: Skinner-2.3\AddonFrames.lua:640: attempt to index field 'tfade' (a nil value)
Skinner-2.3\options.lua:934: in function `func'
Dewdrop-2.0-56529 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
Getting those 2 errors every time i log on or reload the interface.
the line 563 one pops when i log on/reload and at that time the texture for bottom frame is gone (but its checked in the options)
Turning it of and back on makes the texture show and causes the second error (line 640).
The guild bank has never been skinned for me either, and I never thought about it until now. My guess is that it may be because either Skinner doesn't skin it by default, or else it is because I am running ArkInventory and have it configured to not hide the default guild bank frame (maybe that bypasses Skinner somehow?).
Just tested and confirmed, I disabled ArkInventory and the guildbank is properly skinned. I'll play around with a fix and if I find something I'll post back.
Updated;
Buffalo2, ReadySpells (clickthrough fix, as reported by gogusrl),
Ash_DoTimer (added comment),
AucAdvanced (skin EnhTooltip if required, as reported by avazza),
tekKompare (added tooltip skin check),
MSBTOptions (fix error, as reported by Aeria),
CowTip (fixed the compare tooltip border issue by turning off the Appearance module, as reported by Mars),
Baggins (missing this),
ArkInventory (skin GuildBankUI if it has been loaded)
Also updated TopFrame & BottomFrame code to handle the fact that Gradients may not be required, as reported by Kerecha.
Did you make sure to move the files back into the SkinMe folder? With my updater settings I have to do that every time Skinner updates.
Yes, this is just an ongoing problem that seems to only apply to me. I would love to be on the same page as everyone else. Jncl, do you have any clue what the problem is? I still don't understand why I could be the only one.
Updated;
Buffalo2, ReadySpells (clickthrough fix, as reported by gogusrl),
Ash_DoTimer (added comment),
AucAdvanced (skin EnhTooltip if required, as reported by avazza),
tekKompare (added tooltip skin check),
MSBTOptions (fix error, as reported by Aeria),
CowTip (fixed the compare tooltip border issue by turning off the Appearance module, as reported by Mars),
Baggins (missing this),
ArkInventory (skin GuildBankUI if it has been loaded)
Also updated TopFrame & BottomFrame code to handle the fact that Gradients may not be required, as reported by Kerecha.
r 56942
top and bottom frames are working without problems now, but cowtip isn't getting skinned... (have posted a bity about this in cowtip thread to, not skinner nor shared media is working)
It works, thank you. Can you please update ReadySpells also to fix the same problem ?
edit : didn`t realise the fix was adding
Thanks again for this wonderfull addon.
I'm getting this error when I open up the MSBT Options frame. It only pops up the first time I open it up.
It shows me a toggle message but it should be enabled, and it isnt, even after relogging.
Halp :(
Simmilar here, my guild bank was skinned up untill a few days ago (dun use it that much) and nw its nmot skinned at all anymore.)
I'll check my guild bank but I've noticed that my char's Talent frame is no longer skinned...
- Pseudopath.
Hi Lewzephyr,
Is this still an issue for you?
If so what are you commands are you using to change the alpha value for these frames?
The nQuestLog skin disables the SetBackdropColor function, the LightHeaded SetBackdropColor function is unchanged.
As far as I can see neither of them use Tablet directly.
Hi Rosoaa,
Are you still having problems with these addons?
They all seem to work with my setup
Hi Kerecha,
1. If the texture isn't the same size as the frame then tiling should be used to make it fit
2. Yes it is possible to do this, but Skinner doesn't
3. Baggins Bank Color has a special seting as this was asked for a long time ago. To change the Baggins bank color use
4. The GuildBankUI uses a texture to display the bank slots unlike the normal Bank frame which uses the "ItemButtonTemplate".
5. It depends what frame you want to use the texture for.
HTH
---
[2007/12/13 17:12:55-478-x1]: Skinner-2.3\AddonFrames.lua:640: attempt to index field 'tfade' (a nil value)
Skinner-2.3\options.lua:934: in function `func'
Dewdrop-2.0-56529 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
Getting those 2 errors every time i log on or reload the interface.
the line 563 one pops when i log on/reload and at that time the texture for bottom frame is gone (but its checked in the options)
Turning it of and back on makes the texture show and causes the second error (line 640).
the other problems seems to be solved now.
Just tested and confirmed, I disabled ArkInventory and the guildbank is properly skinned. I'll play around with a fix and if I find something I'll post back.
Updated;
Buffalo2, ReadySpells (clickthrough fix, as reported by gogusrl),
Ash_DoTimer (added comment),
AucAdvanced (skin EnhTooltip if required, as reported by avazza),
tekKompare (added tooltip skin check),
MSBTOptions (fix error, as reported by Aeria),
CowTip (fixed the compare tooltip border issue by turning off the Appearance module, as reported by Mars),
Baggins (missing this),
ArkInventory (skin GuildBankUI if it has been loaded)
Also updated TopFrame & BottomFrame code to handle the fact that Gradients may not be required, as reported by Kerecha.
r 56942
No :(, I just updated to the last revision (56942) and both EnhancedStackSplit and Buffalo are not skinned at all.
Did you make sure to move the files back into the SkinMe folder? With my updater settings I have to do that every time Skinner updates.
Yes, this is just an ongoing problem that seems to only apply to me. I would love to be on the same page as everyone else. Jncl, do you have any clue what the problem is? I still don't understand why I could be the only one.
top and bottom frames are working without problems now, but cowtip isn't getting skinned... (have posted a bity about this in cowtip thread to, not skinner nor shared media is working)
Hi Rosoaa,
Are you using this version of EnhancedStackSplit?
Did Buffalo ever appear skinned? It was changed to have slightly less visible borders around the icons.
Are there no edges to the Buffalo icons visible?, try changing the border colour to red or green to make them more visible.
the icons, not the menu.