Just tried Skinner for the first time yesterday. I'm going to keep it because it helps force a more consistent look on my hodgepodge UI.
However, I find it a bit frustrating and at times confusing to configure. Some options don't seem to (such as changing border size) take effect until I reload my UI. Conbined with the fact that many options have tooltip descriptions that lack real info on what those options do, I'm really having a hard time exploring Skinner's features.
Also, the ArkInventory skin is broken (probably because AI recently had a major release).
Questions (more likely to come):
1. Is there any harm/waste in copying all of the addon skin .lua files into the skinme folder?
2. Are there options somewhere to control addon-specific skins, other than hacking the lua files?
3. Is there a reason why changes to border and some gradient options require a /reloadui to take effect? CowTip shows the changes in realtime, but I suppose it might have more control over the tooltip frame than Skinner has over others.
I just started using Skinner and it appears to be a very impressive MOD. However, I do have some noob questions to ask on its usage. First off the VeiwPort function when it adjusts the screen is it reducing the area I am able to see in game for rendering or actually keeping the same screen size but reducing it for more off screen area? Like I said this is a noobish question but I have never worked with a MOD like Skinner.
I just started using Skinner and it appears to be a very impressive MOD. However, I do have some noob questions to ask on its usage. First off the VeiwPort function when it adjusts the screen is it reducing the area I am able to see in game for rendering or actually keeping the same screen size but reducing it for more off screen area? Like I said this is a noobish question but I have never worked with a MOD like Skinner.
It looks to me like the viewport feature actually shrinks the rendered area, while the top/middle/bottom panel features cover up parts of it.
I just started using Skinner and it appears to be a very impressive MOD. However, I do have some noob questions to ask on its usage. First off the VeiwPort function when it adjusts the screen is it reducing the area I am able to see in game for rendering or actually keeping the same screen size but reducing it for more off screen area? Like I said this is a noobish question but I have never worked with a MOD like Skinner.
It looks to me like the viewport feature actually shrinks the rendered area, while the top/middle/bottom panel features cover up parts of it.
I use the viewport with top and bottom frames. Makes for a very stylish HUD with no loss of visibility. I love it! :)
I've got a peculiar problem with skinner, I am using bagnon, properly setup in the skinme folder and everything, but it doesn't seem to be skinning the addon at all ingame. With previous revisions it didn't do this and I can't find what the cause of it is, I have ran WAU from time to time hoping it would fix itself when it got overwritten but nothing happened. There are no errors in bugsack etc so not much help there.
EDIT: thanks to the person pointing our the error being printed in chat
Interface\AddOns\Skinner\Skinner.lua:104: attempt to call method 'SetBackdrop' (a nil value)
Don't know why I even bother to leave errors, as it seems to irritate some.But it doesn't show up in Bugsack, just in log.I did not realize ( If I did) that I moved to the newer version.If so, then that is why I have this message, and I'm sorry.
"This version of ArkInventory is unsupported"
" Error Skinning ArkInventory
Interface/addons/skinme/ArkInverntory.lua:8:
AceHook-2.1: Attempt to hook method
"ContainerGenerateActual"failed,it does not exist in the given object "ArkInventory"
I'm using the Bagnon version above, however it's actually an addon loading order issue. I was able to replicate the issue using only the following, with externals:
Bagnon
Bagnon_Forever
Bagnon_Options
FuBar - PerformanceFu
FuBar 2.0
Lib: Ace2
Skinner
The problem would not happen the first time the game is loaded with those addons and would not happen on a reload. It would occur perhaps 75% of the time on subsequent world entries from the loading screen.
Bagnon is not LOD, however the LOD version of Bagnon was being "detected", via self:checkAndRunAddOn("Bagnon", true).
The easy fix is to comment out lines 95, 320, 321, 322 in AddonFrames.lua - only detect non-LOD versions of Bagnon and vBagnon.
If you want me to commit the change please let me know.
This is another noob question, and I promise you I'd have looked up the issue in the WowAce Wiki but unfortunately the Skinner help files seem to have been a victim of the recent Oops Moment and I couldn't find anything in general web forums or here that seemed to apply.
Was trying to add textures to the Skinner background - figured from an earlier post here how to tell Skinner where the tga file was, worked out through trial and error that the 'Use Default Background' should not be ticked in order to use a custom texture - and then after much mucking about discovered that only one of the tga files I had for testing was actually recognised by Skinner and used.
Is there something specific in how the tga files have to be constructed in order for Skinner to use them?? Do they have to be a specific size?? One of the ones I tried is the default tga file 'background.tga' that is distributed with Fubar - Fubar uses it easily, Skinner gave me solid black.
No errors, nothing specific to report.. just texture with one tga file and no texture with others.
r42898.2: I keep getting Skinner errors for AutoBar Config even when opening other windows, such as Macros. I have the latest skin in the SkinMe folder.
Skinner: Error skinning AutoBarConfig Interface\AddOns\Skinner\SkinMe\AutoBarConfig.lua:5: AceHook-2.1: "TabButtonOnClick" already has an active hook from this source.
Updated EquipCompare, Bagnon, ArkInventory (fix for fred and others), WIM, MobMap, AdvancedTradeSkillWindow, Links, XRS
Changed Skinner to handle Chippu, as requested by Phanx. No new option required, it will work with all existing Tooltip styles :)
Fixed LoD Addons issues, this should fix the Bagnon issues reported by several of you :)
Added Gradient Texture option, this will replace the Backdrop options, which will be removed later, as requested by valliax
Added TinyTip Backdrop Colour compatibility, as requested by Phanx
Several Tooltip updates as part of the above changes
Removed Support for GFW_AutoCraft
r 43317
I made the change to capture errors and output them to the Chatframe so that Skinner will skin everything rather than stopping when it encounters an error, which is what used to happen. If someone can point me in the direction of documentation which will allow me to pass these to BugSack etc then please let me know.
@ Razor, I'll look into the XPerl UF issue for you
@ Mrs. Steele, I'll look into the AutoBarConfig issue for you
@ Mushito, HunterZ has it right, the area is reduced to allow for the viewport above and below.
@ HunterZ, Answers to your questions:
1. Is there any harm/waste in copying all of the addon skin .lua files into the skinme folder?
2. Are there options somewhere to control addon-specific skins, other than hacking the lua files?
3. Is there a reason why changes to border and some gradient options require a /reloadui to take effect? CowTip shows the changes in realtime, but I suppose it might have more control over the tooltip frame than Skinner has over others.
1. No,
2. No, either put them in the SkinMe directory or don't
3. Most changes take place when the UI is loaded and aren't revisited until a /RL.
This Wiki page has more information on the options and what they do
Umm, sadly, like I said in my earlier post, the Skinner wiki pages seem to have been a victim of the recent website database issues. All I get when I attempt to access any of the Skinner wiki pages is a note that the page has no text.
Umm, sadly, like I said in my earlier post, the Skinner wiki pages seem to have been a victim of the recent website database issues. All I get when I attempt to access any of the Skinner wiki pages is a note that the page has no text.
Umm, sadly, like I said in my earlier post, the Skinner wiki pages seem to have been a victim of the recent website database issues. All I get when I attempt to access any of the Skinner wiki pages is a note that the page has no text.
[2007/07/09 21:26:56-368-x2]: LightHeaded\LightHeaded.lua:1082: attempt to index local 'frame' (a nil value)
Skinner-2.1\SkinMe\LightHeaded.lua:10: in function <Interface\AddOns\Skinner\SkinMe\LightHeaded.lua:9>
(tail call): ?:
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1077: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:876: in function `ShowUIPanel':
Interface\FrameXML\QuestLogFrame.lua:27: in function `ToggleQuestLog':
<string>:"TOGGLEQUESTLOG":1: in function <[string "TOGGLEQUESTLOG"]:1>
The new revision does some funky things to my tooltips...
My custom border color only shows on tekKompare's tooltips - the rest are game default or grey
My background on my spells tooltips are black, the rest are a sickly blackish-teal.
My backdrop color SHOULD be purple - and is, except there. Tried the various settings and updated all my skin files from the AddOnSkins folder. Using TinyTip/tekKompare/Chippu (which works as well.)
Skinned GlowFoSho, as requested by Phanx
Changes to Tooltip handling when TinyTip and Chippu are loaded, as requested by OttoDeFe
Errors are sent to the Error Handler now, thanks to Phanx pointing me in the right direction
r 43393
@ valliax, Backdrop texture does work, use a texture filename of Interface\AddOns\FuBar\background and change the backdrop colour setting, then it shold work :)
@ fred, LightHeaded is working for me, v139
@ Cashtro, tekKompare is working for me, can you give some more detail about why you think it isn't for you please?
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However, I find it a bit frustrating and at times confusing to configure. Some options don't seem to (such as changing border size) take effect until I reload my UI. Conbined with the fact that many options have tooltip descriptions that lack real info on what those options do, I'm really having a hard time exploring Skinner's features.
Also, the ArkInventory skin is broken (probably because AI recently had a major release).
Questions (more likely to come):
1. Is there any harm/waste in copying all of the addon skin .lua files into the skinme folder?
2. Are there options somewhere to control addon-specific skins, other than hacking the lua files?
3. Is there a reason why changes to border and some gradient options require a /reloadui to take effect? CowTip shows the changes in realtime, but I suppose it might have more control over the tooltip frame than Skinner has over others.
i have the same problem:
Error skinning Bagnon Interface\AddOns\Skinner\Skinner.lua:104: attempt to call method 'SetBackdrop' (a nil value)
i'm using the newest version of bagnon (1.3d)
http://www-en.curse-gaming.com/downloads/details/2090/
I just started using Skinner and it appears to be a very impressive MOD. However, I do have some noob questions to ask on its usage. First off the VeiwPort function when it adjusts the screen is it reducing the area I am able to see in game for rendering or actually keeping the same screen size but reducing it for more off screen area? Like I said this is a noobish question but I have never worked with a MOD like Skinner.
It looks to me like the viewport feature actually shrinks the rendered area, while the top/middle/bottom panel features cover up parts of it.
I use the viewport with top and bottom frames. Makes for a very stylish HUD with no loss of visibility. I love it! :)
EDIT: thanks to the person pointing our the error being printed in chat
Interface\AddOns\Skinner\Skinner.lua:104: attempt to call method 'SetBackdrop' (a nil value)
"This version of ArkInventory is unsupported"
" Error Skinning ArkInventory
Interface/addons/skinme/ArkInverntory.lua:8:
AceHook-2.1: Attempt to hook method
"ContainerGenerateActual"failed,it does not exist in the given object "ArkInventory"
yes ma'am....every day I have been updating, and every time I delete the old one, and put in the new one
I've finally figured this one out!
I'm using the Bagnon version above, however it's actually an addon loading order issue. I was able to replicate the issue using only the following, with externals:
Bagnon
Bagnon_Forever
Bagnon_Options
FuBar - PerformanceFu
FuBar 2.0
Lib: Ace2
Skinner
The problem would not happen the first time the game is loaded with those addons and would not happen on a reload. It would occur perhaps 75% of the time on subsequent world entries from the loading screen.
Bagnon is not LOD, however the LOD version of Bagnon was being "detected", via self:checkAndRunAddOn("Bagnon", true).
The easy fix is to comment out lines 95, 320, 321, 322 in AddonFrames.lua - only detect non-LOD versions of Bagnon and vBagnon.
If you want me to commit the change please let me know.
Was trying to add textures to the Skinner background - figured from an earlier post here how to tell Skinner where the tga file was, worked out through trial and error that the 'Use Default Background' should not be ticked in order to use a custom texture - and then after much mucking about discovered that only one of the tga files I had for testing was actually recognised by Skinner and used.
Is there something specific in how the tga files have to be constructed in order for Skinner to use them?? Do they have to be a specific size?? One of the ones I tried is the default tga file 'background.tga' that is distributed with Fubar - Fubar uses it easily, Skinner gave me solid black.
No errors, nothing specific to report.. just texture with one tga file and no texture with others.
Help?
Skinner: Error skinning AutoBarConfig Interface\AddOns\Skinner\SkinMe\AutoBarConfig.lua:5: AceHook-2.1: "TabButtonOnClick" already has an active hook from this source.
Updated EquipCompare, Bagnon, ArkInventory (fix for fred and others), WIM, MobMap, AdvancedTradeSkillWindow, Links, XRS
Changed Skinner to handle Chippu, as requested by Phanx. No new option required, it will work with all existing Tooltip styles :)
Fixed LoD Addons issues, this should fix the Bagnon issues reported by several of you :)
Added Gradient Texture option, this will replace the Backdrop options, which will be removed later, as requested by valliax
Added TinyTip Backdrop Colour compatibility, as requested by Phanx
Several Tooltip updates as part of the above changes
Removed Support for GFW_AutoCraft
r 43317
I made the change to capture errors and output them to the Chatframe so that Skinner will skin everything rather than stopping when it encounters an error, which is what used to happen. If someone can point me in the direction of documentation which will allow me to pass these to BugSack etc then please let me know.
@ Razor, I'll look into the XPerl UF issue for you
@ Mrs. Steele, I'll look into the AutoBarConfig issue for you
@ Mushito, HunterZ has it right, the area is reduced to allow for the viewport above and below.
@ HunterZ, Answers to your questions:
1. No,
2. No, either put them in the SkinMe directory or don't
3. Most changes take place when the UI is loaded and aren't revisited until a /RL.
This Wiki page has more information on the options and what they do
Hi valliax,
I've just recreated the Commands Page again :)
Thank you very much!
i add in skinme folder tekkompare but seems like he aint skinning, i feel still game tooltip workin :( how come? or am i doin somethink wrong
hope hear from ya soon
regards
Skinner-2.1\SkinMe\LightHeaded.lua:10: in function <Interface\AddOns\Skinner\SkinMe\LightHeaded.lua:9>
(tail call): ?:
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1077: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:876: in function `ShowUIPanel':
Interface\FrameXML\QuestLogFrame.lua:27: in function `ToggleQuestLog':
<string>:"TOGGLEQUESTLOG":1: in function <[string "TOGGLEQUESTLOG"]:1>
---
My custom border color only shows on tekKompare's tooltips - the rest are game default or grey
My background on my spells tooltips are black, the rest are a sickly blackish-teal.
My backdrop color SHOULD be purple - and is, except there. Tried the various settings and updated all my skin files from the AddOnSkins folder. Using TinyTip/tekKompare/Chippu (which works as well.)
Skinned GlowFoSho, as requested by Phanx
Changes to Tooltip handling when TinyTip and Chippu are loaded, as requested by OttoDeFe
Errors are sent to the Error Handler now, thanks to Phanx pointing me in the right direction
r 43393
@ valliax, Backdrop texture does work, use a texture filename of Interface\AddOns\FuBar\background and change the backdrop colour setting, then it shold work :)
@ fred, LightHeaded is working for me, v139
@ Cashtro, tekKompare is working for me, can you give some more detail about why you think it isn't for you please?