I've noticed that sometimes text in tooltips gets hidden behind the backdrop.
It's really noticeable in the addon Rematch. The right click menus will work for a few times then they will just randomly stop showing text. Advanced Interface Options CVars menu also shows no text unless the backdrop is almost transparent.
Any thoughts on what I can change to fix this? Looked through the LUA but not 100% sure on that.
Another problem I've found is that the buttons in the Char frame are blizz style, though I have another border chosen in the options. Could you please have a look, or add an option for the char frame buttons border selection?
I removed the skinning of buttons that had a blizzard quality border, Char frame, Bags are the two that come to mind. I did this because the button border obscured the quality border which I thought was more important to be seen. I'll have a look at what Masque does and see if I can replicate the way that it manages the borders.
Though each Masque skin looks different, in some the borders look quite discrete, and in some they're almost not seen. I'm sure you'll find the best solution.
This is what Masque's author, StormFX told me:
"The icon "borders" are just textures overlaid. They can't be resized without resizing the icon itself. The colors can already be adjusted as most "borders" are set to allow it. As far as item quality, that's up to the add-on providing the buttons."
Hope that helps...
Maybe you could add some sort of a separate module for buttons like Masque within Skinner. That would be just epic! That way all UI buttons would have one single style, the way user would like.
Wishing you best luck and progress !!!
P.S. The way the buttons look now (in the Spellbook for example) is pretty cool. If you make them look the same for bags and char, but with quality highlights - that would be just uber!
PP.SS. Maybe you could also check such Suites like Aurora UI, which already have bag and char frame coloured borders - that could give you a clue :)
Bugfix for debug message parsing Remove debug message Don't skin already skinned frames Removed PowerBarAlt skinning code as it is done elsewhere Use locals rather than storing the value Updated version numbers
1x Skinner\Skinner-b7.22624.1.lua:599: attempt to index field 'obj' (a nil value) (tail call): ? Skinner\SkinMe\ServerHop-4.0.6.lua:86: in function <Skinner\SkinMe\ServerHop.lua:5> (tail call): ? [C]: in function `xpcall' Skinner\UtilFuncs.lua:181: in function <Skinner\UtilFuncs.lua:175> (tail call): ? Skinner\AddonFrames.lua:285: in function `?' ...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Unfortunately, you've not been so succesfull with the bags - the borders still look simply black :(
And this is how the Bagnon skin looks without Masque :( Please, update it :p
Second. A question. Is it possible to make the skinned frame be transparrent, but not completely to see the environement - I want to see the whole blizzard background like of the Artifact frame or Class Halls Missions frame, but with all the borders and buttons skinned. Is it possible? Do I need to pick some particular background texture, or should I mess with Alpha configuration ? ;o