Rename ClassClrsBg to ClassClrBg, update BagginsBBc code to display colour change as required
Bugfix for renamed Class Coloured db names (as reported by Shimiya)
Add Borderless SkinFrame option
Updated UnitFrames to use a borderless frame instead of a background texture
Update ScenarioObjectiveBlock skin
Update skins to include new textures
Updated AlertFrames, LevelUpDisplay, MenuFrames, NamePlates, PVEFrame, QuestMap, RaidFrame, TalkingHeadUI & ZoneAbility skins
Updated UtilFuncs
Fix missing global to local defs
Bugfix for UIButtons code
Updated version number check
Remove redundant code
However might also have something to do with me disabling the Blizzard compact raid frame UI. Maybe add check to only attempt to skin if Blizzard_CompactRaidFrames is enabled?
1x Skinner\PlayerFrames.lua:832: attempt to index field 'CompactRaidFrameContainer' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:266: in function `?'
...er_DurabilityInfo\Libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...er_DurabilityInfo\Libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
Transmog window when moving the character "doll" 3D image around (mouse click and drag left or right) it makes a repetitive clicking sound. The same sound it makes when you use the navigation buttons above that doll image. This does not happen in the character window, inspect window, or dressing room window
This seems to be skinned via the "Collections Journal"
In the settings of Skinner there's an option to skin chat bubbles. I have it checked and it randomly works sometimes but annoyingly sometimes it resets back to default chat bubbles and I don't know why? I like the look of the chat bubbles when they are skinned and it would be nice if they didn't keep resetting :(
Is there a way to set UI buttons borders to have same appearance/size/width than frames borders ?
/snip
Hi Shimiya,
Any Buttons that have a quality border texture supplied by the Blizzard UI are not given borders by Skinner, these include Bag buttons, Character Slots, Loot rewards amongst others.
Any Buttons that have a quality border texture supplied by the Blizzard UI are not given borders by Skinner, these include Bag buttons, Character Slots, Loot rewards amongst others.
Sorry, I have not been clear.
I was talking about "Game menu" buttons borders on my screenshot, which are correctly skinned/class coloured by skinner, but are thicker than other borders regardless of any settings (not about items in my bags, it's just for show you the "closing button cross" which have also the thicker border).
How do you disable the Blizzard Compact Raid Frame UI?
I do and that's why this error is happening. It's ok if you don't want to check to make sure the blizzard compact raid frame addon is enabled and if not uncheck the options that hook into it but I just wanted to report this as there are several users like myself who don't use the default raid frame UI and disabled the blizzard addons to prevent taint issues.
Edit: lol did not read the "how do you"
I disabled them at the addons.txt level on my wtf character file so they are disabled unless I reenable them.
Commonly, I use Ketho's macro script to quickly disable or enable them
/run local f = IsAddOnLoaded("Blizzard_CompactRaidFrames") and DisableAddOn or EnableAddOn for _, v in pairs({"Blizzard_CompactRaidFrames", "Blizzard_CUFProfiles"}) do f(v) end ReloadUI()
I was talking about "Game menu" buttons borders on my screenshot, which are correctly skinned/class coloured by skinner, but are thicker than other borders regardless of any settings (not about items in my bags, it's just for show you the "closing button cross" which have also the thicker border).
Hi Shimiya,
I also was a bit slow on the uptake, I should have realised what you meant if I'd only looked at the screenshot a bit harder.
/snip
but I just wanted to report this as there are several users like myself who don't use the default raid frame UI and disabled the blizzard addons to prevent taint issues.
/snip
Hi transitbus,
I wasn't aware that this could be done. I will check AddOn info and only skin AddOns that are 'loadable'. Are there any other Blizzard AddOns that you or others disable?
I wasn't aware that this could be done. I will check AddOn info and only skin AddOns that are 'loadable'. Are there any other Blizzard AddOns that you or others disable?
that's the only one I am disabling outside of the corresponding Blizzard_CUFProfiles but I do not think that is in anyway so meting that would negatively impact skinner.
So the latest released fixed my two issues I posted which is awesome. Now I wonder if you could do something on your toc file to avoid forcing library downloads form the curse client and installs of them?
This forces the install if you auto update skinner via curse (I know, you should really download skinner manually). This isn't in the nolib version btw.
Could you remove those optional dependencies since you already include them in the toc file and in the libs directory?
And one more of note. Skinning the what's new window removes all artwork, which half the window is composed of.
Instead of looking like the left with the background skinned, it looks like the right with no artwork at all.
Hi transitbus,
If you want the textures displayed then don't skin the SplashFrame a.k.a. What's New, as the Frame textures are both the background and the images combined.
This forces the install if you auto update skinner via curse (I know, you should really download skinner manually). This isn't in the nolib version btw.
Could you remove those optional dependencies since you already include them in the toc file and in the libs directory?
Hi transitbus,
If you auto-install via the Curse App, I thought you could specify the no-libs option for the AddOn.
The packager puts them in the Libs directory based upon the .pkgmeta.txt contents, not AFAIK the OptionalDependencies entry in the TOC file
If you auto-install via the Curse App, I thought you could specify the no-libs option for the AddOn.
The packager puts them in the Libs directory based upon the .pkgmeta.txt contents, not AFAIK the OptionalDependencies entry in the TOC file
First, thanks for the answer about the what's new frame. I just keep it unskinned so that's not an issue for me and makes dense as to why it does that (was afraid so).
As far as the library installation, this is just an assumption, I think that optional dependency line is making the client tick the "install library separately" on skinner. I don't select no lib installed by default so that's my only thought as to why it trie to do it with skinner. Un-ticking that in the client resolved it for now and I'll just ensure it doesn't tick that should I want to update via the client. Skinner is the only addon that has done that for me so I was a tad concerned but at least I have a work around ;)
More issues: dropdown menus (I assume all backdrop borders as well) seem to not be rendering border textures correctly. I am using the skinner border texture but any valid texture will do the same.
Here is an example of it rendering the texture wrong on the skinner interface option and on pitbull unit frames
this happens even with all addons disabled but skinner
1/ Still have too much wide borders on UI buttons, maybe what i think is not possible due to Blizzard textures.
Is this normal that UI & Drop down buttons doesn't have the same border than the rest of the frames ?
2/ Alerts frame have a curious height (or it's me ?), more than other Alerts tooltips, with many empty space
3/ A little bug report for Altoholic :
3x Skinner\Skinner-b7.22423.2.lua:1423: attempt to concatenate a nil value
Skinner\Skinner-b7.22423.2.lua:1467: in function `skinDropDown'
Skinner\SkinMe\Altoholic-r171.lua:117: in function <Skinner\SkinMe\Altoholic.lua:113>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:180: in function <Skinner\UtilFuncs.lua:174>
(tail call): ?
Skinner\AddonFrames.lua:366: in function `?'
...ActionBarProfiles\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...ActionBarProfiles\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
Bugfix for renamed Class Coloured db names (as reported by Shimiya)
Add Borderless SkinFrame option
Updated UnitFrames to use a borderless frame instead of a background texture
Update ScenarioObjectiveBlock skin
Update skins to include new textures
Updated AlertFrames, LevelUpDisplay, MenuFrames, NamePlates, PVEFrame, QuestMap, RaidFrame, TalkingHeadUI & ZoneAbility skins
Updated UtilFuncs
Fix missing global to local defs
Bugfix for UIButtons code
Updated version number check
Remove redundant code
b7.22423.1
However might also have something to do with me disabling the Blizzard compact raid frame UI. Maybe add check to only attempt to skin if Blizzard_CompactRaidFrames is enabled?
This seems to be skinned via the "Collections Journal"
Reference
In the settings of Skinner there's an option to skin chat bubbles. I have it checked and it randomly works sometimes but annoyingly sometimes it resets back to default chat bubbles and I don't know why? I like the look of the chat bubbles when they are skinned and it would be nice if they didn't keep resetting :(
Thanks in advance
Hi transitbus,
Is there a way to set UI buttons borders to have same appearance/size/width than frames borders ?
Tick/Untick Button Borders or set different texture in Button settings doesn't change anything
(Screenshot witch Button Borders Unticked)
Hi Shimiya,
Sorry, I have not been clear.
I was talking about "Game menu" buttons borders on my screenshot, which are correctly skinned/class coloured by skinner, but are thicker than other borders regardless of any settings (not about items in my bags, it's just for show you the "closing button cross" which have also the thicker border).
I do and that's why this error is happening. It's ok if you don't want to check to make sure the blizzard compact raid frame addon is enabled and if not uncheck the options that hook into it but I just wanted to report this as there are several users like myself who don't use the default raid frame UI and disabled the blizzard addons to prevent taint issues.
Edit: lol did not read the "how do you"
I disabled them at the addons.txt level on my wtf character file so they are disabled unless I reenable them.
Commonly, I use Ketho's macro script to quickly disable or enable them
/run local f = IsAddOnLoaded("Blizzard_CompactRaidFrames") and DisableAddOn or EnableAddOn for _, v in pairs({"Blizzard_CompactRaidFrames", "Blizzard_CUFProfiles"}) do f(v) end ReloadUI()
Hi Shimiya,
Hi transitbus,
Updated Collections skin to handle Models properly (as reported by transitbus)
Updated ChatBubbles skin (as reported by wutaaa)
Skinned ArkDewdrop, ArkInventory (as reported by lexusnexus) & Skada skins
Bugfix for UIButtons skin
Updated TalkingHeadsUI skin
Updated UnitFrames skins
Updated StatusBar skinning code to hook SetTexture function as required
Updated AchievementsUI skin
Updated AlertFrame skins
Removed code to handle animation whiteouts as it is no longer required
b7.22423.2
that's the only one I am disabling outside of the corresponding Blizzard_CUFProfiles but I do not think that is in anyway so meting that would negatively impact skinner.
In skinner.toc you have
## OptionalDeps: Ace3, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets, LibBetterBlizzOptions-1.0
This forces the install if you auto update skinner via curse (I know, you should really download skinner manually). This isn't in the nolib version btw.
Could you remove those optional dependencies since you already include them in the toc file and in the libs directory?
Instead of looking like the left with the background skinned, it looks like the right with no artwork at all.
Hi transitbus,
Hi transitbus,
The packager puts them in the Libs directory based upon the .pkgmeta.txt contents, not AFAIK the OptionalDependencies entry in the TOC file
First, thanks for the answer about the what's new frame. I just keep it unskinned so that's not an issue for me and makes dense as to why it does that (was afraid so).
As far as the library installation, this is just an assumption, I think that optional dependency line is making the client tick the "install library separately" on skinner. I don't select no lib installed by default so that's my only thought as to why it trie to do it with skinner. Un-ticking that in the client resolved it for now and I'll just ensure it doesn't tick that should I want to update via the client. Skinner is the only addon that has done that for me so I was a tad concerned but at least I have a work around ;)
Here is an example of it rendering the texture wrong on the skinner interface option and on pitbull unit frames
this happens even with all addons disabled but skinner
1/ Still have too much wide borders on UI buttons, maybe what i think is not possible due to Blizzard textures.
Is this normal that UI & Drop down buttons doesn't have the same border than the rest of the frames ?
2/ Alerts frame have a curious height (or it's me ?), more than other Alerts tooltips, with many empty space
3/ A little bug report for Altoholic :
Thanks !