So I seem to be having a problem, and apologies in advance if I'm missing the answer with my searches.
When I turn off skinner for the quest dialogue window, it for some reason still tries to skin the text, which is not the end of the world but inconvenient when the text colors I have set are a bit too close to the color of the quest window default background. Is there a way I'm missing where I'm supposed to turn of text skinning separately for that window?
/snip
When I turn off skinner for the quest dialogue window, it for some reason still tries to skin the text /snip.
Is there a way I'm missing where I'm supposed to turn of text skinning separately for that window?
Hi Alfador,
Both the QuestFrame (NPC Frames) and the QuestMap (UI Frames) use the same code to colour the text, so both of these need to be disabled.
also I am getting theses two errors when I load my UI.
10x Skinner\SkinMe\LUI-r699.lua:14: attempt to index field 'sf' (a nil value)
Skinner\SkinMe\LUI-r699.lua:14: in function <Skinner\SkinMe\LUI.lua:13>
(tail call): ?
[C]: in function `WorldMap_ToggleSizeDown'
Skinner\SkinMe\LUI-r699.lua:20: in function <Skinner\SkinMe\LUI.lua:5>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:289: in function `?'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
(*temporary) = <function> defined =[C]:-1
10x Skinner\Skinner-b6.19116.7.lua:1399: attempt to index field 'obj' (a nil value)
Skinner\Skinner-b6.19116.7.lua:1461: in function `skinDropDown'
Skinner\SkinMe\LUI-r699.lua:25: in function <Skinner\SkinMe\LUI.lua:5>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:289: in function `?'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
Message: Interface\AddOns\Skinner\SkinMe\DBM.lua:116: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
Time: 11/19/14 12:23:05
Count: 1
Stack: ...erface\AddOns\Archy\Libs\AceHook-3.0\AceHook-3.0.lua:211: in function <...erface\AddOns\Archy\Libs\AceHook-3.0\AceHook-3.0.lua:118>
...erface\AddOns\Archy\Libs\AceHook-3.0\AceHook-3.0.lua:341: in function `SecureHook'
Interface\AddOns\Skinner\SkinMe\DBM.lua:116: in function <Interface\AddOns\Skinner\SkinMe\DBM.lua:7>
(tail call): ?
[C]: in function `xpcall'
Interface\AddOns\Skinner\UtilFuncs.lua:148: in function <Interface\AddOns\Skinner\UtilFuncs.lua:142>
Interface\AddOns\Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Interface\AddOns\Skinner\AddonFrames.lua:389: in function `?'
...s\AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua:53: in function <...s\AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals: self =
{
add2Table = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:159
NavigationBar = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:2410
Minimap = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:1997
getChild = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:385
QuestInfo = <function> defined @Interface\AddOns\Skinner\NPCFrames.lua:462
MirrorTimers = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:1509
blizzFrames =
{
}
changeTandC = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:259
GMChatUI = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:1330
ttCheck =
{
}
bColour =
{
}
ScheduleTimer = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua:92
skinned =
{
}
MovePad = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:2287
AchievementUI = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:8
ADDON_LOADED = <function> defined @Interface\AddOns\Skinner\AddonFrames.lua:428
getInt = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:394
addButtonBorder = <function> defined @Interface\AddOns\Skinner\Skinner.lua:306
skinTooltip = <function> defined @Interface\AddOns\Skinner\Skinner.lua:1858
db =
{
}
SetEnabledState = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:455
shieldTex = "Interface\CastingBar\UI-CastingBar-Arena-Shield"
Options = <function> defined @Interface\AddOns\Skinner\Options.lua:178
DressUpFrame = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:697
applyTexture = <function> defined @Interface\AddOns\Skinner\Skinner.lua:785
Backdrop =
{
}
setActiveTab = <function> defined @Interface\AddOns\Skinner\Skinner.lua:1260
lvlBG = "Interface\PetBattles\BattleBar-AbilityBadge-Neutral"
AddonFrames = <function> defined @Interface\AddOns\Skinner\AddonFrames.lua:235
hasTextInName = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:413
NewModule = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:266
keepFontStrings = <function> defined @Interface\AddOns\Skinner\Skinner.lua:1018
BindingUI = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:281
LFGFrame = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:1555
ChatBubbles = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:477
updateSBTexture = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:579
AuctionUI = <function> defined @Interface\AddOns\Skinner\NPCFrames.lua:8
SpellFlyout = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:2172
name = "Skinner"
WorldMap = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:3009
ChatMinimizedFrames = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:702
Disable = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:345
Defaults = <function> defined @Interface\AddOns\Skinner\Options.lua:7
ebRgns = <ta
Minimap Button Frame should be added back from the "obsolete" skins.
Also, the Minimal Archaeology skin could use another minor update. The loop on line 21 should change from 12 to 15 so it will skin the new bars added with WoD.
Skinned Classic Quest Log (as requested by paintpauller2)
Bugfix for Altoholic skin not being loaded (as reported by aenima111)
Bugfix for LUI skin (as reported by paintpauller2)
Bugfix for MyGarrisons skin
Updated tekKonfig skin
Bugfix for Epic Loot Upgrade skin
Changed Skin Nameplates check to fire on combat start
Only skin GameTooltip statusbar if not in combat ortherwise wait
Make Quantity text appear above button borders on GarrisonMissionUI buttons
Make WorldFrame children scanning a callback function
21x Skinner\SkinMe\AtlasLoot-v8.00.00beta3.lua:7: attempt to call method 'GetModule' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:289: in function `?'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
How can I turn off skinning of the special Draenor UI that displays choices between outpost perks when in a new zone, and the Garrison daily quests? I can't find the option for it anywhere.
I have two addons that are generating the same error at login, Armory:
Skinner\SkinMe\Armory-v12.1.2.lua:109: attempt to index global 'ArmoryPVPTeam1TeamType' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:289: in function `?'
...ceSkillet\Libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...ceSkillet\Libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
and Notes:
Skinner\SkinMe\Notes-6.5.lua:6: attempt to index global 'Notes' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:289: in function `?'
...ceSkillet\Libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...ceSkillet\Libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
getting a zygor error, thought I should mention that the zygor code is broken.
1x Skinner\Skinner-b6.19116.9.lua:574: attempt to index field 'obj' (a nil value)
(tail call): ?
[C]: in function `addSkinFrame'
Skinner\SkinMe\ZygorGuidesViewer-5.0.lua:24: in function <Skinner\SkinMe\ZygorGuidesViewer.lua:4>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:316: in function `?'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
2. login spam: Error running Dominos with bugsack showing this:
Skinner\SkinMe\Dominos-6.0.9.lua:8: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:211: in function <...faceAdiBags\libs\AceHook-3.0\AceHook-3.0.lua:118>
...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:341: in function `SecureHook'
Skinner\SkinMe\Dominos-6.0.9.lua:8: in function <Skinner\SkinMe\Dominos.lua:5>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:316: in function `?'
...ceAdiBags\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...ceAdiBags\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
I found a weird behaviour when doing garrison missions and using the addon "Skinner".
I can't find a ticket system so I hope I get some attention here. I don't know if I am the only one with the problem and I hope I'm not and this is fixable. I am using a german game client.
When doing missions the followers portraits will stay on the screen after closing the mission or starting the mission and they will appear on the next mission again. I have made two screenshots.
On the first one you will see a mission with two slots and I simply put in two followers.
On the second you will see a mission with three slots and no follower used but you can see the two I used for the previous mission. I can put in another one because they aren't there, its just their portrait. I could have send them on the previous mission (so they won't appear in the list of active followers) and you would still be able to see them there.
ATTACHMENTS
WoWScrnShot_113014_124909
WoWScrnShot_113014_125422
Rollback Post to RevisionRollBack
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When I turn off skinner for the quest dialogue window, it for some reason still tries to skin the text, which is not the end of the world but inconvenient when the text colors I have set are a bit too close to the color of the quest window default background. Is there a way I'm missing where I'm supposed to turn of text skinning separately for that window?
Hi Alfador,
Altoholic Version 6.0.001
Message: Interface\AddOns\Skinner\SkinMe\DBM.lua:116: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
Time: 11/19/14 12:23:05
Count: 1
Stack: ...erface\AddOns\Archy\Libs\AceHook-3.0\AceHook-3.0.lua:211: in function <...erface\AddOns\Archy\Libs\AceHook-3.0\AceHook-3.0.lua:118>
...erface\AddOns\Archy\Libs\AceHook-3.0\AceHook-3.0.lua:341: in function `SecureHook'
Interface\AddOns\Skinner\SkinMe\DBM.lua:116: in function <Interface\AddOns\Skinner\SkinMe\DBM.lua:7>
(tail call): ?
[C]: in function `xpcall'
Interface\AddOns\Skinner\UtilFuncs.lua:148: in function <Interface\AddOns\Skinner\UtilFuncs.lua:142>
Interface\AddOns\Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Interface\AddOns\Skinner\AddonFrames.lua:389: in function `?'
...s\AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua:53: in function <...s\AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals: self =
add2Table = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:159
NavigationBar = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:2410
Minimap = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:1997
getChild = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:385
QuestInfo = <function> defined @Interface\AddOns\Skinner\NPCFrames.lua:462
MirrorTimers = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:1509
blizzFrames =
}
changeTandC = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:259
GMChatUI = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:1330
ttCheck =
}
bColour =
}
ScheduleTimer = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceTimer-3.0\AceTimer-3.0.lua:92
skinned =
}
MovePad = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:2287
AchievementUI = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:8
ADDON_LOADED = <function> defined @Interface\AddOns\Skinner\AddonFrames.lua:428
getInt = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:394
addButtonBorder = <function> defined @Interface\AddOns\Skinner\Skinner.lua:306
skinTooltip = <function> defined @Interface\AddOns\Skinner\Skinner.lua:1858
db =
}
SetEnabledState = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:455
shieldTex = "Interface\CastingBar\UI-CastingBar-Arena-Shield"
Options = <function> defined @Interface\AddOns\Skinner\Options.lua:178
DressUpFrame = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:697
applyTexture = <function> defined @Interface\AddOns\Skinner\Skinner.lua:785
Backdrop =
}
setActiveTab = <function> defined @Interface\AddOns\Skinner\Skinner.lua:1260
lvlBG = "Interface\PetBattles\BattleBar-AbilityBadge-Neutral"
AddonFrames = <function> defined @Interface\AddOns\Skinner\AddonFrames.lua:235
hasTextInName = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:413
NewModule = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:266
keepFontStrings = <function> defined @Interface\AddOns\Skinner\Skinner.lua:1018
BindingUI = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:281
LFGFrame = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:1555
ChatBubbles = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:477
updateSBTexture = <function> defined @Interface\AddOns\Skinner\UtilFuncs.lua:579
AuctionUI = <function> defined @Interface\AddOns\Skinner\NPCFrames.lua:8
SpellFlyout = <function> defined @Interface\AddOns\Skinner\PlayerFrames.lua:2172
name = "Skinner"
WorldMap = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:3009
ChatMinimizedFrames = <function> defined @Interface\AddOns\Skinner\UIFrames.lua:702
Disable = <function> defined @Interface\AddOns\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:345
Defaults = <function> defined @Interface\AddOns\Skinner\Options.lua:7
ebRgns = <ta
Also, the Minimal Archaeology skin could use another minor update. The loop on line 21 should change from 12 to 15 so it will skin the new bars added with WoD.
Bugfix for Altoholic skin not being loaded (as reported by aenima111)
Bugfix for LUI skin (as reported by paintpauller2)
Bugfix for MyGarrisons skin
Updated tekKonfig skin
Bugfix for Epic Loot Upgrade skin
Changed Skin Nameplates check to fire on combat start
Only skin GameTooltip statusbar if not in combat ortherwise wait
Make Quantity text appear above button borders on GarrisonMissionUI buttons
Make WorldFrame children scanning a callback function
b6.19116.8
21x Skinner\SkinMe\AtlasLoot-v8.00.00beta3.lua:7: attempt to call method 'GetModule' (a nil value)
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:289: in function `?'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
Thanks for all the work!!
How can I turn off skinning of the special Draenor UI that displays choices between outpost perks when in a new zone, and the Garrison daily quests? I can't find the option for it anywhere.
and Notes:
Thanks again, Jncl.
Updated AtlasLoot (as reported by chrisgriffith25), DBM (as reported bymog71) & MinimalArchaeology (as reported by MegaManJuno) skins
Added option to enable/disable skinning of QuestChoice frame (as requested by Heanthor)
Updated ChatBubbles skin
Updated ArchaeolgyUI skin
Reparented Garrison Rewards buttons quantity text
Replaced SpellFlyout skin with Action/Multibar button code changes
Updated Toc to add/remove function names per file
b6.19116.9
Thanks Jncl!
http://www.curse.com/addons/wow/master-plan
http://www.curse.com/addons/wow/garrison-mission-manager
Updated Armory, Notes (as reported by bbarnett444) & ZygorGuidesViewer (as reported by paintpauller2)
Updated AddonList skin
b6.19116.10
http://www.curse.com/addons/wow/quest-map-details
2. login spam: Error running Dominos with bugsack showing this:
Skinner\SkinMe\Dominos-6.0.9.lua:8: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:211: in function <...faceAdiBags\libs\AceHook-3.0\AceHook-3.0.lua:118>
...faceAdiBags\libs\AceHook-3.0\AceHook-3.0-8.lua:341: in function `SecureHook'
Skinner\SkinMe\Dominos-6.0.9.lua:8: in function <Skinner\SkinMe\Dominos.lua:5>
(tail call): ?
[C]: in function `xpcall'
Skinner\UtilFuncs.lua:148: in function <Skinner\UtilFuncs.lua:142>
Skinner\UtilFuncs.lua:248: in function `checkAndRunAddOn'
Skinner\AddonFrames.lua:316: in function `?'
...ceAdiBags\libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...ceAdiBags\libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
nil
I can't find a ticket system so I hope I get some attention here. I don't know if I am the only one with the problem and I hope I'm not and this is fixable. I am using a german game client.
When doing missions the followers portraits will stay on the screen after closing the mission or starting the mission and they will appear on the next mission again. I have made two screenshots.
On the first one you will see a mission with two slots and I simply put in two followers.
On the second you will see a mission with three slots and no follower used but you can see the two I used for the previous mission. I can put in another one because they aren't there, its just their portrait. I could have send them on the previous mission (so they won't appear in the list of active followers) and you would still be able to see them there.