I don't have the error log, but there is a conflict with DBM and perhaps Healbot, I only get the error with my healers. I'll try to copy the error next time, was looking in my folders to see if there's an error log, but I can't find one.
Updated oRA3 skin (as reported by Pseudopath)
[...]
@ blkopler, the border can already be set to the class colour, what else do you need changing?
[...]
Yes, I can make the border class coloured, but not the background.
b5.16946.2
@ paintpauller2, don't currently skin button addons as they generally have their own configuration. What 'skinning' do they require?
[/indent]
the three frames/buttons that i mentioned are vanilla skinned, the only thing that dominos allows you to do is resize them and move them around. thus the extra action button has its huge artwork around the button and the other 2 have huge artwork around them as well along with the bar inside being the normal colors and not changeable. thus it would be awesome if skinner removed the artwork (replacing it with a simple border or whatever you choose to do) and converted the bar to the gradient and color set in skinner, and possibly the text font too. hope that all made some since =D
thanks for your fast updates and replies, this addon has easily became my favorite not only because its awesome but for the outstanding support offered by you!
-Paint
Hey there, I saw you updated PetJournalEnhanced skin, however it still throws errors.
I managed to work around it by changing the code for that addon to this
local aName, aObj = ...
if not aObj:isAddonEnabled("PetJournalEnhanced") then return end
local _G = _G
function aObj:PetJournalEnhanced()
local PJE = _G.LibStub("AceAddon-3.0"):GetAddon("PetJournalEnhanced")
if not PJE then return end
-- hook this to remove unique count inset
self:SecureHook(PJE:GetModule("UniquePets"), "OnInitialize", function(this) -- change here
self:removeInset(PJE:GetModule("UniquePets").frame)
self:Unhook(PJE:GetModule("UniquePets"), "OnInitialize") -- change here
end)
-- hook this to change textures behind pet highStat
self:SecureHook(PJE:GetModule("PetList"), "PetJournal_UpdatePetList", function() -- change here
-- make sure extra textures have been created
if not _G.PetJournal.listScroll.buttons[#_G.PetJournal.listScroll.buttons].highStatBg then return end
for i = 1, #_G.PetJournal.listScroll.buttons do
self:changeTandC(_G.PetJournal.listScroll.buttons[i].highStatBg, self.lvlBG)
end
self:Unhook(PJE:GetModule("PetList"), "PetJournal_UpdatePetList") -- change here
end)
end
Not sure how valid this "fix" is but at least it no longer displays errors
Updated Dominos (as requested by paintpauller2) & PetJournalEnhanced (as reported by krzysiek_7_5) skins
Added option to use ClassColours for Backdrop background (as requested by blkopler)
Updated PetJournal code
1x Skinner\Skinner-b5.16965.1.lua:1041: attempt to index local "modelFrame" (a nil value)
Skinner-b5.16965.1\PlayerFrames.lua:732: in function <Skinner\PlayerFrames.lua:671>
(tail call): ?
<in C code>
Skinner-b5.16965.1\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
(tail call): ?
Skinner-b5.16965.1\AddonFrames.lua:365: in function "?"
Ace3-Release-r1086\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:
nil
and yes Ace3 was updated to. using version Release-r1086
BTW thanks for the dominos updates! about to go test them now.
also LUI map is not skinned right, just now noticed as i use mapster but that is not updated yet and causing errors. here is pic:
if you make the map small then big again its fixed.
I just started using your addon so im a total noob about it. I use your great addon mainly for reducing the vieuwport and adding a nice bottom frame. I could maybe use sunart for that but im reading all over the web that your addon is taking less memory. So i started to use your addon instead. It worked great till i wanted to try to use some custom textures for my bottom frame. Then i ran into some problems and things i dont understand.
First: Since last update (5.3) my custum background skin is not working annymore. It got deleted by the update. I tryed to set it back but now it only shows white as color, nomater what i try. I think it loads ok, otherwise you get a green background rght?
under the Background settings i type in "Interface\ChatFrame\ChatFrameBackground"
I name the file ChatFrameBackground.tga and put it in the textures dir under skinner.
I tried all different backgrounds, tried putting an alfa channal in the texture file: painted that white. Painted the Alfa channal black. But all i try is comming out as a background.
What am i doing wrong?
Second: Can i use differend custom textures? it seems like so in your addon, but i cant figure out how.
Thanks allready for your time. And good luck with your great project!
Skinned PetBattleMaster & SorhaQuestLog (as requested by frostalotz)
Updated Ace3 & Mapster (as reported by lexusnexus) skins
Applied PTR specific code (as reported by paintpauller2)
Bugfix for ChatTab skin
Updated PetBattleUI skin
Code tidy
b5.16983.1
@paintpauller2, LUI WorldMap is fine for me, are you using the latest version?
@Grom2256, Have you followed the instructions here? You can also use the addon nerFrames for this, it's a cutdown version of Skinner with just the Viewport and T/M/B frames.
@Jncl, Yes i have followed the instructions. Tonight i also tryed to use skinner in default and reset profile. Just to make sure it was not something of my own settings. The Backgrounds i used are from this site http://www.katsbits.com/download/textures/. They used to work but now i just get white backgrounds.
@Jncl, Yes i have followed the instructions. Tonight i also tryed to use skinner in default and reset profile. Just to make sure it was not something of my own settings. The Backgrounds i used are from this site http://www.katsbits.com/download/textures/. They used to work but now i just get white backgrounds.
Hi Grom2256,
Make sure that you use "\" to separate the components of the path in the Background Texture File rather than a "/" otherwise you'll probably only get a colour instead of a texture.
hey jncl just wanted to inform you on a error im getting, just popped up today (think i updated RaidAchievement so that might be why)
1x Skinner\Skinner-b5.16983.1.lua:548: attempt to index field "obj" (a nil value)
(tail call): ?
<in C code>
Skinner-b5.16983.1\SkinMe\RaidAchievement-1.125.lua:39: in function <Skinner\SkinMe\RaidAchievement.lua:37>
(tail call): ?
<in C code>
Skinner-b5.16983.1\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
Skinner-b5.16983.1\UtilFuncs.lua:219: in function "checkAndRunAddOn"
Skinner-b5.16983.1\AddonFrames.lua:275: in function "?"
Ace3-Release-r1086\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:
nil
also this popped up the other day but not today so idk what's up with that
1x Skinner-b5.16983.1\SkinMe\Dominos-5.3.1.lua:30: Usage: GetModule(name, silent): "name" - Cannot find module "PlayerPowerBarAlt".
Ace3-Release-r1086\AceAddon-3.0\AceAddon-3.0-12.lua:243: in function "GetModule"
Skinner-b5.16983.1\SkinMe\Dominos-5.3.1.lua:30: in function <Skinner\SkinMe\Dominos.lua:5>
(tail call): ?
<in C code>
Skinner-b5.16983.1\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
Skinner-b5.16983.1\UtilFuncs.lua:219: in function "checkAndRunAddOn"
Skinner-b5.16983.1\AddonFrames.lua:275: in function "?"
Ace3-Release-r1086\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:
nil
Make sure that you use "\" to separate the components of the path in the Background Texture File rather than a "/" otherwise you'll probably only get a colour instead of a texture.
@Jncl. Think i already did that. (copied it straight from the instruction page). But i typed it in again just to make sure. Still only white backgrounds. Maybe its bugging with another addon? Do You want me to send you a error log or something. Dont know how to do that but if you tell me how ill post it here.
2x Skinner\Skinner-b5.16992.2.lua:231: table index is nil
Skinner\Skinner-b5.16992.2.lua:1629: in function <Skinner\Skinner.lua:1615>
Skinner\Skinner-b5.16992.2.lua:1661: in function "skinScrollBar"
Skinner-b5.16992.2\SkinMe\oRA3-r623-release.lua:25: in function "skinFrame"
Skinner-b5.16992.2\SkinMe\oRA3-r623-release.lua:44: in function <Skinner\SkinMe\oRA3.lua:5>
(tail call): ?
<in C code>
Skinner-b5.16992.2\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
Skinner-b5.16992.2\UtilFuncs.lua:219: in function "checkAndRunAddOn"
Skinner-b5.16992.2\AddonFrames.lua:275: in function "?"
...\DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <...\DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:
nil
Thank you for your continued work on this great addon.
1x Skinner\Skinner-b5.16992.2.lua:231: table index is nil
Skinner\Skinner-b5.16992.2.lua:1629: in function <Skinner\Skinner.lua:1615>
Skinner\Skinner-b5.16992.2.lua:1661: in function "skinScrollBar"
Skinner-b5.16992.2\SkinMe\oRA3-r632.lua:25: in function "skinFrame"
Skinner-b5.16992.2\SkinMe\oRA3-r632.lua:44: in function <Skinner\SkinMe\oRA3.lua:5>
(tail call): ?
<in C code>
Skinner-b5.16992.2\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
Skinner-b5.16992.2\UtilFuncs.lua:219: in function "checkAndRunAddOn"
Skinner-b5.16992.2\AddonFrames.lua:275: in function "?"
Ace3-Release-r1086\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:
nil
Rollback Post to RevisionRollBack
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can you please add the option to make the backdrop class coloured?
b5.16946.2
@ paintpauller2, don't currently skin button addons as they generally have their own configuration. What 'skinning' do they require?
@ blkopler, the border can already be set to the class colour, what else do you need changing?
@ AnekM, try using BugGrabber to catch errors.
Yes, I can make the border class coloured, but not the background.
the three frames/buttons that i mentioned are vanilla skinned, the only thing that dominos allows you to do is resize them and move them around. thus the extra action button has its huge artwork around the button and the other 2 have huge artwork around them as well along with the bar inside being the normal colors and not changeable. thus it would be awesome if skinner removed the artwork (replacing it with a simple border or whatever you choose to do) and converted the bar to the gradient and color set in skinner, and possibly the text font too. hope that all made some since =D
thanks for your fast updates and replies, this addon has easily became my favorite not only because its awesome but for the outstanding support offered by you!
-Paint
I managed to work around it by changing the code for that addon to this
Not sure how valid this "fix" is but at least it no longer displays errors
Skinner b5.16946.2
PetJournalEnhanced 2.9.4
--
Teamental
Added option to use ClassColours for Backdrop background (as requested by blkopler)
Updated PetJournal code
b5.16965.1
and yes Ace3 was updated to. using version Release-r1086
BTW thanks for the dominos updates! about to go test them now.
also LUI map is not skinned right, just now noticed as i use mapster but that is not updated yet and causing errors. here is pic:
if you make the map small then big again its fixed.
I just started using your addon so im a total noob about it. I use your great addon mainly for reducing the vieuwport and adding a nice bottom frame. I could maybe use sunart for that but im reading all over the web that your addon is taking less memory. So i started to use your addon instead. It worked great till i wanted to try to use some custom textures for my bottom frame. Then i ran into some problems and things i dont understand.
First: Since last update (5.3) my custum background skin is not working annymore. It got deleted by the update. I tryed to set it back but now it only shows white as color, nomater what i try. I think it loads ok, otherwise you get a green background rght?
I used this guide for makeing sure the TGA is accepted for wow. http://forums.wowace.com/showthread.php?t=15439
under the Background settings i type in "Interface\ChatFrame\ChatFrameBackground"
I name the file ChatFrameBackground.tga and put it in the textures dir under skinner.
I tried all different backgrounds, tried putting an alfa channal in the texture file: painted that white. Painted the Alfa channal black. But all i try is comming out as a background.
What am i doing wrong?
Second: Can i use differend custom textures? it seems like so in your addon, but i cant figure out how.
Thanks allready for your time. And good luck with your great project!
Grom
Updated Ace3 & Mapster (as reported by lexusnexus) skins
Applied PTR specific code (as reported by paintpauller2)
Bugfix for ChatTab skin
Updated PetBattleUI skin
Code tidy
b5.16983.1
@paintpauller2, LUI WorldMap is fine for me, are you using the latest version?
@Grom2256, Have you followed the instructions here? You can also use the addon nerFrames for this, it's a cutdown version of Skinner with just the Viewport and T/M/B frames.
b5.16992.1
Hi Grom2256,
also this popped up the other day but not today so idk what's up with that
hope this helps out =D, have a nice day!
@Jncl. Think i already did that. (copied it straight from the instruction page). But i typed it in again just to make sure. Still only white backgrounds. Maybe its bugging with another addon? Do You want me to send you a error log or something. Dont know how to do that but if you tell me how ill post it here.
Updated BonusRollFrame skin
Updated UIButton check
b5.16992.2
@Grom2256, does it work if Skinner is the only Addon loaded?
Getting the following error on login:
Thank you for your continued work on this great addon.
1x Skinner\Skinner-b5.16992.2.lua:231: table index is nil
Skinner\Skinner-b5.16992.2.lua:1629: in function <Skinner\Skinner.lua:1615>
Skinner\Skinner-b5.16992.2.lua:1661: in function "skinScrollBar"
Skinner-b5.16992.2\SkinMe\oRA3-r632.lua:25: in function "skinFrame"
Skinner-b5.16992.2\SkinMe\oRA3-r632.lua:44: in function <Skinner\SkinMe\oRA3.lua:5>
(tail call): ?
<in C code>
Skinner-b5.16992.2\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
Skinner-b5.16992.2\UtilFuncs.lua:219: in function "checkAndRunAddOn"
Skinner-b5.16992.2\AddonFrames.lua:275: in function "?"
Ace3-Release-r1086\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:
nil