3x Skinner-b4.14333.1\SkinMe\XLoot10.lua:24: attempt to index upvalue "btn" (a nil value)
Skinner-b4.14333.1\SkinMe\XLoot10.lua:24: in function <Skinner\SkinMe\XLoot10.lua:12>
<string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
<in C code>
<string>:"safecall Dispatcher[2]":13: in function "?"
Ace3-Release-r1032\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
Ace3-Release-r1032\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
I have a minor problem with the skin of the guildroster. If you klick on a member, you get a small window where you have some info on that char and as (guildleader or officer) beneath "rank" a dropdown menu where you can promote or demote someone. The text in that line is there 2 times and overlapping.
1x Skinner-b4.14333.5\Skinner.lua:513: attempt to index field 'obj' (a nil value)
(tail call): ?:
<in C code>: in function `addSkinFrame'
Skinner-b4.14333.5\SkinMe\FlyoutButtonCustom.lua:19: in function <...terface\AddOns\Skinner\SkinMe\FlyoutButtonCustom.lua:19>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):166: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
1x Skinner\Skinner-b4.14333.5.lua:513: attempt to index field "obj" (a nil value)
Skinner\Skinner-b4.14333.5.lua:513: in function <Skinner\Skinner.lua:486>
(tail call): ?
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:24: in function "skinFrame"
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:44: in function <Skinner\SkinMe\Skada.lua:3>
(tail call): ?
<in C code>
Skinner-b4.14333.5\UtilFuncs.lua:91: in function <Skinner\UtilFuncs.lua:89>
Skinner-b4.14333.5\UtilFuncs.lua:148: in function "checkAndRunAddOn"
Skinner-b4.14333.5\AddonFrames.lua:150: in function <Skinner\AddonFrames.lua:109>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
Ace3-r1035\AceTimer-3.0\AceTimer-3.0-5.lua:164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
you are right Improved Stable Frame is skinned fine, sorry for the confusion.
However i have a new little request:
xMerchant is discontinued but there is a new updated version xMerchant Continued which just need the scollbar to be fixed. The rest of the skin is fine. Can you please take a look at this?
Great work as always! Just wondering if you could skin Quest Helper 2 when you get a chance.
Oh, I have been noticing some unusual things with the in game interface/ Add On screen. I believe it is the combat and scrolling combat text tab. The have the options continue outside of the skinned box vs. being inside of the box.
Thanks again for the great work! Love this mod more than anyother in game.
I have been noticing some unusual things with the in game interface/ Add On screen. I believe it is the combat and scrolling combat text tab. The have the options continue outside of the skinned box vs. being inside of the box.
Hi Mushito,
Does this happen when you resize the Interface panel? If so there is nothing I can do, I suggest you resize the panel so that everything fit inside it.
1x Skinner\Skinner-b4.14333.5.lua:513: attempt to index field "obj" (a nil value)
Skinner\Skinner-b4.14333.5.lua:513: in function <Skinner\Skinner.lua:486>
(tail call): ?
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:24: in function "skinFrame"
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:44: in function <Skinner\SkinMe\Skada.lua:3>
(tail call): ?
Hi Kerecha
I can't replicate this issue. Can you send me a copy of your Skada SV file please?
1x Skinner-b4.14333.5\Skinner.lua:513: attempt to index field 'obj' (a nil value)
(tail call): ?:
<in C code>: in function `addSkinFrame'
Skinner-b4.14333.5\SkinMe\FlyoutButtonCustom.lua:19: in function <...terface\AddOns\Skinner\SkinMe\FlyoutButtonCustom.lua:19>
(tail call): ?:
Hi Decabah
I can't replicate this issue. Can you send me a copy of the FlyoutButtonCustom SV file please?
1x Skinner-b4.14333.5\Skinner.lua:513: attempt to index field 'obj' (a nil value)
(tail call): ?:
<in C code>: in function `addSkinFrame'
Skinner-b4.14333.5\SkinMe\FlyoutButtonCustom.lua:19: in function <...terface\AddOns\Skinner\SkinMe\FlyoutButtonCustom.lua:19>
(tail call): ?:
Hi Decabah
Thanks for the SV file, unfortunately it didn't make any difference, I'm still not able to replicate this error. I'm using FBC v1.91 is this the version that you are using?
Thanks for the SV file, unfortunately it didn't make any difference, I'm still not able to replicate this error. I'm using FBC v1.91 is this the version that you are using?
Is there a reason that the error would pop up without accessing the config panel, or does it matter if the panel is open or not? The error usually pops up in combat, since I haven't configured FBC in probably weeks.
Is there a reason that the error would pop up without accessing the config panel, or does it matter if the panel is open or not? The error usually pops up in combat, since I haven't configured FBC in probably weeks.
Hi Decabah,
The skinning happens within the first few seconds after the game has loaded, which is when the config frame should be created by FBC.
Skinned QuestHelper2 (as requested by Mushito) & ReforgeLite (as requested by Greevir)
Updated FlyoutButtonCustom (as reported by Decabah), Skada (as reported by Kerecha), XLoot1.0 (as reported by chrisgriffith25) & xMerchant (as reported by X-buZZ) skins
Bugfix for GuildRank dropdown position (as reported by Baiya)
Added removeTexture function
Added more testing functions
Updated UIButton code
b4.14333.5
3x Skinner-b4.14333.1\SkinMe\XLoot10.lua:24: attempt to index upvalue "btn" (a nil value)
Skinner-b4.14333.1\SkinMe\XLoot10.lua:24: in function <Skinner\SkinMe\XLoot10.lua:12>
<string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
<in C code>
<string>:"safecall Dispatcher[2]":13: in function "?"
Ace3-Release-r1032\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
Ace3-Release-r1032\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil
Thanks for a great addon Jncl!
I have a minor problem with the skin of the guildroster. If you klick on a member, you get a small window where you have some info on that char and as (guildleader or officer) beneath "rank" a dropdown menu where you can promote or demote someone. The text in that line is there 2 times and overlapping.
Thanks and keep up the good work!
Baiya
1x Skinner-b4.14333.5\Skinner.lua:513: attempt to index field 'obj' (a nil value)
(tail call): ?:
<in C code>: in function `addSkinFrame'
Skinner-b4.14333.5\SkinMe\FlyoutButtonCustom.lua:19: in function <...terface\AddOns\Skinner\SkinMe\FlyoutButtonCustom.lua:19>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):166: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
nil
Locals:
nil
1x Skinner\Skinner-b4.14333.5.lua:513: attempt to index field "obj" (a nil value)
Skinner\Skinner-b4.14333.5.lua:513: in function <Skinner\Skinner.lua:486>
(tail call): ?
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:24: in function "skinFrame"
Skinner-b4.14333.5\SkinMe\Skada-r328.lua:44: in function <Skinner\SkinMe\Skada.lua:3>
(tail call): ?
<in C code>
Skinner-b4.14333.5\UtilFuncs.lua:91: in function <Skinner\UtilFuncs.lua:89>
Skinner-b4.14333.5\UtilFuncs.lua:148: in function "checkAndRunAddOn"
Skinner-b4.14333.5\AddonFrames.lua:150: in function <Skinner\AddonFrames.lua:109>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
Ace3-r1035\AceTimer-3.0\AceTimer-3.0-5.lua:164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
Locals:
nil
you are right Improved Stable Frame is skinned fine, sorry for the confusion.
However i have a new little request:
xMerchant is discontinued but there is a new updated version xMerchant Continued which just need the scollbar to be fixed. The rest of the skin is fine. Can you please take a look at this?
Best regards
Great work as always! Just wondering if you could skin Quest Helper 2 when you get a chance.
Oh, I have been noticing some unusual things with the in game interface/ Add On screen. I believe it is the combat and scrolling combat text tab. The have the options continue outside of the skinned box vs. being inside of the box.
Thanks again for the great work! Love this mod more than anyother in game.
Mushito
Hi Mushito,
Hi Kerecha
Hi Decabah
Here ya go.
Edit: Seems the problems are specific to the new beta/alpha versions being posted.
Hi Decabah
http://wow.curse.com/downloads/wow-addons/details/reforgelite.aspx
Yup, same version.
Hi Decabah,
Is there a reason that the error would pop up without accessing the config panel, or does it matter if the panel is open or not? The error usually pops up in combat, since I haven't configured FBC in probably weeks.
Hi Decabah,
Updated FlyoutButtonCustom (as reported by Decabah), Skada (as reported by Kerecha), XLoot1.0 (as reported by chrisgriffith25) & xMerchant (as reported by X-buZZ) skins
Bugfix for GuildRank dropdown position (as reported by Baiya)
Added removeTexture function
Added more testing functions
Updated UIButton code
b4.14480.2