Thanks for the update Jncl - The ElvUI & Skinner are currently not working (all the non-ElvUI stuff is invisible backgrounds and borders). I am going through all the other addons one at a time to see if its something else causing the problem, I will post back and let you know.
OK, I went into WOW and disabled all the addons except ElvUI and Skinner (with the Tukui dbconverter on and off) and in all cases the skin comes out as no border and transparent background, so I couldn't find any add on that caused this issue.
Also there were no errors in BugSack.
If you need any other information, give me a /poke.
Cheers.
P.S. I am getting this error in BugSack - but it doesn't say which addon etc.:
49x Usage: NewLocale(application, locale[, isDefault[, silent]]): "silent" must be specified for the first locale registered
Locals:
nil
OK, I went into WOW and disabled all the addons except ElvUI and Skinner (with the Tukui dbconverter on and off) and in all cases the skin comes out as no border and transparent background, so I couldn't find any add on that caused this issue.
Hi Jiminimonka,
Have you tried deleting the ElvUI profile in Skinner and then reloading to see if a newly created one works any better?
Choose the Default profile, answer no to the reload, then delete the ElvUI profile and then reload the UI.
Have you tried deleting the ElvUI profile in Skinner and then reloading to see if a newly created one works any better?
Choose the Default profile, answer no to the reload, then delete the ElvUI profile and then reload the UI.
I tried everything, deleted WTF skinner files, re-installed Skinner and ElvUI etc. - still invisible borders and backgrounds :(
I have a seperate WOW install on the PC, I will delete everything on that and just install Skinner and ElvUI and let you know.
With just Addon Control Panel, ElvUI and Skinner, and also trying to delete the ElvUI profile from the Skinner config window, and with a completely clean WOW installation, I am still getting the same problem.
I also tried the same on the PTR, and when I opened the character window it was skinned for about half a second and skinner said there was an error loading the paper doll (I didn't have BugSack turned on so no bug report for that - shall I get one?) and it reverted to no border and no background again.
[PHP] -- change settings
self.db.profile.TooltipBorder = {r = borderr, g = borderg, b = borderb, a = 1}
self.db.profile.BackdropBorder = {r = borderr, g = borderg, b = borderb, a = 1}
self.db.profile.Backdrop = {r = backdropr, g = backdropg, b = backdropb, a = 1}
self.db.profile.BdDefault = false
self.db.profile.BdFile = "None"
self.db.profile.BdEdgeFile = "None"
self.db.profile.BdTexture = "ElvUI Blank"
self.db.profile.BdBorderTexture = "ElvUI GlowBorder"
self.db.profile.BdTileSize = 0
self.db.profile.BdEdgeSize = 1
self.db.profile.BdInset = -1
self.db.profile.Gradient = {enable = false, invert = false, rotate = false, char = true, ui = true, npc = true, skinner = true, texture = "Elvui Blank"}
self.db.profile.Buffs = false
self.db.profile.Nameplates = false
self.db.profile.ChatEditBox = {skin = false, style = 1}
self.db.profile.StatusBar = {texture = "ElvUI Norm", r = .23, g = .23, b = .23, a = .7}
self.db.profile.WorldMap = {skin = false, size = 1}[/PHP]
Fixed the transparency issue in ElvUI, it was a simple texture naming issue. unfortunately the textures are case sensitive and Elvui isnt the name :o its ElvUI.
So on line 88, 89 and 97 it should be
[PHP]
self.db.profile.BdTexture = "ElvUI Blank"
self.db.profile.BdBorderTexture = "ElvUI GlowBorder"
........................
self.db.profile.StatusBar = {texture = "ElvUI Norm", r = .23, g = .23, b = .23, a = .7}
[/PHP]
and not
[PHP]
self.db.profile.BdTexture = "Elvui Blank"
self.db.profile.BdBorderTexture = "Elvui GlowBorder"
........................
self.db.profile.StatusBar = {texture = "Elvui Norm", r = .23, g = .23, b = .23, a = .7}
[/PHP]
even though he has
[PHP] if not C.media.blank then
self.LSM:Register("background","Elvui Blank", [[Interface\BUTTONS\WHITE8X8]])
end
if not C.media.glowTex then
self.LSM:Register("border", "Elvui GlowBorder", [[Interface\AddOns\ElvUI\media\textures\glowTex.tga]])
end
if not C.media.normTex then
self.LSM:Register("statusbar","Elvui Norm", [[Interface\AddOns\ElvUI\media\textures\normTex.tga]])
end[/PHP]
it wasnt adding the textures as the Elvui form of the names cause C["media"].normTex, glowTex, blank existed and thus the if statement wasnt executed.
Though since ElvUI has built in LSM support those lines of code arent even really needed since they will never run.
@ Greevir, RaidWatch2 isn't skinned. What errors are being produced on login or during gameplay ?
No errors found whatsoever, just will not skin those frames. At a loss to find out why. I'm rebuilding my UI from scratch tonight and I'll see if it does it again.
Thanks VQKatsuko - tried that and it worked (had to do as Jncl said as well and set Profile to Default, not reloadui, delete ElvUI profile, and then reload).
Updated ElvUI skin (as reported by Jiminimonka), profile will need to be recreated as per earlier posting.
PTR changes
b4.13875.1
This is working but its a little strange. It picks up the class colour for whatever the first character is, and uses that same colour for all other classes. My hunter set the theme to green, but on my priest all the ElvUI stuff is white but the rest is hunter green.
Really though I can live without it, no big deal :)
1x Skinner-b4.13875.1\SkinMe\XLoot10.lua:24: attempt to index upvalue "btn" (a nil value)
Skinner-b4.13875.1\SkinMe\XLoot10.lua:24: in function <Skinner\SkinMe\XLoot10.lua:12>
<string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
<in C code>
<string>:"safecall Dispatcher[2]":13: in function "?"
Ace3-r1022\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
Ace3-r1022\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Skinned ReagentRestocker (as requested by Gabriel)
Unobsoleted & updated BaudManifest (as reported by Studdly1)
Updated Ace3, ElvUI (as reported by Jiminimonka) & MinimalArchaeology (as reported by MegaManJuno) skins
Bugfix for Class Colouring (as reported by Jiminimonka)
Use rounding function to find frames instead of math.ceil
b4.13914.1
@Greevir/X-buZZ, I don't get any issues with skinning or otherwise when RaidWatch2 is loaded, you may have a conflict with another addon.
@Gabriel, which version of XLoot is giving the error?
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I have the same issue with RaidWatch2. No error message is generated (0 error in BugSack) same UI frames are just not skinned when using RaidWatch2.
Best regards
X-buZZ
OK, I went into WOW and disabled all the addons except ElvUI and Skinner (with the Tukui dbconverter on and off) and in all cases the skin comes out as no border and transparent background, so I couldn't find any add on that caused this issue.
Also there were no errors in BugSack.
If you need any other information, give me a /poke.
Cheers.
P.S. I am getting this error in BugSack - but it doesn't say which addon etc.:
Hi Jiminimonka,
Choose the Default profile, answer no to the reload, then delete the ElvUI profile and then reload the UI.
I tried everything, deleted WTF skinner files, re-installed Skinner and ElvUI etc. - still invisible borders and backgrounds :(
I have a seperate WOW install on the PC, I will delete everything on that and just install Skinner and ElvUI and let you know.
I also tried the same on the PTR, and when I opened the character window it was skinned for about half a second and skinner said there was an error loading the paper doll (I didn't have BugSack turned on so no bug report for that - shall I get one?) and it reverted to no border and no background again.
I got a 52 bugs in Bug Sack, all similar to this one.
I re-installed Skinner and that problem went away (didn't use the curse client to install it this time around).
But its still not working. Have you tried it out Jncl? I can make a post on tukui forums see if anyone else is having the same issue.
self.db.profile.TooltipBorder = {r = borderr, g = borderg, b = borderb, a = 1}
self.db.profile.BackdropBorder = {r = borderr, g = borderg, b = borderb, a = 1}
self.db.profile.Backdrop = {r = backdropr, g = backdropg, b = backdropb, a = 1}
self.db.profile.BdDefault = false
self.db.profile.BdFile = "None"
self.db.profile.BdEdgeFile = "None"
self.db.profile.BdTexture = "ElvUI Blank"
self.db.profile.BdBorderTexture = "ElvUI GlowBorder"
self.db.profile.BdTileSize = 0
self.db.profile.BdEdgeSize = 1
self.db.profile.BdInset = -1
self.db.profile.Gradient = {enable = false, invert = false, rotate = false, char = true, ui = true, npc = true, skinner = true, texture = "Elvui Blank"}
self.db.profile.Buffs = false
self.db.profile.Nameplates = false
self.db.profile.ChatEditBox = {skin = false, style = 1}
self.db.profile.StatusBar = {texture = "ElvUI Norm", r = .23, g = .23, b = .23, a = .7}
self.db.profile.WorldMap = {skin = false, size = 1}[/PHP]
Fixed the transparency issue in ElvUI, it was a simple texture naming issue. unfortunately the textures are case sensitive and Elvui isnt the name :o its ElvUI.
So on line 88, 89 and 97 it should be
[PHP]
self.db.profile.BdTexture = "ElvUI Blank"
self.db.profile.BdBorderTexture = "ElvUI GlowBorder"
........................
self.db.profile.StatusBar = {texture = "ElvUI Norm", r = .23, g = .23, b = .23, a = .7}
[/PHP]
and not
[PHP]
self.db.profile.BdTexture = "Elvui Blank"
self.db.profile.BdBorderTexture = "Elvui GlowBorder"
........................
self.db.profile.StatusBar = {texture = "Elvui Norm", r = .23, g = .23, b = .23, a = .7}
[/PHP]
even though he has
[PHP] if not C.media.blank then
self.LSM:Register("background","Elvui Blank", [[Interface\BUTTONS\WHITE8X8]])
end
if not C.media.glowTex then
self.LSM:Register("border", "Elvui GlowBorder", [[Interface\AddOns\ElvUI\media\textures\glowTex.tga]])
end
if not C.media.normTex then
self.LSM:Register("statusbar","Elvui Norm", [[Interface\AddOns\ElvUI\media\textures\normTex.tga]])
end[/PHP]
it wasnt adding the textures as the Elvui form of the names cause C["media"].normTex, glowTex, blank existed and thus the if statement wasnt executed.
Though since ElvUI has built in LSM support those lines of code arent even really needed since they will never run.
No errors found whatsoever, just will not skin those frames. At a loss to find out why. I'm rebuilding my UI from scratch tonight and I'll see if it does it again.
Updated ElvUI skin (as reported by Jiminimonka, many thanks to VQKatsuko for the fix)
b4.13850.1
PTR changes
b4.13875.1
Many thanks!
BaudManifest
This is working but its a little strange. It picks up the class colour for whatever the first character is, and uses that same colour for all other classes. My hunter set the theme to green, but on my priest all the ElvUI stuff is white but the rest is hunter green.
Really though I can live without it, no big deal :)
1x Skinner-b4.13875.1\SkinMe\XLoot10.lua:24: attempt to index upvalue "btn" (a nil value)
Skinner-b4.13875.1\SkinMe\XLoot10.lua:24: in function <Skinner\SkinMe\XLoot10.lua:12>
<string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
<in C code>
<string>:"safecall Dispatcher[2]":13: in function "?"
Ace3-r1022\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
Ace3-r1022\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil
Reagent Restocker
http://wow.curseforge.com/addons/reagent_restocker/
Options Frame needs skinned, if you please sir
Unobsoleted & updated BaudManifest (as reported by Studdly1)
Updated Ace3, ElvUI (as reported by Jiminimonka) & MinimalArchaeology (as reported by MegaManJuno) skins
Bugfix for Class Colouring (as reported by Jiminimonka)
Use rounding function to find frames instead of math.ceil
b4.13914.1
@Greevir/X-buZZ, I don't get any issues with skinning or otherwise when RaidWatch2 is loaded, you may have a conflict with another addon.
@Gabriel, which version of XLoot is giving the error?