Just wanted to check if the backdrop tiling issues have been addressed yet? I recently tried reapplying a texture I used to use and still seem to have the same issues that were reported a few pages back, where it will tile properly horizontally, but vertically it seems to only use the bottom row of pixels from the texture, resulting in a "smear" look.
I figured I'd ask, in case there's some new setting I overlooked to fix this.
Not sure whether this is a healbot or skinner issue but here goes, I have my Healbot lefthand side of the UI, basically where the original party frames would display, whenever I open the random dungeon panel it appears behind Healbot, any other panel ie character / talents/ profession open correctly over the top of Healbot. Any thoughts?
Interface\AddOns\Skinner\SkinMe\AucAdvanced.lua:9: attempt to call method 'SetBackdrop' (a nil value)
[C]: in function `SetBackdrop'
Interface\AddOns\Skinner\SkinMe\AucAdvanced.lua:9: in function <Interface\AddOns\Skinner\SkinMe\AucAdvanced.lua:7>
(tail call): ?
[C]: in function `ProgressBars'
Interface\AddOns\Auc-Advanced\CoreScan.lua:424: in function `StartScan'
...-Advanced\Modules\Auc-Util-ScanButton\ScanButton.lua:372: in function <...-Advanced\Modules\Auc-Util-ScanButton\ScanButton.lua:364>
Fix for Backdrop textures being stretched (as reported by MegaManJuno amongst others)
Bugfix for LFD skinframe frame level being too low (as reported by dwarven)
Updated AucAdvanced skin to handle beta 5.9 version changes (reported by tordenflesk)