I have been getting the following two errors for a while:
1x Skinner-b2.11623.2\SkinMe\oRA3.lua:85: Usage: SecureHook([object], method, [handler]): Attempting to hook a non existing target
AceHook-3.0-5 (Bartender4):211: in function <...e\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:118>
AceHook-3.0-5 (Bartender4):344: in function `SecureHook'
Skinner-b2.11623.2\SkinMe\oRA3.lua:85: in function <Skinner\SkinMe\oRA3.lua:3>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11623.2\Skinner.lua:771: in function <Skinner\Skinner.lua:769>
Skinner-b2.11623.2\Skinner.lua:826: in function `?'
Skinner-b2.11623.2\AddonFrames.lua:117: in function <Skinner\AddonFrames.lua:57>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (DataStore):164: in function <...\AddOns\DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:138>
---
1x Skinner-b2.11623.2\Skinner.lua:1199: attempt to index local 'cName' (a nil value)
Skinner-b2.11623.2\CharacterFrames1.lua:43: in function <Skinner\CharacterFrames1.lua:37>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11623.2\Skinner.lua:771: in function <Skinner\Skinner.lua:769>
(tail call): ?:
Skinner-b2.11623.2\CharacterFrames1.lua:11: in function <Skinner\CharacterFrames1.lua:4>
(tail call): ?:
<in C code>: in function `xpcall'
Skinner-b2.11623.2\Skinner.lua:771: in function <Skinner\Skinner.lua:769>
(tail call): ?:
Skinner-b2.11623.2\AddonFrames.lua:20: in function <Skinner\AddonFrames.lua:2>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (DataStore):164: in function <...\AddOns\DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:138>
---
Since 3.3.3 dropped i've been getting a bleeding effect on my backdrop. It'll skin the very top of the frame and then blend the backdrop down the rest of the frame. This is with a custom backdrop and the Blizzard ones as well. Not sure if its an option thing that changed or what but i was hoping todays update would fix it which it hasn't.
Hey, I noticed you made quite a few skins obsolete. The Violation skin still works and so does the addon, maybe you could put it back in active skins? Cheers
It seems the error jumped to another part now with TipTac.
The highlighting is fixed in the Auctioneer window. For this my gratitude ;D
Also noticed that Atlasloot is still not skinned (the classic frame). If needed I can post another screenshot. It doesn't yield errors, but simply is not skinned (standard frames visible)
is having some small issues with the talented addon
Here is what happens.
1) I open my talent frame and talented shows un-skinned by skinner
2) I close and reopen talented and it shows up skinned perfectly woohoo
3) I close and reopen and repeat and slowly itstead of a gradient its got a solid white background
this only affects talented no other addons so other than that its still great
[13:19:02] Interface\AddOns\Skinner\Skinner.lua:1681: attempt to concatenate a nil value
(tail call): ?
Interface\AddOns\Skinner\Skinner.lua:1681: in function <Interface\AddOns\Skinner\Skinner.lua:1661>
Interface\AddOns\Skinner\Skinner.lua:1707: in function `skinScrollBar'
Interface\AddOns\Skinner\UIElements2.lua:282: in function <Interface\AddOns\Skinner\UIElements2.lua:274>
Interface\AddOns\Skinner\UIElements2.lua:284: in function <Interface\AddOns\Skinner\UIElements2.lua:274>
Interface\AddOns\Skinner\UIElements2.lua:284: in function <Interface\AddOns\Skinner\UIElements2.lua:274>
Interface\AddOns\Skinner\UIElements2.lua:284: in function <Interface\AddOns\Skinner\UIElements2.lua:274>
Interface\AddOns\Skinner\UIElements2.lua:284: in function <Interface\AddOns\Skinner\UIElements2.lua:274>
Interface\AddOns\Skinner\UIElements2.lua:284: in function <Interface\AddOns\Skinner\UIElements2.lua:274>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:166: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
I have been having problems with the skinner addon proffession window and guildbank, after many hours of trying things out I cleared all and reinstalled with no luck, my next step was to see if it was and addon, and yes there it was, Atlasloot Enhanced was the one all other addon are on exceot that one and, all windows seem to be working great.
I reinstalled it and the problem came back hope it helps,
And thank you for great addon, i could not do with out it...
After 3.3.3, bar texture (e.g. reputation bars under reputation page) is no longer smooth. Before 3.3.3, the leftmost side is darker while the rightmost side is lighter. However, now while the leftmost side is still darker, there are several darker regions in the middle of the bars. Any one has the same problem? Thanks.
After 3.3.3, bar texture (e.g. reputation bars under reputation page) is no longer smooth. Before 3.3.3, the leftmost side is darker while the rightmost side is lighter. However, now while the leftmost side is still darker, there are several darker regions in the middle of the bars. Any one has the same problem? Thanks.
Its the same issue as was presented in skda (or was it recount) thread and has something to do with how textures are handled (stretch/tile)
Ok uh question - is there any chance to display the normal Blizzard "Achievement Dinged" thing while having the Achievement UI Skinner Module enabled? Sorry if its been asked before but looking through all those pages isn't that friendly. Also,
is there any chance to display the normal Blizzard "Achievement Dinged" thing while having the Achievement UI Skinner Module enabled? Sorry if its been asked before but looking through all those pages isn't that friendly.
Hi Alcotraz,
They are called the AlertFrames and can be disabled from Skinner's PlayerFrames option panel
Updated AtlasLoot & Talented (as reported by spAnser) skins
Unobsoleted Possessions & Toons (as requested by next96)
Fix for StatusBar tiling issue (many thanks to foreverphk)
Bugfix for IOP ScrollFrames (as reported by ichik/Alcotraz)
Bugfix in UIButtons module
Added AlertFrames to CF1 list
b3.11723.3
@ Arenikus, I can't replicate this, are there any errors ?
Rollback Post to RevisionRollBack
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- Skinned AutoPartyButtons (as requested by Cokedriver), AzCastBarOptions (as requested by Kerecha), CFM (as requested by Gryzvwald), CalendarNotify (as requested by Kerecha) & Odyssey (as requested by Gabriel)
- Bugfix for mising Auctioneer CompactUI highlight (as reported by crazykilla224 amongst others)
- Updated HoloFriends (as reported by R_Shadowhand), oRA3 (as reported by Curace/Eatsbrains amongst others) Skada (as reported by Kerecha), TipTac (asd reported by Luckyjack_SL) & Tukui (as reported by Josaline) skins
- Updated all skins to only load if Addon present
- Updated many skins with UIButton changes
- Obsoleted many skins
- Moved all UIButton code into a module
- Made ViewPort/Top/Middle/BottomFrames/UnitFrames code into modules
- Make ViewPort code a module
- Integrated all patch code
b3.11723.1
I'll included a image to make more sense.
Date: 2010-04-01 20:44:27
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Skinner\Skinner.lua line 230:
table index is nil
Debug:
(tail call): ?
(tail call): ?
Skinner\Skinner.lua:230:
Skinner\Skinner.lua:230
Skinner\Skinner.lua:1675:
Skinner\Skinner.lua:1661
Skinner\Skinner.lua:1707: skinScrollBar()
Skinner\SkinMe\Altoholic.lua:101:
Skinner\SkinMe\Altoholic.lua:3
(tail call): ?
[C]: xpcall()
Skinner\Skinner.lua:801:
Skinner\Skinner.lua:799
Skinner\Skinner.lua:856: checkAndRunAddOn()
Skinner\AddonFrames.lua:105:
Skinner\AddonFrames.lua:47
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
Ace3\AceTimer-3.0\AceTimer-3.0.lua:164:
Ace3\AceTimer-3.0\AceTimer-3.0.lua:138
I hope this will serve to solve problems, thanks for all your work.
It seems the error jumped to another part now with TipTac.
The highlighting is fixed in the Auctioneer window. For this my gratitude ;D
Also noticed that Atlasloot is still not skinned (the classic frame). If needed I can post another screenshot. It doesn't yield errors, but simply is not skinned (standard frames visible)
Unobsoleted Violation (as requested by CrazyBenny)
b3.11723.2
this file is skin toons, possessions
next update plz.
Here is what happens.
1) I open my talent frame and talented shows un-skinned by skinner
2) I close and reopen talented and it shows up skinned perfectly woohoo
3) I close and reopen and repeat and slowly itstead of a gradient its got a solid white background
this only affects talented no other addons so other than that its still great
Latest build.
I reinstalled it and the problem came back hope it helps,
And thank you for great addon, i could not do with out it...
Arenikus
Its the same issue as was presented in skda (or was it recount) thread and has something to do with how textures are handled (stretch/tile)
Happens when I type a /command for an Addon, like /Skinner.
Thanks for updating the Ora3 Module too btw :)
finally find the message in Recount thread.
Have to call the new API after setting bar texture
:GetStatusBarTexture():SetHorizTile(false)
:GetStatusBarTexture():SetVertTile(false)
Aye, thats the one.
Hi Alcotraz,
Unobsoleted Possessions & Toons (as requested by next96)
Fix for StatusBar tiling issue (many thanks to foreverphk)
Bugfix for IOP ScrollFrames (as reported by ichik/Alcotraz)
Bugfix in UIButtons module
Added AlertFrames to CF1 list
b3.11723.3
@ Arenikus, I can't replicate this, are there any errors ?